re: a second save names Points, flight time and clear ratio — and shows the payload is pure state
Made a second save in-game (READY ROOM -> SYSTEM -> SAVE GAME -> empty slot) so the format had a differential to read against. nav_probe.sh drives it: boot to the READY ROOM, walk a scripted step list, screenshot after every step and stamp every save file's md5, so the trail says which keypress wrote a save. That stamp is what caught the first attempt failing -- the save confirm starts on YES, unlike the load confirm which starts on NO, so the load flow's extra up-press selected NO and wrote nothing. Result 1: saving the same loaded state into a new slot produces a BYTE-IDENTICAL 545-byte payload. Only the GDHA header moves, and every byte that moves is either the container FILETIME or one of the guest-pointer words -- which empirically confirms those words are uninitialised padding rather than data. So the payload holds no timestamp, no slot number and no name; a save's identity is entirely in its content header. Result 2: the LOAD/SAVE screen's Details panel prints Points 4101 P, Flight Time 000:05:24 and Clear Ratio 5 % for exactly this state, which names GHAD +24 (Points), +4 (flight time in ms -- 324773 ms = 5m24.773s) and +8 (clear ratio %). Difficulty EASY and STAGE 02 both being 2, and three fields holding 2, is left undecided on purpose: one save cannot separate them. Result 3: the 16 SHAB records are not the UI's save slots. The UI has 20, slots are separate gameNN files, and record 0's FILETIME stayed at 2026-07-23 in a save written on 2026-08-11 -- so the table is part of the game state, most likely a per-stage result record (one stage finished, one record filled), which the next cleared stage will falsify or confirm. The original save was backed up first and is untouched; the new save went to an empty slot.
This commit is contained in:
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docs/re/captures/savedata-game02-samestate.bin
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docs/re/captures/savegame-details-slot02.png
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@@ -1,9 +1,9 @@
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# Save file (`savedata`) — container ✅ exact, field meanings ❔ (2026-08-11)
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# Save file (`savedata`) — container ✅ exact, 3 fields named ✅, rest ❔ (2026-08-11)
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**Status: ✅ CONFIRMED for the container and the chunk layout** — parsed off the
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**Status: ✅ CONFIRMED for the container and the chunk layout** — parsed off the
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title's own serializer, not guessed, and verified by a byte-identical round-trip.
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title's own serializer, not guessed, and verified by a byte-identical round-trip.
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**❔ for what most of the numbers mean**; those are marked below and none are
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**Points, flight time and clear ratio are ✅ named** off the game's own Details
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asserted.
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panel; **the rest is still ❔** and none of it is asserted.
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Parser + round-trip check: [`tools/re-capture/savegame.py`](../../../tools/re-capture/savegame.py)
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Parser + round-trip check: [`tools/re-capture/savegame.py`](../../../tools/re-capture/savegame.py)
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(`savegame.py <savedata> --verify` re-serializes the parse and asserts equality).
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(`savegame.py <savedata> --verify` re-serializes the parse and asserts equality).
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@@ -46,7 +46,7 @@ Every element below is read off the serializer, whose writer primitive is
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| `'GDAA'` | payload magic | `addis 0x4744 / ori 0x4141` at `0x822C00F8` |
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| `'GDAA'` | payload magic | `addis 0x4744 / ori 0x4141` at `0x822C00F8` |
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| `u32 len`, `char[len]` | **current game phase**, here `GP_BUNK` | `lwz r11,0(save)`; if `< 29`, index the GP_* name table at `0x820A5680` |
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| `u32 len`, `char[len]` | **current game phase**, here `GP_BUNK` | `lwz r11,0(save)`; if `< 29`, index the GP_* name table at `0x820A5680` |
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| `'GHAD'` + 122 B | the progress block | `0x822BF678`, called with `save+8` |
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| `'GHAD'` + 122 B | the progress block | `0x822BF678`, called with `save+8` |
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| `u32 16`, 16 × (`'SHAB'` + 5×u32) | the save-slot table | `addi r28,r0,16` / stride `addi r29,r29,20` |
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| `u32 16`, 16 × (`'SHAB'` + 5×u32) | a 16-record result table (**not** the UI's save slots — see Result 3) | `addi r28,r0,16` / stride `addi r29,r29,20` |
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| `u32 4`, `"BUNK"`, `'NETA'`, `u32` | trailer | — |
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| `u32 4`, `"BUNK"`, `'NETA'`, `u32` | trailer | — |
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**The in-memory struct is written field-by-field with no packing changes, so a
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**The in-memory struct is written field-by-field with no packing changes, so a
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@@ -68,28 +68,31 @@ Ten u32, one u64 (`ld r11,40(r30)`), four u32, a raw 4-byte field and a raw
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54-byte blob. 10·4 + 8 + 4·4 + 4 + 54 = **122**, which is exactly what the file
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54-byte blob. 10·4 + 8 + 4·4 + 4 + 54 = **122**, which is exactly what the file
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carries — the layout is closed, with nothing unaccounted for.
