re(ui): the focus ring SPINS, the game draws it, and the leaf owns the f record
Three things, all from parsing ptbtn0Nf.rat as a build. 1. THE RING SPINS. Its two keyframes differ in exactly one field: rotation_deg ramps 0 -> 360 with position, scale, alpha and tint all constant. A spin in place, the same shape as the GP_BUNK example already recorded. 2. THE ORACLE CONFIRMS THE GAME RENDERS IT. In the OPTIONS-focused capture the ring's bright head sits in a completely different angular position from the sprite's own -- caught mid-spin. This is a SECOND independent confirmation that rotation_deg is drawn, now on a different screen and a different element from the ptloop sweeps, and it raises rotation's priority: it is not a title-only concern that sits off-screen at rest, it is the main menu's focus marker. NO ANGLE IS QUOTED. A brightest-region centroid says ~250 deg, but the control refuses that precision -- rotating the sprite by a known 30/90/180/270 and re-measuring gives errors up to 19.8 deg. What survives the error bar is that a <=20 deg error cannot manufacture a ~250 deg displacement. 3. WHICH PLACEMENT WINS -- correcting this page's own earlier caveat, which said to use the leaf only for elements the parent does not declare. Right for a BASE record, wrong for an f record: the parent declares NO element for ptbtn0Nf.rat at all (zero of build 5's 16), so the f record's placement comes from its leaf for BOTH elements, label included. The label's (-7,-7) is load-bearing -- the f sprite is 13px larger per axis and -7 keeps them concentric (535+96/2 = 583 vs 542+83/2 = 583.5). Corroborated against the oracle: the focused-minus-unfocused region is x 505..703, and the leaf predicts a right edge near 707 where the parent reading predicts 714. Also exposes UiBuild::records (name -> (offset, size) of a nested .rat leaf). Nested records were parsed into a PRIVATE map, so a consumer holding a UiBuild could not locate a leaf's bytes at all -- which is exactly what blocked the port from reaching the ring.
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docs/re/captures/ui-layout/focus-ring-oracle-vs-sprite.png
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@@ -125,15 +125,67 @@ Positions are **absolute design-space top-left**, not offsets
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The offset is **uniform**: `(−42,−6)` for the ring and `(−7,−7)` for the label on
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every button, and identical in the Japanese bundle (pak entry 8).
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⚠️ **One 1-unit disagreement, and it is real.** `ptbtn04`'s parent element rests
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at y **401** while its own leaf says y **402** (and in the JP bundle the leaf says
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401 against a parent 401). So a leaf's placement **duplicates** the parent's
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rather than being relative to it, and the two copies are not always byte-equal.
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The parent's is what `compose` honours; treat the leaf's as the source only for
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elements the parent does not declare — which is exactly the ring's case.
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⚠️ **Which placement wins — and an earlier version of this page was misleading.**
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It said "the parent is what `compose` honours; treat the leaf's as the source only
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for elements the parent does not declare". That is right for a **base** record and
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wrong for an **`f`** record, because *the parent declares no element for
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`ptbtn0Nf.rat` at all* — checked, zero of build 5's 16 elements name it. So the
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`f` record's placement can only come from its own leaf, for **both** its elements,
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the bright label included.
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🟡 The ring carries **2 keyframes** where the label carries 1, so it animates.
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What it does between them is not decoded here.
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The `(−7,−7)` on the label is real and load-bearing: `ptbtn0Nf.t32` is 13 px
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larger in each axis than the base, and −7 keeps the two **concentric**
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(`535 + 96/2 = 583` against `542 + 83/2 = 583.5`). Drawing the `f` label at the
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base element's position would push it 7 px down-right.
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✅ **Checked against the oracle.** Differencing the `OPTIONS`-focused capture
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against the unfocused one, the changed region is x **505…703**, y **397…446**.
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The leaf predicts ink starting inside the ring's box at x ≥ 500 (measured 505, a
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5 px art inset) and the label's right edge near 707 (measured 703); the
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parent-position reading predicts 714. Both the right edge and the bottom edge
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favour the leaf by ~7 px. ⚠️ Ink-inset reasoning is soft — the decisive argument
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is the structural one above, that there is no parent element to inherit from.
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The one thing that *is* duplicated is the **base** record: `ptbtn04`'s parent
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element rests at y **401** while its own leaf says **402** (and in the JP bundle
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the leaf says 401 against a parent 401). For a base record the parent is what
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`compose` honours.
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## ✅ The ring SPINS — and the oracle confirms the game draws the rotation
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The ring's two keyframes differ in exactly one field:
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```text
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ptbtneff01.t32 kf0 t=120 pos=(500,156) scale=100%,100% a=255 rot=0
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kf1 t=None pos=(500,156) scale=100%,100% a=255 rot=360
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```
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Position, scale, alpha and tint are all constant; only `rotation_deg` ramps,
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**0 → 360**. That is a spin in place — the same shape as the `GP_BUNK` example
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already recorded in [`ui-keyframe-rotation.md`](ui-keyframe-rotation.md).
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✅ **And it is actually rendered.** In the oracle's `OPTIONS`-focused frame the
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ring's bright head sits in a completely different angular position from the
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sprite's own — the game caught it mid-spin:
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[`focus-ring-oracle-vs-sprite.png`](../captures/ui-layout/focus-ring-oracle-vs-sprite.png)
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(left: the oracle at the ring's declared box; right: the sprite, unrotated).
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🔴 **Do not quote an angle from this.** A brightest-region centroid puts the
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displacement near 250°, but the **control refuses it**: rotating the sprite by a
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known 30/90/180/270° and re-measuring gives errors up to **19.8°**, so the
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estimator is not trustworthy at that precision. What survives is the part the
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error bar cannot touch — a ≤20° error cannot manufacture a ~250° displacement, so
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**the ring is drawn substantially rotated**, and the exact angle is one frame of a
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continuous spin and not a stable quantity anyway.
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⚠️ **This raises rotation's priority for a port.** It is not a title-only concern
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that sits off-screen at rest: the main menu's focus marker spins, so a renderer
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that ignores `rotation_deg` draws a static ring with its highlight in the wrong
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place, on the screen the player looks at most.
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🟡 The spin's **period** is not established. `t=120` is the first keyframe's time,
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and what the untimed second one means for a *leaf* — as opposed to a screen, where
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it is the ~0.4 s exit ramp — was not tested.
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## ⚠️ `screen render --focus` is blind to the ring, and so was this page
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