re: poking all three squadrons to state 4 does NOT end phase 1

Ran the direct test instead of a seventh attempt at winning. All three objective
squadrons were live (state 2); the write to +16 sticks, and 60s later with all
three reading 4 -- the value a naturally-destroyed squadron takes, measured on
ADN111 -- [ScriptPhase+196] is still 0 and the ordinal still 1.

So 'phase 1 clears when ADN110/111/112 are destroyed' is not confirmed and its
simplest form is refuted. The bytecode reading (three unit_state polls then
set_flag(8)) stands; what does not follow is that flipping the field equals the
kill.

The persistence is the clue: built-in 69 normalises +16 when it polls, so a
running condition coroutine should have overwritten the poke within a frame. It
did not, which points at the condition being evaluated only when a trigger fires.

Also corrects the per-unit record layout: +4 is 26/27/28 for the three
squadrons -- small consecutive integers, NOT the 'live object pointer' the
built-in summary describes (an undeployed squadron has +4=0). +20 = 9 is exactly
their member count n from the roster, so the record is per-squadron and carries
its strength. My own probe printed 'obj=yes' by testing that word for non-zero
rather than pointer-ness, which made an index look like an object.
This commit is contained in:
Sylpheed RE agent
2026-08-25 16:53:30 +00:00
parent dde74e73eb
commit 57f0238af2
2 changed files with 152 additions and 0 deletions

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@@ -225,3 +225,58 @@ writable (`tools/re-capture/gpoke.py`), so **set the two surviving squadrons'
autopilot is not good enough to win, and a wrong answer is as informative as a
right one — if nothing happens, the condition is not what the bytecode reading
says.
## 🔴 2026-08-25 — poking all three squadrons to "destroyed" does NOT end the phase
The direct test, run instead of a seventh attempt at winning. All three
objective squadrons were live (state 2) when the poke went in.
```
ADN110 rec=0xBCA48BC0 +4=0x0000001A +16=2
ADN111 rec=0xBCA48C60 +4=0x0000001B +16=2
ADN112 rec=0xBCA48D00 +4=0x0000001C +16=2
STICK TEST on ADN110 +16: was=2 wrote=4 after2s=4 -> STICKS
poked all 3
[+ 5s .. +60s] phase=1 finished=0 states={ADN110:4, ADN111:4, ADN112:4}
```
**The write sticks — and nothing happens.** Sixty seconds with all three reading
state 4 (the value a naturally-destroyed squadron takes, measured earlier on
ADN111), and `[ScriptPhase+196]` stayed 0 and the ordinal stayed 1.
**So "phase 1 clears when ADN110/111/112 are destroyed" is not confirmed, and
the simplest form of it is refuted.** The bytecode reading — three `unit_state`
polls then `set_flag(8)` — is solid; what does not follow is that flipping this
field is equivalent to the kill.
### 🟡 Why it probably did nothing: the poll was not running
That the poke **persisted for 60 s** is itself the clue. Built-in 69 is
documented as *normalising* `+16` when it polls, so if the condition coroutine
were running its `unit_state` polls, it should have overwritten the value within
a frame. It did not — which points at the condition being evaluated **only when
a trigger fires**, not on every frame. Poking state without firing the trigger
changes a value nobody reads.
### 🔴 The per-unit record layout is not what the built-in summary says
Dumping `ADN110`'s record contradicts *"+4 live object (NULL = absent)"*:
```
+0 = 2 +12 = 0x42480000 (50.0f) +20 = 9
+4 = 26 +16 = 4 (state) +128 = 0x3F733333 (0.95f)
```
`+4` is **26/27/28 for the three squadrons — small consecutive integers, not
pointers** (an undeployed squadron, `ADN201`, has `+4 = 0` and `+16 = 0`). And
**`+20 = 9` is exactly these squadrons' member count `n`**, which the roster
gives independently — so the record is per-squadron and carries its strength.
Earlier readings printed `obj=yes` because the probe tested that word for
non-zero, not for pointer-ness. That is a reporting bug in my own tool, and it
made a small index look like a live object.
**Not settled:** what `+4` indexes (a route or symtab-1 index is the obvious
guess, given the values), and how to make the condition actually re-evaluate.
Firing the trigger — built-in 100 pushes onto `[phase+272]` — is the next thing
to look at.