re: the static unit datasheet and the AI flight model
Same technique as the weapon tables -- field names are literal, so a field-shape search over 190782 records finds the carriers. Generic (394 per pak, 110 field names, 178 distinct IDs) is the unit datasheet: HP, ShieldRatio, DefencePoint, AttackCraft/VesselPoint, the five Resistance* terms, Size_X/Y/Z + radius, RadarRange 10000, FCSRange 8500, MountedFCS, MountedShieldGenerator, Score/Damage/Mass, NozzleCount with per-nozzle FX, and Model rou_e006 -- which ties the sheet to the mesh names the corpus already decodes. Maneuver (114) is the AI flight model: MaximumVelocity 1200, CruisingVelocity 700, Acceleration 600, Deceleration 400, SideThrustAcceleration 1000, Turn_AngularVelocity 180, MaximumBank_Normal 60, per-axis DragFactor 3.0, afterburner and reverse-thrust factors, plus nine named manoeuvres each with its own timing/ratio/length bounds and AA_/AV_ rate pairs. This is the static source for what flight-speed-law.md measured at runtime. Corrects a guess in the same pass: HP_CLASS/HP_ID are not ship stats -- they sit on records named for wingmen and ship classes alongside HPGauge/RadarCursorType, i.e. a HUD gauge binding table. New structure doc + artefact; ISL artefacts byte-identical.
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docs/re/data/unit-datasheet-static.txt
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# The STATIC unit datasheet and AI flight model: `Generic`, `Maneuver`, `Effect`
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Found the same way as the weapon tables: IDXD FIELD names are literal strings in
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the pool, so a field-shape search over all 190 782 records finds the carriers.
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These are the static source for what the corpus previously measured at runtime
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(flight-speed-law.md, flight-controls-runtime.md, unit-struct-runtime.md).
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## Record counts
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GP_MAIN_GAME_D.pak Effect 114
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GP_MAIN_GAME_D.pak Generic 394
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GP_MAIN_GAME_D.pak Maneuver 114
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GP_MAIN_GAME_E.pak Effect 114
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GP_MAIN_GAME_E.pak Generic 394
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GP_MAIN_GAME_E.pak Maneuver 114
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(the same records repeat in every per-language GP_MAIN_GAME_* pak)
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## Generic -- 110 distinct field names, 178 distinct IDs
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AfterBurnerFxFrame_000 in 408 records
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AfterBurnerFxFrame_001 in 378 records
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AfterBurnerFxFrame_002 in 258 records
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AfterBurnerFxFrame_003 in 222 records
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AfterBurnerFxFrame_004 in 96 records
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AfterBurnerFxFrame_005 in 96 records
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AfterBurnerFxFrame_006 in 36 records
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AfterBurnerFxFrame_007 in 36 records
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AfterBurnerFxModel_000 in 408 records
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AfterBurnerFxModel_001 in 378 records
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AfterBurnerFxModel_002 in 258 records
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AfterBurnerFxModel_003 in 222 records
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AfterBurnerFxModel_004 in 96 records
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AfterBurnerFxModel_005 in 96 records
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AfterBurnerFxModel_006 in 36 records
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AfterBurnerFxModel_007 in 36 records
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AttackCraftPoint in 678 records
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AttackVesselPoint in 678 records
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CollisionModel in 672 records
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Color_B in 684 records
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Color_G in 684 records
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Color_R in 684 records
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ContrailFxFrame_000 in 408 records
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ContrailFxFrame_001 in 378 records
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ContrailFxFrame_002 in 258 records
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ContrailFxFrame_003 in 222 records
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ContrailFxFrame_004 in 96 records
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ContrailFxFrame_005 in 96 records
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ContrailFxFrame_006 in 36 records
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ContrailFxFrame_007 in 36 records
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Count in 1224 records
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DamageScore in 672 records
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DefencePoint in 678 records
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EnumAsteroidGroup in 60 records
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FCSRange in 678 records
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GameResourceID in 480 records
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HP in 684 records
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HQRatio in 684 records
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ID in 1068 records
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IsDestructible in 684 records
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JetFxFrame_000 in 408 records
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JetFxFrame_001 in 378 records
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JetFxFrame_002 in 258 records
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JetFxFrame_003 in 222 records
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JetFxFrame_004 in 96 records
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JetFxFrame_005 in 96 records
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JetFxFrame_006 in 36 records
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JetFxFrame_007 in 36 records
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JetFxModel_000 in 408 records
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JetFxModel_001 in 378 records
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JetFxModel_002 in 258 records
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JetFxModel_003 in 222 records
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JetFxModel_004 in 96 records
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JetFxModel_005 in 96 records
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JetFxModel_006 in 36 records
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JetFxModel_007 in 36 records
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LODSetID in 807 records
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Levels in 807 records
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MassScore in 672 records
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Model in 684 records
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MountedFCS in 678 records
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MountedShieldGenerator in 660 records
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Name in 1068 records
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NamePlate in 672 records
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NozzleCount in 684 records
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NozzleFrame_000 in 264 records
