re: the section reader is a generic IDXD accessor; UNIT_MAX absence re-tested
Resolving the r4 string at every sub_82448AA0 / sub_824482D0 call site gives 65 section names and 54 int keys (data/config-keys.txt) -- far more than the 400-byte config.ini holds -- and BASE_INFO, SYSTEM, MISSIONS and FONTS are all present as IDXD record keys on the disc. So it is a generic named-section accessor over the .tbl containers, not "the INI reader" as I labelled it yesterday. My first re-test was invalid: IDXD record keys are tag_hash, not name_hash. Scanning with name_hash returned 0 for STAGENN_UNIT_MAX and 0 for every control name too -- the control is what exposed it. Redone with tag_hash: 7750/7750 entries parsed, 190782 records, 3496 distinct keys, controls BASE_INFO/SYSTEM/MISSIONS/FONTS found, and STAGE01..33_UNIT_MAX -> 0 records. With the literal search and config.ini printed in full, the section exists nowhere on the disc, so PLANE=200 / VESSEL=20 for every stage now rests on a controlled test. Docs + one new artefact; ISL artefacts byte-identical.
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docs/re/data/config-keys.txt
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docs/re/data/config-keys.txt
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# The named-section / int-key vocabulary the engine asks for
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Resolved by back-tracking the r4 string argument at every call site of
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sub_82448AA0 (find a named section/record) and sub_824482D0 (read an int).
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Only sites whose key is a literal addis/addi string are listed, so these are
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LOWER BOUNDS, not the complete set.
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## sub_82448AA0 -- named section / record (65 distinct)
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1 ACHIEVEMENTS_REQUIREMENTS
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3 AUTO_SETTINGS
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1 ArmsItem
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1 ArmsItemFile
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19 BASE_INFO
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1 COMMON_RESOURCE
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1 COMMON_XPR
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1 CUSTOM_KEY_LOCATE
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1 Camera
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1 ControlTweak
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4 CorrespondingTable
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3 EPILOGUE_MOVIES
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2 EnumCharacter
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2 EnumUnit
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1 EnumWeapon
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1 Enumerate_ObjectiveMarkers
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1 FILE
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2 FILES
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4 FONTS
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2 FONT_SET
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1 Faces
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1 Files
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1 GP_MAIN_GAME
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2 GP_SCRIPT
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1 Generic
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3 IGNORE
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2 LANGUAGE
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4 LOCATE
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2 LocalStringFiles
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5 MISSIONS
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1 MotionResource
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1 Number
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1 OFFSET
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1 OPEN_PAK
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1 Parameters
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5 Path
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2 PrefetchPaks
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1 RADIO_WINDOW
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1 Rendering
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1 ResourceID
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1 ResourceTable
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1 Rule
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2 SCRIPTS
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1 SETTINGS
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1 SE_main_arm1_attach
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1 SE_main_arm1_detach
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1 SE_main_arm2_attach
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1 SE_main_arm2_detach
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1 SE_main_arm3_attach
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1 SE_main_arm3_detach
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1 SE_nose_attach
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1 SE_nose_detach
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1 SOUND
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1 SOUNDS
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1 SQUADRON_ORDER_OBJECT
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2 STAGE
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1 STAGES
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1 SUB_OBJECTIVE
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11 SYSTEM
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4 StageResource
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1 TEXTS
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2 UNITS
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1 UnitMessageSetTable
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2 WEAPONS
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1 WeaponChangeFrame
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## sub_824482D0 -- read an int (54 distinct)
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1 ADJUST_X
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1 ADJUST_Y
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1 BlinkCycle
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1 BulletLimit
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1 ColorEmphasis1
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1 ColorEmphasis2
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1 ColorNormal
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4 Count
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1 CrewCount
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1 DOF_Enable
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1 ENTRY_POINT_PARAM
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1 EXIT_VALUE
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2 FINAL_LINE_PITCH
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1 FinalPassType
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1 GlareType
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1 GuidanceType
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1 HPGauge
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1 HPGaugeSub
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1 HP_CLASS
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1 HP_ID
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4 LINE_PITCH
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3 LINE_SPACE
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2 MISSION_ID
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2 MSG_FONT_SIZE
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1 MSG_LINE_PITCH
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1 MSG_TEXT_LINE
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1 MegaTons
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1 NAME_FONT_SIZE
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1 PLANE
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1 PREPARE_WAIT
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1 SPEAKER_HEIGHT
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1 SUBTITLE_HEIGHT
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1 SUBTITLE_Y
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1 SpiralType
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1 Stage
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1 Straight1Type
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1 Straight2Type
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3 TEXT_HEIGHT
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2 TEXT_LINE_SPACE
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1 TEXT_SPEED_PER_LETTER
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1 VESSEL
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1 WEAPON_CATEGORIES
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1 eye_stick_play
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1 main_arm1_attach
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1 main_arm1_detach
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1 main_arm2_attach
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1 main_arm2_detach
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1 main_arm3_attach
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1 main_arm3_detach
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1 mov_stick_play
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1 mov_trigger_play
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1 nose_attach
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1 nose_detach
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1 pitch0
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