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carries — the layout is closed, with nothing unaccounted for.
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Field names below come from the **LOAD/SAVE GAME screen's own Details panel**,
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photographed against this exact save (see "Naming the fields", further down).
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| off | value in this save | reading |
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| off | value in this save | reading |
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|---|---|---|
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|---|---|---|
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| +0 | 0 | ❔ |
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| +0 | 0 | ❔ |
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| +4 | **324773** | ❔ a large per-save counter — credits/score is the obvious guess, untested |
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| +4 | **324773** | ✅ **flight time, milliseconds** — the screen shows `Flight Time 000:05:24` and 324773 ms = 5 m 24.773 s |
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| +8 | 5 | ❔ the save-select screen shows this save at **5 %** |
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| +8 | 5 | ✅ **clear ratio, percent** — the screen shows `Clear Ratio 5 %` |
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| +12 | 0 | ❔ |
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| +12 | 0 | ❔ |
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| +16 | 1 | ❔ |
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| +16 | 1 | ❔ |
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| +20 | 0 | ❔ |
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| +20 | 0 | ❔ |
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| +24 | **4101** (`0x1005`) | ❔ same value as +28 and as slot 0's field b |
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| +24 | **4101** (`0x1005`) | ✅ **Points** — the Details panel shows `Points 4101 P` |
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| +28 | **4101** (`0x1005`) | ❔ |
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| +28 | **4101** (`0x1005`) | 🟡 Points again — a second copy (running vs. banked total?); one save cannot separate them |
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| +32 | 79 | ❔ |
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| +32 | 79 | ❔ |
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| +36 | 2 | ❔ equals slot 0's field a; the header calls this save `EASY` |
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| +36 | 2 | 🟡 **difficulty or stage** — the panel shows `Difficulty EASY` *and* `STAGE 02`, and +36/+52/+56 all hold 2, so which is which is **not** decidable from one save |
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| +40 (u64) | 2014400 | ❔ |
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| +40 (u64) | 2014400 | ❔ |
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| +48 | 0 | ❔ |
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| +48 | 0 | ❔ (`Times Cleared: 0` is on screen, so it is one of the zero fields) |
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| +52 | 2 | ❔ |
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| +52 | 2 | 🟡 see +36 |
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| +56 | 2 | ❔ |
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| +56 | 2 | 🟡 see +36 |
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| +60 | 0 | ❔ |
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| +60 | 0 | ❔ |
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| +64 (raw 4) | `09 15 00 00` | ❔ the trailer's u32 is the **same** value |
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| +64 (raw 4) | `09 15 00 00` | ❔ the trailer's u32 is the **same** value |
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| +68 (raw 54) | see below | ❔ 54 one-byte entries, values only ∈ {0, 2, 4} |
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| +68 (raw 54) | see below | ❔ 54 one-byte entries, values only ∈ {0, 2, 4} — histogram `{4: 10, 2: 6, 0: 38}` |
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The 54-byte blob is the interesting one — a fixed-length array of small
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The 54-byte blob is the interesting one — a fixed-length array of small
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enumerated states, 20 of the 54 non-zero:
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enumerated states, **16 of the 54 non-zero** (ten 4s, six 2s):
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```
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```
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04 02 00 00 00 02 00 00 00 04 02 00 02 00 00 00 00 00 00 00 00 04 04 00 00 00 04
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04 02 00 00 00 02 00 00 00 04 02 00 02 00 00 00 00 00 00 00 00 04 04 00 00 00 04
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@@ -99,7 +102,7 @@ enumerated states, 20 of the 54 non-zero:
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54 matches no count we have already established (22 stages, 110 units, 126
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54 matches no count we have already established (22 stages, 110 units, 126
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weapons, ~61 Arsenal entries), so **do not** assume which list it indexes.
