re: additive blending refuted, the swoosh is not displaced, and the
residual is smaller than I said Testing the candidate I raised last iteration rather than carrying it. Blending bit-0x02 sprites additively moves every measure the wrong way -- whole-frame mean diff +0.55 to +1.04, swoosh-band mean +1.83 to +3.98, band edge-correlation 0.6971 down to 0.5578. So the bit is real and independent but does not select an additive blend. I reverted the experiment and kept the word as T8adImage::flags, documented and not acted on; the render is byte-identical to before. Second refutation: the swoosh is not displaced. Shifting the band over plus or minus 80 by 8 pixels peaks sharply at zero, 0.7342, falling to 0.22 at 24 px. So the pivot story is dead twice over -- inert at scale 100, and no displacement to explain anyway. And I have restated the residual, because earlier sections overstated it. The +16 to +34 band tiles I quoted were measured WITHOUT --primitives. With the dim drawn the band's average is nearly right at +1.83; what is wrong is its structure, tiles running -38.6 then +33.8 and cancelling. Six candidates eliminated now and none confirmed. One caveat I owe the port agent about the capture I gave them: it is at t=4.0s, roughly 174 keyframe units into a screen whose elements have keyframes out to t=600. I judged "settled" from mean luminance, which cannot see a thin sprite still moving. It is settled for the bulk of the screen and not proven settled for every element -- which is a live alternative explanation for a structural difference in exactly the band the sweeps cross. METHOD: cargo build passing does not mean cargo test compiles. Adding the field built the library in 1.48s and broke two test-only struct literals; cargo test failed with exit 101.
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@@ -477,10 +477,22 @@ and the texture itself is blue-leaning
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mode** is what is left, and this is the only per-sprite field found that
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distinguishes the elements involved.
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⚠️ **This is a correlation, not a decode.** Nothing here shows the bit *means*
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additive. The test: blend bit-`0x02` sprites additively and re-correlate the title
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render against
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### 🔴 Tested — it does NOT select an additive blend
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Blending bit-`0x02` sprites additively and re-correlating against the title
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capture moved **every** measure the wrong way:
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| | alpha-over | additive |
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|---|---|---|
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| whole-frame mean diff | **+0.55** | +1.04 |
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| swoosh-band mean diff | **+1.83** | +3.98 |
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| swoosh-band edge-corr | **0.6971** | 0.5578 |
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So the bit is real and independent, but **additive is refuted**. `T8adImage` now
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carries the word as `flags`, documented and *not* acted on.
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⚠️ **What remains is a correlation, not a decode.** The original test was against
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[`../captures/title-builds/live-title-build4-no-plate.png`](../captures/title-builds/live-title-build4-no-plate.png).
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Worth noting `ptlogo_back2eff` carries `0x8830` **despite** having `eff` in its
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name — so the split is the field's, not a naming pattern's, which is the one thing
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that makes it more than a guess.
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name — so the split is the field's, not a naming pattern's. What the bit *does*
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mean is still unknown.
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