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NozzleFrame_??? in 6 records
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NozzleSpec_000 in 672 records
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NozzleSpec_001 in 378 records
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NozzleSpec_002 in 258 records
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NozzleSpec_003 in 222 records
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NozzleSpec_004 in 96 records
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NozzleSpec_005 in 96 records
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NozzleSpec_006 in 36 records
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NozzleSpec_007 in 36 records
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NozzleSpec_??? in 6 records
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RadarRange in 678 records
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ResistanceParalyze in 660 records
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ResistanceToExplosion in 684 records
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ResistanceToOptics in 684 records
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ResistanceToPlayer in 678 records
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ResistanceToShell in 684 records
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ReverseThrusterFxFrame_000 in 408 records
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ReverseThrusterFxFrame_001 in 378 records
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ReverseThrusterFxFrame_002 in 258 records
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ReverseThrusterFxFrame_003 in 222 records
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ReverseThrusterFxFrame_004 in 96 records
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ReverseThrusterFxFrame_005 in 96 records
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ReverseThrusterFxFrame_006 in 36 records
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ReverseThrusterFxFrame_007 in 36 records
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ReverseThrusterFxModel_000 in 408 records
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ReverseThrusterFxModel_001 in 378 records
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ReverseThrusterFxModel_002 in 258 records
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ReverseThrusterFxModel_003 in 222 records
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ReverseThrusterFxModel_004 in 96 records
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ReverseThrusterFxModel_005 in 96 records
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ReverseThrusterFxModel_006 in 36 records
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ReverseThrusterFxModel_007 in 36 records
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ScorePoint in 672 records
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ShieldRatio in 684 records
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SideID in 384 records
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Size_Radius in 684 records
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Size_X in 684 records
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Size_Y in 684 records
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Size_Z in 684 records
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ThrusterRatio in 684 records
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Type in 684 records
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UncertainName in 684 records
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Unique in 384 records
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eff_n0071 in 6 records
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sample (GP_MAIN_GAME_D.pak entry 0043c41d):
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AfterBurnerFxFrame_000 GN_Jet_01
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AfterBurnerFxFrame_001 GN_Jet_02
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AfterBurnerFxFrame_002 GN_Jet_03
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AfterBurnerFxModel_000 eff_j002_e02
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AfterBurnerFxModel_001 eff_j002_e02
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AfterBurnerFxModel_002 eff_j002_e02
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AttackCraftPoint 1.0
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AttackVesselPoint 0.001
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CollisionModel
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Color_B 0.1
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Color_G 0.5
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Color_R 1.0
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ContrailFxFrame_000 GN_Trc_01
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ContrailFxFrame_001 GN_Trc_02
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ContrailFxFrame_002 GN_Trc_03
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DamageScore 640
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DefencePoint 0.0004
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FCSRange 8500.0
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HP 6400.0
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HQRatio 1.0
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ID UN_e006_ADAN_Vindicator_MargrasF
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IsDestructible Yes
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JetFxFrame_000 GN_Jet_01
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JetFxFrame_001 GN_Jet_02
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JetFxFrame_002 GN_Jet_03
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JetFxModel_000 eff_j002_e01
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JetFxModel_001 eff_j002_e01
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JetFxModel_002 eff_j002_e01
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MassScore 30
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Model rou_e006
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MountedFCS No
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MountedShieldGenerator Yes
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Name UnitName_UN_e006_ADAN_Vindicator_MargrasF
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NamePlate
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NozzleCount 3
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NozzleSpec_000 NS_Body
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NozzleSpec_001 NS_Body
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NozzleSpec_002 NS_Body
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RadarRange 10000.0
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ResistanceParalyze 0.99
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ResistanceToExplosion 0.5
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ResistanceToOptics 0.8
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ResistanceToPlayer 1.0
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ResistanceToShell 0.1
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ReverseThrusterFxFrame_000
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ReverseThrusterFxFrame_001
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ReverseThrusterFxFrame_002
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ReverseThrusterFxModel_000
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ReverseThrusterFxModel_001
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ReverseThrusterFxModel_002
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ScorePoint 4000
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ShieldRatio 1.0
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Size_Radius 15.0
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Size_X 12.0
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Size_Y 5.0
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Size_Z 30.0
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ThrusterRatio 1.0
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Type Craft
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UncertainName Craft