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weapons, ~61 Arsenal entries), so **do not** assume which list it indexes.
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### The slot table (16 × 20 bytes)
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### The 16-record `SHAB` table (16 × 20 bytes)
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| slot | a | b | c | FILETIME |
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| slot | a | b | c | FILETIME |
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|---|---|---|---|---|
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|---|---|---|---|---|
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@@ -112,8 +115,76 @@ own display string — written by the game, parsed by nobody here — says
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`07/23/2026 21:08` (UTC+1). The 15 unused slots all hold 2006-01-01, a plausible
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`07/23/2026 21:08` (UTC+1). The 15 unused slots all hold 2006-01-01, a plausible
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epoch default rather than zero, which is a second check on the same reading.
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epoch default rather than zero, which is a second check on the same reading.
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Fields a/b/c of slot 0 are copies of GHAD +36, +24/+28 and +4. So the slot record
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Fields a/b/c of record 0 are copies of GHAD +36, +24/+28 and +4 — i.e.
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is a **summary** of a save, which is what a slot-select screen needs.
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difficulty/stage, Points and flight time, the same triple the Details panel
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prints. What the table is a table *of* is settled in Result 3 below: not saves.
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## Naming the fields — a second save, made in-game (2026-08-11)
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The one save on disc could not name anything, so a second one was made. Route,
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all with 60 ms d-pad taps, driven by
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[`tools/re-capture/nav_probe.sh`](../../../tools/re-capture/nav_probe.sh) (boots
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to the READY ROOM, then walks a scripted step list, screenshotting after every
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step **and stamping every save file's md5** — so the trail says exactly which
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keypress wrote a save):
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> READY ROOM → ↓×4 **SYSTEM** → A → *(≈50 s to load under lavapipe)* →
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> SYSTEM MENU `BACK / LOAD GAME / SAVE GAME / OPTIONS / BACK TO TITLE` → ↓↓
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> **SAVE GAME** → A → slot list, **first empty slot preselected** → A →
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> `Save game?` → **cursor starts on YES** → A.
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Two traps, both paid for: the SYSTEM screen takes **>15 s** to load and inputs
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sent during it are dropped; and the save confirm starts on **YES**, unlike the
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load confirm which starts on NO — the first attempt sent the load flow's extra
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`↑` and so pressed **NO**, writing nothing (the md5 stamp is what showed this).
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### Result 1 — the payload is a pure function of game state ✅
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Saving the just-loaded state into empty slot 02 produced `game02/savedata`. Its
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**545-byte payload is byte-identical** to `game01`'s — same phase, same GHAD
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block, same slot table, same FILETIME inside it. Only the GDHA *header* differs,
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and every differing byte is either the container FILETIME at `0x0A` or one of the
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guest-pointer words (`0xBC455680`→`0xBC474020`, `0xBD4B6200`→`0xBD3B5180`,
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`0x70D8FD50`→`0x70A8FD50`, …). **That empirically confirms the "uninitialised
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padding" call**: those words moved between two saves of identical state, by the
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deltas you would expect of heap addresses.
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So the payload carries **no timestamp, no slot number and no save name** — a
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save's identity lives entirely in its content header (`Game02 08/11/2026 06:55
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STAGE02 EASY` vs `Game01 07/23/2026 21:08 STAGE02 EASY`; the `__thumbnail.png`s
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|
are identical too). Everything in the 545 bytes is game state, which is also a
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second check that the parse leaves nothing unexplained.
