feat(formats): IPFB archive + IDXD definition readers
Add readers for Project Sylpheed's on-disc data format so the reimplementation can load exact ship/weapon constants straight from the game files. - pak.rs: PakArchive — parse the IPFB `.pak` index + concatenated `.pNN` segments, binary-search the TOC by name-hash, and transparently inflate the per-entry "Z1" (zlib) container. Adds flate2. - idxd.rs: IdxdObject — parse the IDXD reflective object serialization. The string pool stores properties value-before-key with defaulted fields omitted; typed getters (get_f32/get_i64/get_str/get_bool) read explicit values reliably, get_raw exposes identifier fields, and resolved_fields() enumerates every explicit (key,value). Defaulted fields correctly return None rather than a neighbouring key. - sylpheed-cli: `pak list` (inventory entries + identity) and `pak dump <hash>` (full stat sheet for one object). Verified against the real disc (auto-skipped without it): DeltaSaber craft (HP=1000, Acceleration=600, velocity curve 100/700/1200, Turn=100, RadarRange=500000) and the DSaber missile (LoadingCount=144, Interval=3.00, Mass=0.77). 10 unit + 3 integration tests pass. Not yet decoded: defaulted fields (many ratios, the *Count family) whose values come from schema defaults or the hash-keyed binary node region. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@ authors.workspace = true
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[dependencies]
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xdvdfs = { workspace = true }
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binrw = { workspace = true }
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flate2 = "1" # zlib/DEFLATE for IPFB "Z1" entries (miniz_oxide backend, WASM-safe)
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tokio = { workspace = true }
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futures = { workspace = true }
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thiserror = { workspace = true }
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