re: the per-phase objectives, from the game's own text
TextIndex in sylpheed-formats::localization already indexes per-phase objective text under S<NN>_P<n>_Objective_<i>, with hints and lose conditions alongside. Querying it settles what the wave work spent many iterations circling, and a disc test now pins it. Stage 02 phase 1 is "Shoot down all invading enemy fighters while watching out for attacks on the ACROPOLIS", losing if the ACROPOLIS is sunk. Phase 2 is "Protect the Admiral's ship the CALIBAN until it has entered the safe zone", losing if the CALIBAN is sunk. Phase 3 is "Destroy the interstellar cruise missiles headed for Schlos Base", matching phase 3's roster of exactly nine ISCMissile and SUBOBJ_013. That explains the phase advances and shows they are not all the same kind. Phase 1 is a kill-all-marked-fighters gate -- fighters, not the turrets every run killed almost exclusively. Phase 2 is positional and ends when the CALIBAN reaches a safe zone, so "what advances a phase" never had a single answer. It also closes a loop to the first session. The hints say red mission markers [OB] indicate your targets, so REMAINING OB -- the HUD counter hunted in the earliest iterations and located at 0xbdb59668 -- is the count of remaining marked objective targets, which is phase-1 progress itself. The old reframing that the counter is not a roster was right, and this names what it is. It is also the correct signal to watch for an advance: not deployed, which only changes once the next phase deploys, but REMAINING OB reaching zero, which is the cause. Method lesson recorded because the reflex will recur: localization.rs has had objectives, hints and lose_conditions for some time, and several iterations were spent reconstructing the same information by hand from SUBObjective strings and the guide script. The reconstruction was not wasted -- it produced the IXUD UTF-16BE and language\ prefix findings independently -- but the corpus should have been searched before the disc was, and grep -rl TextIndex crates/ would have saved the detour. Minor discrepancy noted, not investigated: ixud.rs documents the string pool as UTF-16BE and localization.rs as UTF-16LE.
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@@ -560,6 +560,20 @@ search cannot find a *schedule*.
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the pilot (game-playing, uncertain); (2) accept the static answer (structure,
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rosters, routes, objective texts all decoded and cross-confirmed; only the
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*trigger* is inferred); (3) one 40+ min chained run betting against freezes.
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* ✅✅ **(2026-08-24) THE OBJECTIVES, FROM THE GAME'S OWN TEXT** — pinned by
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`tests/phase_objectives_disc.rs`; `TextIndex::objectives(stage, phase)` already
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existed. **S02 phase 1: "Shoot down all invading enemy fighters while watching
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out for attacks on the ACROPOLIS"** (lose: ACROPOLIS sunk). **Phase 2: "Protect
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the CALIBAN until it has entered the safe zone"** — *positional, not a kill
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count*, so phase triggers are NOT all the same kind. **Phase 3: "Destroy the
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interstellar cruise missiles headed for Schlos Base"** (matches the 9
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`ISCMissile` + `SUBOBJ_013`). ✅ **`[OB]` = objective marker** — hints say *"Red
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mission markers [OB] indicate your targets"*, so **`REMAINING OB` at
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`0xbdb59668` is phase-1 progress** and is the right signal to watch, not
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`deployed`. Closes a loop to the first session. 🔴 **Method lesson: the crate
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already knew this** — several iterations reconstructed it the hard way;
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`grep -rl TextIndex crates/` would have saved the detour. ❔ Minor: `ixud.rs`
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says UTF-16BE, `localization.rs` says LE — one comment is wrong.
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🔴 `SYLPH_HZ=3` refuted as a lever: it gave the LOWEST frame rate (8/s) with the
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most kills, so pilot polling is not the throttle.
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* ~~🚧 BLOCKER: t=210/240 unreachable in one turn~~ — **superseded, see above**;
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71
docs/re/mission-phase-objectives.md
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71
docs/re/mission-phase-objectives.md
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# What each phase asks for — from the game's own objective text
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Status: ✅ pinned by a disc test (`crates/sylpheed-formats/tests/phase_objectives_disc.rs`).
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`TextIndex` in `sylpheed-formats::localization` already indexes per-phase objective
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text under `S<NN>_P<n>_Objective_<i>`, with hints and lose conditions alongside.
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Querying it settles what the wave work spent many iterations circling.
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## Stage 02
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| phase | objective | lose condition |
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|---|---|---|
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| 1 | **"Shoot down all invading enemy fighters while watching out for attacks on the ACROPOLIS."** | The ACROPOLIS is sunk |
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| 2 | **"Protect the Admiral's ship the CALIBAN until it has entered the safe zone."** | The CALIBAN is sunk |
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| 3 | **"Destroy the interstellar cruise missiles headed for Schlos Base."** | Schlos Base is destroyed |
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Stage 01 phase 1 is *"Repel the enemy's surprise attack."*, phase 2 *"Cooperate
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with your allies to repel the enemy units."*
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## ✅ This explains the phase advances, and they are not all the same kind
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* **Phase 1 is a kill-all-marked-fighters gate.** Not turrets — *fighters*. Every
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run in [mission-arrival-watch.md](mission-arrival-watch.md) killed turrets
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almost exclusively, so no run came close to satisfying it.
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* **Phase 2 is positional, not a kill count** — it ends when the CALIBAN reaches
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a safe zone. That is a completely different trigger type, and it means "what
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advances a phase" never had one answer.
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* **Phase 3 is destroy-the-missiles**, matching phase 3's roster of exactly nine
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`UN_e201_ADAN_ISCMissile` and `SUBOBJ_013`.
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## ✅ `[OB]` is the objective marker — closing a loop to the first session
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The hints name the mechanic outright:
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> *"Red mission markers **[OB]** indicate your targets."*
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> *"Take out these enemy units."*
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**`REMAINING OB`** — the HUD counter hunted in the earliest iterations of this
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work and located at `0xbdb59668` — is therefore the count of **remaining marked
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objective targets**, i.e. phase-1 progress itself. The reframing recorded back
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then ("the counter is not a roster") was right, and this names what it *is*.
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That also makes it the correct signal to watch for a phase advance: not
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`deployed`, which only changes when the next phase deploys, but `REMAINING OB`
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reaching zero, which is the cause.
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## 🔴 Method lesson: the crate already knew this
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`localization.rs` has had `objectives(stage, phase)`, `hints` and
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`lose_conditions` for some time. Several iterations were spent reconstructing
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the same information the hard way — decoding `SUBObjective_local_string.tbl` by
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hand, reading the guide script, inferring the phase-1 goal from
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*"the attackers with the orange markers"*.
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The reconstruction was not wrong, and it produced the IXUD/UTF-16BE and
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`language\` prefix findings independently. But **the corpus should have been
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searched before the disc was**: `grep -rl TextIndex crates/` would have saved
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the detour. Recorded because the same reflex will apply to the next unknown.
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Note also a discrepancy worth resolving: `ixud.rs` documents the pool as
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UTF-16**BE** and `localization.rs` as UTF-16**LE**. Both work on their own
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inputs, so one comment is wrong, or the two consumers genuinely differ. Not
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investigated.
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## What is still not observed
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The phase-1 advance itself. The objective is now known exactly, and
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[mission-objectives-text.md](mission-objectives-text.md) quantifies the cost:
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the marked fighters are ~16 craft and the pilot manages about two per five
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minutes. Nothing here changes that arithmetic — it only means the target list is
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now certain rather than guessed.
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