re-capture: read the ADVANCED CONTROLS tutorial; its moves regress the pilot, so they ship off

tutorial_capture.sh plays a tutorial and photographs what it teaches. ADVANCED
CONTROLS states three mechanics the key-config screen only named:
  B + LS            Side Roll / 180 Degree Turn / Level Off
  B + A together    face the target (snap turn)
  LT + RT together  'sets your fighter's speed to that of the target ... works
                    well when you are trying to get behind an enemy. Once
                    behind an enemy, this also helps you attack them.'

Wired both usable ones in and measured, one run each, everything else equal:
  commitment only ............ 101 missiles, 364 fire frames,  9 kills
  + match(4500) + snap-face ....  9 missiles,  28 fire frames,  0 kills
  + match(1200) + snap-face ...  57 missiles, 225 fire frames,  2 kills

So both are a net regression as applied, and both now default to OFF. Matching a
target's speed while still 5 km behind means never closing (the pilot sat at
272 u/s all run) — the tutorial scopes it to being already in the saddle. The
B+A snap turn reorients mid-pursuit and destroys the dwell commitment buys.

The code and thresholds stay so a future session can re-enable and A/B them over
SEVERAL runs; one run per config is inside this stage's spawn variance.
This commit is contained in:
claude-re
2026-07-30 19:50:25 +00:00
parent 9f41fe08e9
commit 58f421d896
3 changed files with 133 additions and 8 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 626 KiB