re: full suite green, and correcting the route I recommended last
iteration Two loose ends, both on my own work. The disc-gated suite finally completed: all six binaries, 131 passed, 0 failed, one pre-existing ignored. So the rest() fix and the T8adImage flags field are fully verified rather than verified-on-three-binaries. The reason earlier attempts produced empty logs was that the tool timeout's SIGTERM reached the whole process group; setsid nohup survives it, which is now a METHOD line. And a correction that matters more. Last iteration I closed the swoosh as undecodable from the disc and named a per-draw GPU capture as the next route, "because it reads the actual blend state". It does not. Reading command_processor.cc, each captured draw records primitive type, index count, index-buffer address, VS and PS ucode hashes, the pixel shader's texture bindings, and vertex attribute 0 of binding 0. There is no RB_BLENDCONTROL dump. So the route splits, and I have said so rather than leaving the wrong version standing: the capture can test a per-draw VERTEX COLOUR today with no code change, which would explain white-versus-pink directly, and getting the blend mode itself needs a Canary change to dump the blend registers. Either way it is instrumentation rather than another field. The general lesson goes in METHOD too: validate a recommendation before leaving it as advice. A named next step is a claim like any other, and I made it without checking.
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@@ -115,8 +115,10 @@ authored version can be deleted.
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capture-not-settled (the band is identical from t = 4.0 s to t = 21.5 s). The
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residual is stable and modest: band mean **+1.83**, edge-corr **0.70** vs ≈ 0.92
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frame-wide. A next attempt should use a **per-draw GPU capture** of the running
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guest, which reads the actual blend state instead of inferring it — not another
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field. ✅ And the plate-free capture is sound; use it.
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guest — not another field — but ⚠️ that capture records prim/indices/shader
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hashes/**texture bindings**/**vertex attributes** and **no blend state**, so it
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can test a per-draw *vertex colour* today and would need a Canary change to dump
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`RB_BLENDCONTROL`. ✅ And the plate-free capture is sound; use it.
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🔴 **Refuted:** it is *not* that our dim covers the whole frame instead of
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sitting beneath the UI — the logo reads +2.36 against a background of −0.74, so
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the paint order is being honoured.
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