docs: backlog — primitives drawn opt-in; their paint order needs a runtime read
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@@ -102,11 +102,21 @@ See [`structures/ui-composable-bundles.md`](structures/ui-composable-bundles.md)
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too, and the tie-break was grabbing it, which erased the word PAUSE; a run
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too, and the tie-break was grabbing it, which erased the word PAUSE; a run
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ending on the last keyframe is now excluded.
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ending on the last keyframe is now excluded.
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See [`structures/ui-resting-pose.md`](structures/ui-resting-pose.md).
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See [`structures/ui-resting-pose.md`](structures/ui-resting-pose.md).
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* ❔ **Draw the `.prm` quads.** ← *next; nothing is blocking it now.* A solid
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* 🟡 **The `.prm` quads are drawn, opt-in** (2026-08-19).
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`fade`-coloured rect at `pivot × 2`, painted in layer-key order like everything
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`ComposeOptions::include_primitives` / `screen render --primitives`. On the
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else. The title's `pteff00.prm` rests transparent and its `pteff02.prm` at
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title — the one screen with ground truth — it takes mean luminance from **+18 %
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`0x00000000`, so the title should be unchanged — that is the regression check.
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to −1.3 %** of the capture (76.30 → 63.72 vs 64.58) and mean abs diff 16.07 →
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`GP_*` screens that dim behind a menu are where it should show.
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13.08. Off by default because of the item below.
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* ❔ **Where a primitive paints. ← next, and it needs the emulator.** A primitive
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has no `T8aD` header, so no layer key, and the derived order forces the keyless
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last — which wipes **36 of the 125** builds that draw one (`GP_DIALOG`'s
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`pzeff00.prm` is a single opaque-black full-screen keyframe). No constant
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default works: the splash paints its primitive **first** (a black backdrop),
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the title paints one at slot **4** and another **last**, and declaration order
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fails the title too. Cheapest first step: a third measured paint order from a
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screen carrying exactly one primitive — the `GP_DIALOG` DIFFICULTY box, which
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is reachable from the main menu, would say whether its dim is first or last.
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This is a runtime child-list read, so it is an emulator item, not a static one.
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* ❔ **Blend mode.** Everything is straight alpha-over. The near-white flash
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* ❔ **Blend mode.** Everything is straight alpha-over. The near-white flash
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quads (`0xf0ffffff`) and coloured ones (`0x60ff0000`) may be additive. The
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quads (`0xf0ffffff`) and coloured ones (`0x60ff0000`) may be additive. The
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title capture cannot separate the two — its resting elements are all
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title capture cannot separate the two — its resting elements are all
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