re: the flat entity count is explained -- arrivals are not spawns
Built-in 12 activate_unit returns 0 when the live object is NULL: it registers an object that already exists and cannot create one. So a wave arrival is a craft reaching a point on its route, not a new record, and a count of entity records was never going to move. Stage 02's UnitGroup totals Count = 116 across 111 squadrons, matching the live probe's flat 116. The natural objection is that 116 might match by accident -- it does not: across all 28 stages the roster totals run 2..116, and 116 is the MAXIMUM and unique to Stage 02, with nothing else within 5. Three independent things agree: the handler cannot spawn, the roster totals 116, and the live count sits at 116 while 22 of 113 routed squadrons have a route starting after t=0. Still n=1 for the per-member identity (only a Stage 02 save exists), and this cannot settle timetable-vs-event -- that needs a position probe, not a count.
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@@ -392,9 +392,13 @@ search cannot find a *schedule*.
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start of that route's *phase* (phase 2 has all 37 routes at t=0). Stage 02
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phase 1: 25 at t=0, then 3/3/3/2/1 at t=90/120/170/210/240. 🔴 A live count of
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`0x820af030` entity records is FLAT at 116 for 210 s — no arrivals visible.
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🟡 116 is exactly Stage 02's roster member count, suggesting one pre-allocated
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record per member (n=1, NOT promoted; the refutation needs another stage's
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save, which we do not have — only slot 01 / Stage 02 exists).
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✅ **2026-08-26: the flat count is explained, not merely refuted.** Built-in 12
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`activate_unit` returns immediately when the live object is NULL — it registers
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an existing object and cannot spawn one, so arrivals are route positions, not
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new records. Stage 02's roster totals 116, and **116 is the maximum across all
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28 stages and unique to Stage 02**, so the match is not a common-number
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coincidence. 🟡 still n=1 for the per-member identity. ❌ This cannot settle
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timetable-vs-event — a position probe is needed, not a count.
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✅ **Settled 2026-08-26: `t` is SECONDS.** Consecutive route keyframes give an
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implied speed; checked against the live-measured player ceiling (~1530 world
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units/s), **0 of 1 104** pairs exceed it under seconds while 89–94 % do under
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