re(units): S08 closes the story stages (68 units), and GAME_CLEAR unlocks nothing
S08 gave the last two story-stage units — UN_be005_ADAN_SpaceFortress and UN_mn500_ADAN_FloatingMine — plus six S08 asteroid collision meshes: 68 units, 9 393 rows, 7 115 defaulted-on-disc values. Every unit any story mission fields is now read (689 more disc cross-checks, 0 disagreements). Probe recorded as a negative: setting Game Status (GHAD +48 and its header mirror +0x18) to 2 = STATE_GAME_CLEAR leaves both menus unchanged — the title still shows NEW GAME / LOAD GAME / TUTORIAL / OPTIONS / EXTRAS and EXTRAS still shows only MISSION SELECT / MOVIE THEATER / BACK. So the EX/challenge rosters are not gated on that field. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
This commit is contained in: