re(ui): a RATC child's name is stated, not inferred -- and it was hiding every menu background
`ratc::parse` named each child by scanning backwards for the last printable run of bytes before its magic. The format states the name explicitly instead, in an `opt ` block: `"opt " | BE32 len | name | NUL | 3 bytes | magic` -- the same block `ui_layout::opt_link` already read for a button's focus link. The scan agrees with it 17 918 times out of 17 942 and is wrong 24 times, every one the same failure: the 3 trailing payload bytes are themselves printable and beat the real name. For `pteff05.t32` those bytes are `38 41 58` = `8AX`, so the full-resolution background of all five menu screens registered under a name no element declares, resolved to no sprite, and `compose` dropped it through an early `continue` that -- unlike the two arms above it -- records nothing. The screen lost its background and `screen render` still reported "all resolved". `8AX` was never a name. Docs that treated it as one are corrected here. Disc-wide, and the control is the 17 918 the scan already got right: the `opt ` reading reproduces every one of them. Effect on the five screens is the signature of the same art at twice the resolution -- mean brightness unmoved, high-frequency detail x1.15..x1.30 -- which is what the separately-measured `ui-8ax-fullres-background` result said the game draws. Also closes a long-standing dangling reference: `pmbase.t32`, recorded as "on the disc nowhere", is the `GP_STAGE_CLEAR` child the scan called `8AX`. RATC sibling references now resolve 10 148 of 10 148. Verified: 114/114 sylpheed-formats unit tests (including two new ones pinning the `8AX` case byte for byte and the no-block fallback), and every disc-gated integration suite in sylpheed-formats/sylpheed-cli.
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docs/re/structures/ratc-child-names.md
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docs/re/structures/ratc-child-names.md
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# A RATC child's name is stated by an `opt ` block, not by the bytes before it
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**Status:** ✅ `DECODED`, with a disc-wide check. This fixes a decoder defect that
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silently dropped the **full-resolution background from all five menu screens**.
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## The field
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Immediately before nearly every child of a `RATC` bundle — 17 942 of the disc's
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18 002 — sits an `opt ` block:
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```text
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"opt " | BE32 length | name | NUL | 3 bytes | <child magic>
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```
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Two children of the main menu bundle (`GP_TITLE.pak` entry 8), raw:
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```text
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opt 00 00 00 0a p t b a s e . t 3 2 00 0e 10 a4 T8aD
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opt 00 00 00 0b p t e f f 0 5 . t 3 2 00 38 41 58 T8aD
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^^^^^^^^
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"8AX"
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```
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This is the **same `opt ` block** `ui_layout::opt_link` already decodes for a
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button's focus link. Nothing new had to be discovered to read it — only noticed.
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## The defect it fixes
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`ratc::parse` named each child with `name_before`: the last printable run in the
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96 bytes before the child's magic. That is a heuristic, and it is *usually* right
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— `ptbase.t32`'s three trailing bytes are `0e 10 a4`, not printable, so the scan
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walks back to the real name.
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But `pteff05.t32`'s trailing three bytes are `38 41 58`, which is `"8AX"` in
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ASCII. The scan takes those, the child is registered under the name `8AX`, the
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element that declares `pteff05.t32` matches nothing in the sprite table, and
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`compose` drops it through
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```rust
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let Some(sprite) = el.sprite.as_ref() else { continue };
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```
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— *before* the arm that records a `missing` sprite. So the screen's background
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vanished with **no diagnostic at all**: `screen render` reported "all resolved".
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⚠️ `8AX` was carried in `docs/` as though it were a name the game uses — the old
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text read "the `T8aD` behind its `opt ` link is registered under the name `8AX`".
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It is not a name. It is three bytes of the preceding record's payload.
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## The disc-wide check
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[`examples/ratc_child_names.rs`](../../../crates/sylpheed-formats/examples/ratc_child_names.rs)
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compares the two readings for every RATC child in all 33 `dat/*.pak`
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([data](../data/ratc-child-name-audit.txt)):
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| | |
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|---|---|
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| RATC children scanned | **18 002** |
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| carrying an `opt ` block | 17 942 |
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| scanned name **agrees** with it | **17 918** |
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| scanned name **differs** | **24** |
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Every one of the 24 is the same failure: a 3-byte printable tail beating a real
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name.
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| scanned | actual | count | where |
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|---|---|---|---|
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| `8AX` | `pbbg.t32` | 12 | `GP_READY_ROOM` |
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| `8AX` | `pteff05.t32` | 4 | `GP_TITLE` 5, 6, 8, 9 — the menus |
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| `8AX` | `pmbase.t32` | 4 | `GP_STAGE_CLEAR` |
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| `8AX` | `pteff04.t32` | 2 | `GP_TITLE` 4, 7 — the title |
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| `'OX` | `po_keys_win1.t32` | 2 | `GP_OPTIONS` |
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⚠️ **What I checked about the 24, precisely.** That the recovered name is the one
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the bundle actually wants is verified for the ten `GP_TITLE` and `GP_STAGE_CLEAR`
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cases: on the title screens `pteff04.t32`/`pteff05.t32` are *declared elements*
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that previously resolved to nothing and now resolve, and `pmbase.t32` is the
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target of `GP_STAGE_CLEAR`'s long-standing dangling reference (below). For the 12
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`GP_READY_ROOM` (`pbbg.t32`) and 2 `GP_OPTIONS` (`po_keys_win1.t32`) cases I
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checked only that no element in those bundles is left unresolved afterwards —
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which is consistent with, not proof of, the same story. None of the 14 is on the
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five menu screens.
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**The control is the 17 918 the heuristic already got right**: the `opt ` reading
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reproduces every one of them. A reading that fixed the 24 but disturbed the rest
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would be a different rule, not this one.
