re: stage dialogue with per-line audio durations, in both languages
Joins the ISL script's built-in 64 call sites, the caption table and the sound bank seek tables. Duration is the last cumulative sample over the sample rate -- read, never decoded. 1663 of 2683 call sites (62.0%) have an English duration, 2198 (81.9%) a Japanese one; the gap is the headerless banks, and which language lacks one differs per line, so the columns are complementary. Two columns deliberately: FILES names the jpn banks and the game substitutes the language directory, so a line's English and Japanese recordings are different files of different lengths -- 'They got Leader!' is 1.78 s in English and 2.46 s in Japanese. The captions are English, so eng is the matching column. The first version of this artifact had one column and would have attached Japanese timings to English text; that is why it was regenerated.
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docs/re/data/stage-dialogue-with-durations.txt
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docs/re/data/stage-dialogue-with-durations.txt
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@@ -142,4 +142,38 @@ slots and usually fills one or two.
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This also reconciles the **8 800** figure quoted throughout the corpus: it is
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distinct English keys *with non-empty text*, out of 18 813 keys in total. The
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larger number is not a contradiction — most slots are empty.
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larger number is not a contradiction — most slots are empty.
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## ✅ Dialogue with audio durations, all 28 stages
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**2026-08-26.** [`../data/stage-dialogue-with-durations.txt`](../data/stage-dialogue-with-durations.txt)
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joins three separately decoded systems — the ISL script's built-in 64 call
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sites, the caption table, and the sound-bank `seek` tables:
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offset | message id | eng s | jpn s | caption
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Duration is the bank's last cumulative sample over its sample rate. **Nothing is
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decoded**; every number is read.
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Coverage over the 2 683 call sites: **1 663 (62.0 %) have an English duration**
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and **2 198 (81.9 %) a Japanese one**. The gap is the headerless banks, which
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carry no `seek` table — and which language lacks one differs per line, so the
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two columns are complementary rather than nested.
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**Two columns, deliberately.** `FILES` names the `jpn\` banks and the game
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substitutes the language directory, so a line's English and Japanese recordings
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are different files of different lengths. The caption text is English, so `eng`
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is the column that matches it. Reporting a single duration here would have
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silently attached Japanese timings to English text — the first version of this
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artifact did exactly that, which is why it was regenerated.
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The difference is not academic:
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MSG_VOICE_A_065 "They got Leader!" eng 1.78 s jpn 2.46 s
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MSG_VOICE_D_257 "Katana! Damn it!" eng - jpn 2.59 s
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MSG_VOICE_D_342 "Katana, Ellen, good work." eng 4.18 s jpn -
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❔ Not settled: the 38 % of call sites with no English duration. They are
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headerless banks, so the audio exists but its length is not recoverable from a
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`seek` table — it would have to come from the packet count, which for a
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headerless bank means the whole entry, and the entry is not the wave boundary.
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