re: a second save names Points, flight time and clear ratio — and shows the payload is pure state

Made a second save in-game (READY ROOM -> SYSTEM -> SAVE GAME -> empty slot) so
the format had a differential to read against. nav_probe.sh drives it: boot to
the READY ROOM, walk a scripted step list, screenshot after every step and stamp
every save file's md5, so the trail says which keypress wrote a save. That stamp
is what caught the first attempt failing -- the save confirm starts on YES,
unlike the load confirm which starts on NO, so the load flow's extra up-press
selected NO and wrote nothing.

Result 1: saving the same loaded state into a new slot produces a BYTE-IDENTICAL
545-byte payload. Only the GDHA header moves, and every byte that moves is either
the container FILETIME or one of the guest-pointer words -- which empirically
confirms those words are uninitialised padding rather than data. So the payload
holds no timestamp, no slot number and no name; a save's identity is entirely in
its content header.

Result 2: the LOAD/SAVE screen's Details panel prints Points 4101 P, Flight Time
000:05:24 and Clear Ratio 5 % for exactly this state, which names GHAD +24
(Points), +4 (flight time in ms -- 324773 ms = 5m24.773s) and +8 (clear ratio %).
Difficulty EASY and STAGE 02 both being 2, and three fields holding 2, is left
undecided on purpose: one save cannot separate them.

Result 3: the 16 SHAB records are not the UI's save slots. The UI has 20, slots
are separate gameNN files, and record 0's FILETIME stayed at 2026-07-23 in a save
written on 2026-08-11 -- so the table is part of the game state, most likely a
per-stage result record (one stage finished, one record filled), which the next
cleared stage will falsify or confirm.

The original save was backed up first and is untouched; the new save went to an
empty slot.
This commit is contained in:
2026-08-11 06:02:21 +00:00
parent 398e8ae0af
commit 882dbc2ae2
4 changed files with 166 additions and 24 deletions

68
tools/re-capture/nav_probe.sh Executable file
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#!/usr/bin/env bash
# Boot to the READY ROOM and walk a scripted d-pad sequence, screenshotting after
# every step and stamping the save file's md5+mtime alongside — so the trail says
# not just what was on screen but exactly which keypress wrote a save.
#
# Boot half is launch_mission.sh's verified route, stopped at the READY ROOM.
# Run as ONE BLOCKING FOREGROUND call (see docs/re/session-lifetime notes).
#
# Usage: nav_probe.sh <tag> <step> [<step>...]
# step = "d"/"u"/"l"/"r" (d-pad), "A"/"B"/"X"/"Y" (button), "wN" (wait N s)
set -u
export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98
SD="$(cd "$(dirname "$0")" && pwd)"
SHOTS=/sylph-home/re/shots
SAVE=/sylph-home/re/.local/share/Xenia/content/E0300000EFBEA3D4/535107D4/00000001/game01/savedata
TAG="${1:?tag}"; shift
OUT="/sylph-home/re/$TAG"; mkdir -p "$OUT" "$SHOTS"
alive(){ ps -o pid=,stat= -C xenia_canary 2>/dev/null | awk '$2 !~ /^Z/ {print $1}'; }
ensure_display(){
if ! xdpyinfo -display "$DISPLAY" >/dev/null 2>&1; then
rm -f "/tmp/.X${DISPLAY#:}-lock" 2>/dev/null || true
nohup bash -c 'Xvfb "$0" -screen 0 1280x720x24 -ac -nolisten tcp \
+extension GLX +extension RANDR >/tmp/xvfb98.log 2>&1' "$DISPLAY" </dev/null >/dev/null 2>&1 &
for _ in $(seq 1 50); do xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 && break; sleep 0.2; done
nohup env DISPLAY="$DISPLAY" HOME=/sylph-home openbox </dev/null >/tmp/openbox98.log 2>&1 &
sleep 1
fi
xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 || { echo "DISPLAY UNAVAILABLE"; exit 1; }
}
CDIR=/sylph-home/re/.local/share/Xenia/content/E0300000EFBEA3D4/535107D4/00000001
stamp(){ printf '%-14s %s\n' "$1" \
"$(find "$CDIR" -name savedata -printf '%f ' -exec md5sum {} \; 2>/dev/null \
| awk '{printf "%s=%s ", $3, substr($2,1,8)}' | sed 's#.*/00000001/##g')"; }
step(){ vgamepad dpad "$1"; sleep 0.25; vgamepad dpad center; sleep 0.7; }
pkill -x xenia_canary 2>/dev/null; sleep 2
[ -n "$(alive)" ] && { kill -9 $(alive) 2>/dev/null; sleep 2; }
rm -f /dev/shm/xenia_memory_* /dev/shm/xenia_code_cache_* 2>/dev/null
ensure_display
cd /sylph-home/re
nohup run-canary --audio --apu=sdl --log_mask=13 \
--logged_profile_slot_0_xuid=E0300000EFBEA3D4 </dev/null >/dev/null 2>&1 &
sleep 5
"$SD/skip_intro.sh" 600 || { echo "BOOT FAILED (skip_intro exit $?)"; exit 1; }
sleep 14
step down # NEW GAME -> LOAD GAME
vgamepad tap A 250; sleep 8
vgamepad tap A 250; sleep 4 # "Load game?" -- cursor starts on NO
step up
vgamepad tap A 250
sleep 28
screenshot "$SHOTS/$TAG-00-readyroom.png" >/dev/null 2>&1
stamp "boot"
i=0
for s in "$@"; do
i=$((i+1))
case "$s" in
d) step down ;; u) step up ;; l) step left ;; r) step right ;;
A|B|X|Y) vgamepad tap "$s" 250; sleep 2 ;;
w*) sleep "${s#w}" ;;
*) echo "unknown step $s"; continue ;;
esac
screenshot "$(printf '%s/%s-%02d-%s.png' "$SHOTS" "$TAG" "$i" "$s")" >/dev/null 2>&1
stamp "$i:$s"
done
echo "NAV PROBE DONE ($TAG, $i steps)"