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🟡 **Reach.** 60 children (0.3 %) have **no** `opt ` block within 128 bytes and
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still fall back to the scan. None of them is on the five menu screens. Whether
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they genuinely lack the block or sit past the search window is not established.
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## What it changes in the composite
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Resolving the name makes the element resolve, so `compose` now draws it. On all
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five port screens ([before/after](../data/ratc-name-fix-render-effect.txt)):
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| build | screen | mean brightness | high-frequency detail |
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|---|---|---|---|
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| 4 | title | 72.77 → 72.81 | **×1.15** |
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| 5 | main menu (JP) | 42.73 → 42.74 | **×1.27** |
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| 6 | `EXTRAS` (JP) | 44.08 → 44.09 | **×1.27** |
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| 8 | main menu | 41.57 → 41.58 | **×1.30** |
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| 9 | `EXTRAS` | 42.99 → 43.00 | **×1.29** |
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The brightness is unmoved and the detail is up by a quarter — which is exactly
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the signature of *the same artwork at twice the resolution* replacing a 2×
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upscale, and not of new content appearing. That it *should* be the full-res art
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was settled separately and against the running game, in
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[`ui-8ax-fullres-background.md`](ui-8ax-fullres-background.md); this page only
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supplies the name that lets the renderer find it.
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✅ **Nothing is covered.** The background is opaque and full-screen, and on the
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menu it paints 4th of 16, so the worry is real. Measured at each element's
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resting rect, before vs after: `ptbtn01` sd 59.98 → 60.03, `ptbtn03` 63.40 →
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63.45, `ptbtn05` 66.54 → 66.58, `ptframe1` 51.16 → 51.20, `ptmsg` 56.11 → 56.12.
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Everything survives; only the two `loop*` elements paint beneath it, and those
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are excluded from the default composite anyway.
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⚠️ **Both backgrounds are now drawn** — `ptbase.t32` upscaled 2×, then the
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full-res one opaquely over it. Correct output, wasted fill. The port should draw
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only the full-res one, and take its *timing* from `ptbase`'s element, which is
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the one carrying the keyframes.
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## What is NOT decoded
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❔ **No declaration word points at the child.** Before reading the bytes I tested
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whether the 60-byte element declaration indexes the T8aD child table. Its unread
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words are `+28`, `+36`, `+44` and `+56`; the control is the resolved elements,
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whose child index is known. On the main menu, of 13 controls the words reproduce
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the child index **1, 0, 0 and 1** times — and both 1s are the trivial index-0
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case. There is no pointer; the association is by name, and the name is the `opt `
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string. [`decl_word_probe.rs`](../../../crates/sylpheed-formats/examples/decl_word_probe.rs)
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✅ Incidental, from the same probe: **`+44` is a button ordinal.** It is `1…5` on
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exactly the five `ptbtn0N.rat` elements of the main menu, in order, and `−1` on
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every other element. Not needed for anything open, and recorded rather than
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chased.
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@@ -1,8 +1,26 @@
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# 🟡 `pteff04` / `pteff05` are dropped — the texture is registered as `8AX`
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# ✅ `pteff04` / `pteff05` — the full-resolution background, once dropped as `8AX`
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**Status:** 🟡 a real name-resolution gap, **currently harmless to look at**, and
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the obvious fix would make the render *worse*. Found by auditing what
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`screen render` silently omits on the port's five screens.
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**Status:** ✅ **RESOLVED 2026-08-29.** This page's two questions are both closed
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and it is kept for the evidence, not as an open item.
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* *Which of the two backgrounds does the game draw?* — the **full-resolution**
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one. Measured against a capture; the section below stands unchanged.
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* *Why did ours drop it?* — because `8AX` **is not a name.** It is three bytes of
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the preceding record's payload (`38 41 58`) that happen to be printable ASCII,
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and our backwards printable-run scan preferred them to the name the format
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states in its `opt ` block. Decoded, with a disc-wide check, in
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[`ratc-child-names.md`](ratc-child-names.md); `ratc::parse` now reads the
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stated name and `screen render` draws the background on all five screens.
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⚠️ **Read the rest of this page with that correction in mind.** It was written
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while `8AX` was believed to be a name the game uses, and says so in several
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places — "the texture is registered as `8AX`", "the `T8aD` behind its `opt ` link
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is registered under the name `8AX`". The `opt ` link was never the problem; the
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`opt ` block was the answer, sitting unread three bytes away.
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<sub>Original status line: 🟡 a real name-resolution gap, currently harmless to
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look at, and the obvious fix would make the render *worse*. Found by auditing
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what `screen render` silently omits on the port's five screens.</sub>
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## What `screen render` drops, and why
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@@ -330,8 +330,14 @@ parser limitation. It is not — **there is nothing deeper on the disc**:
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- The children that are themselves RATC (the `.rat` layout records) are **leaf
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records**: they carry no child list and instead **reference their siblings by
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name** — the sprite they place and, via `opt `, their focused variant.
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**3 311** such leaves, every one embedding sibling names, and **10 144 of
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**3 311** such leaves, every one embedding sibling names, and **10 148 of
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10 148** references resolve to a sibling of the same bundle.
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⚠️ It read **10 144 of 10 148** until 2026-08-29. The 4 misses were
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`pmbase.rat` → `pmbase.t32` in `GP_STAGE_CLEAR.pak`, written up as an asset
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that is "on the disc nowhere". It was on the disc: it is the child our name
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scan called `8AX`. See [ratc-child-names](ratc-child-names.md) — the same
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defect that hid the menu backgrounds. Nothing about the reference was wrong;
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the thing it pointed at had the wrong name in our index.
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That is the same by-name convention used one level up, where a screen's config
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names `.prt` components, and one level up again, where the movie table names
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