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## Maneuver -- 101 distinct field names, 0 distinct IDs
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AA_AxisMode_Max in 30 records
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AA_AxisMode_Min in 30 records
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AA_PitchMinus_Max in 684 records
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AA_PitchMinus_Min in 684 records
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AA_PitchPlus_Max in 684 records
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AA_PitchPlus_Min in 684 records
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AA_Roll_Max in 684 records
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AA_Roll_Min in 684 records
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AA_Yaw_Max in 684 records
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AA_Yaw_Min in 684 records
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AB_AA_PitchMinus in 30 records
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AB_AA_PitchPlus in 30 records
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AB_AA_Roll in 30 records
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AB_AA_Yaw in 30 records
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AB_AV_PitchMinus in 30 records
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AB_AV_PitchPlus in 30 records
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AB_AV_Roll in 30 records
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AB_AV_Yaw in 30 records
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AB_ConsumeShield in 30 records
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AB_ConsumeShield_Begin in 30 records
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AV_AxisMode_Max in 30 records
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AV_AxisMode_Min in 30 records
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AV_PitchMinus_Max in 684 records
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AV_PitchMinus_Min in 684 records
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AV_PitchPlus_Max in 684 records
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AV_PitchPlus_Min in 684 records
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AV_Roll_Max in 684 records
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AV_Roll_Min in 684 records
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AV_Yaw_Max in 684 records
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AV_Yaw_Min in 684 records
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AccPitchFactor in 684 records
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Acceleration in 684 records
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ArterBurner_Acc in 684 records
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ArterBurner_Vc in 684 records
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BarrelRoll in 204 records
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BarrelRoll_CountMaximum in 204 records
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BarrelRoll_CountMinimum in 204 records
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BarrelRoll_Radius in 204 records
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BarrelRoll_Time in 204 records
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BoostAway in 204 records
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BoostAway_Time_Maximum in 204 records
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BoostAway_Time_Minimum in 204 records
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CruisingVelocity in 684 records
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CutoffTimeMax in 204 records
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CutoffTimeMin in 204 records
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DecPitchFactor in 684 records
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Deceleration in 684 records
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DragFactorThreshold in 684 records
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HoldPosition in 204 records
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HoldPosition_BackRatio in 204 records
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HoldPosition_CancelTime in 204 records
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HoldPosition_CutoffRatio in 204 records
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HoldPosition_LengthMax in 204 records
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HoldPosition_LengthMin in 204 records
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HoldPosition_MaximumTime in 204 records
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HoldPosition_MinimumTime in 204 records
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HoldPosition_SideRatio in 204 records
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HomingResistAdjustment in 204 records
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MaximumBank_Normal in 684 records
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MaximumVelocity in 684 records
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MinimumVelocity in 684 records
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PitchDragFactor in 684 records
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PowerCutConsumeShield in 30 records
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PowerCutDeceleration in 30 records
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ReverseThrust_Acc in 684 records
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ReverseThrust_Vc in 684 records
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RollDragFactor in 684 records
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SideRoll in 204 records
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SideRoll_Length in 204 records
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SideRoll_Time in 204 records
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SideThrustAcceleration in 684 records
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SideThrustVelocity_Max in 684 records
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Slalom in 204 records
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Slalom_CutoffRatio in 204 records
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Slalom_TurnCount_Max in 204 records
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Slalom_TurnCount_Min in 204 records
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SolidCutoff in 204 records
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SolidCutoff_LengthMax in 204 records
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SolidCutoff_LengthMin in 204 records
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SolidCutoff_Ratio in 204 records
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Through in 204 records
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Through_AngleMaximum in 204 records
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Through_AngleMinimum in 204 records
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Through_CutoffRatio in 204 records
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Through_LengthMaximum in 204 records
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Through_LengthMinimum in 204 records
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Through_Time1Max in 204 records
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Through_Time1Min in 204 records
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Through_Time2Max in 204 records
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Through_Time2Min in 204 records
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TurnAttack in 204 records
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TurnAttack_CutoffRatio in 204 records
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TurnAttack_DoubleRatio in 204 records
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TurnAttack_DoubleTimeMax in 204 records
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TurnAttack_DoubleTimeMin in 204 records
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TurnAway in 204 records
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TurnAway_Time_Maximum in 204 records
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TurnAway_Time_Minimum in 204 records
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Turn_AngularVelocity in 204 records
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UsingChaffRatio in 204 records
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YawDragFactor in 684 records
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sample (GP_MAIN_GAME_D.pak entry 0043c41d):
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AA_PitchMinus_Max 10.0
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AA_PitchMinus_Min 40.0
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AA_PitchPlus_Max 30.0
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AA_PitchPlus_Min 100.0
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AA_Roll_Max 60.0
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AA_Roll_Min 150.0
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AA_Yaw_Max 50.0
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AA_Yaw_Min 240.0
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AV_PitchMinus_Max 40.0
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AV_PitchMinus_Min 120.0
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AV_PitchPlus_Max 80.0
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AV_PitchPlus_Min 200.0
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AV_Roll_Max 120.0
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AV_Roll_Min 160.0
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AV_Yaw_Max 25.0
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AV_Yaw_Min 60.0
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AccPitchFactor 30.0
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Acceleration 600
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ArterBurner_Acc 2.0
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ArterBurner_Vc 2.5
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BarrelRoll Yes
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BarrelRoll_CountMaximum 5.0
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BarrelRoll_CountMinimum 0.5
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BarrelRoll_Radius 250.0
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BarrelRoll_Time 1.2
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BoostAway Yes
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BoostAway_Time_Maximum 5.0
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BoostAway_Time_Minimum 1.0
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CruisingVelocity 700
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CutoffTimeMax 5.0
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CutoffTimeMin 0.6
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DecPitchFactor 30.0
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Deceleration 400
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DragFactorThreshold 0.5
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HoldPosition Yes
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HoldPosition_BackRatio 0.6
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HoldPosition_CancelTime 20.0
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HoldPosition_CutoffRatio 0.5
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HoldPosition_LengthMax 400.0
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HoldPosition_LengthMin 150.0
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HoldPosition_MaximumTime 10.0
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HoldPosition_MinimumTime 5.0
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HoldPosition_SideRatio 0.3
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HomingResistAdjustment 0.8
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MaximumBank_Normal 60.0
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MaximumVelocity 1200
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MinimumVelocity 100.0
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PitchDragFactor 3.0
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ReverseThrust_Acc 2.0
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ReverseThrust_Vc -0.5
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RollDragFactor 3.0
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SideRoll Yes
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SideRoll_Length 1000.0
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SideRoll_Time 0.5
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SideThrustAcceleration 1000.0
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SideThrustVelocity_Max 1000.0
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Slalom No
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Slalom_CutoffRatio 0.0
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Slalom_TurnCount_Max 0
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Slalom_TurnCount_Min 0
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SolidCutoff Yes
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SolidCutoff_LengthMax 2500
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SolidCutoff_LengthMin 500
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SolidCutoff_Ratio 0.5
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Through Yes
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Through_AngleMaximum 60.0
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Through_AngleMinimum 30.0
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Through_CutoffRatio 0.5
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Through_LengthMaximum 500.0
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Through_LengthMinimum 250.0
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Through_Time1Max 2.0
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Through_Time1Min 5.0
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Through_Time2Max 1.5
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Through_Time2Min 5.0
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TurnAttack Yes
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TurnAttack_CutoffRatio 0.4
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TurnAttack_DoubleRatio 0.3
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TurnAttack_DoubleTimeMax 2.5f
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TurnAttack_DoubleTimeMin 0.5f
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TurnAway Yes
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TurnAway_Time_Maximum 2.0
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TurnAway_Time_Minimum 0.5
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Turn_AngularVelocity 180.0
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UsingChaffRatio 0.5
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YawDragFactor 3.0
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## Effect -- 9 distinct field names, 0 distinct IDs
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Effect_Paralyze in 444 records
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FadeIn in 678 records
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FadeOut in 678 records
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JumpIn in 678 records
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JumpOut in 678 records
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Shield in 474 records
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ShieldHitEffectName in 210 records
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ShieldRecoverEffectName in 210 records
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Thruster in 6 records
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sample (GP_MAIN_GAME_D.pak entry 0043c41d):
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Effect_Paralyze eff_h304
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FadeIn
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FadeOut
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JumpIn
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JumpOut
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ShieldHitEffectName eff_i005_e
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ShieldRecoverEffectName
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Reference in New Issue
Block a user