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### Result 2 — the Details panel names the numbers
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Highlighting a slot fills a **Details** panel. Against this save it reads:
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> `STAGE 02 — Declaration of War` · `Game Status: At Standby` ·
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> `Points 4101 P` · `Times Cleared: 0 Times` ·
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> `Difficulty EASY` · `Flight Time 000:05:24` · `Clear Ratio 5 %`
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|
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|

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`4101`, `324773` and `5` are all in the GHAD block, which is what pins **Points**,
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**flight time (ms)** and **clear ratio** above. Note `Clear Ratio 5 %` with
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`Times Cleared: 0` and one stage finished is consistent with clear ratio =
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stages cleared ÷ 20 — the slot list is also 20 entries — but that is ❔.
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**What one save still cannot decide:** `Difficulty EASY`, `STAGE 02` and two other
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fields all have the value **2**, and `Times Cleared: 0` collides with five zero
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fields. Separating them needs a save whose stage or difficulty differs, not
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another copy of this one.
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### Result 3 — the 16 `SHAB` records are not the UI's save slots
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The save UI has **20** slots; the payload has **16** records. Slot 0's FILETIME
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stayed at 2026-07-23 in a save written on 2026-08-11, and the 20-slot list is
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built from separate `gameNN` files. So `SHAB[]` is **part of the game state**,
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not a directory of saves. Record 0 is `(2, 4101, 324773, 2026-07-23 20:07:23)` —
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difficulty/stage, Points, flight time in ms, and when — i.e. the same summary as
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the Details panel, which makes **a per-stage result record** the obvious 🟡 read
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(one stage finished → one record filled). Falsifiable the moment a second stage
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|
is cleared: `SHAB[1]` should fill.
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## What this does and does not unlock
|
## What this does and does not unlock
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|
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@@ -122,13 +193,16 @@ state, so it does not yet answer the question that motivated it — whether stag
|
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progress can be reached without winning missions
|
progress can be reached without winning missions
|
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([mission outcome](../mission-outcome-stage02.md)).
|
([mission outcome](../mission-outcome-stage02.md)).
|
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|
|
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**The naming oracle is a differential, and only one save exists** (all four
|
**The differential has been run once** (see above) and it named three fields, but
|
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copies on disk — the live one, both `content-backup-*` snapshots and the `prof2`
|
a same-state save cannot separate the fields that share a value. The next
|
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profile — are byte-identical, md5 `142b4f432e0e…`). So the next step is to
|
differentials, in order of what they would settle:
|
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*make* a second save: change one thing in-game that the player can change
|
|
||||||
cheaply, save, and diff. Developing or buying a single Arsenal item should move
|
1. **A save at a different difficulty** — start a new game on NORMAL, save,
|
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+4 (if it is currency) and one entry of the 54-byte blob, which would name two
|
compare: whichever of +36/+52/+56 moves is the difficulty.
|
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fields at once.
|
2. **A save after clearing a stage** — settles stage vs. difficulty, `Times
|
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|
Cleared`, whether `SHAB[1]` fills, and whether the clear ratio steps by 5 %.
|
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|
3. **A save after developing one Arsenal item** — should move one entry of the
|
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|
54-byte blob and name it.
|
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|
|
||||||
**Nothing here has been written back to a save.** Editing is a separate decision
|
**Nothing here has been written back to a save.** Editing is a separate decision
|
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and needs the user's go-ahead; the round-trip in `savegame.py` exists so that an
|
and needs the user's go-ahead; the round-trip in `savegame.py` exists so that an
|
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|
|||||||
68
tools/re-capture/nav_probe.sh
Executable file
68
tools/re-capture/nav_probe.sh
Executable file
@@ -0,0 +1,68 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# Boot to the READY ROOM and walk a scripted d-pad sequence, screenshotting after
|
||||||
|
# every step and stamping the save file's md5+mtime alongside — so the trail says
|
||||||
|
# not just what was on screen but exactly which keypress wrote a save.
|
||||||
|
#
|
||||||
|
# Boot half is launch_mission.sh's verified route, stopped at the READY ROOM.
|
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|
# Run as ONE BLOCKING FOREGROUND call (see docs/re/session-lifetime notes).
|
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|
#
|
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|
# Usage: nav_probe.sh <tag> <step> [<step>...]
|
||||||
|
# step = "d"/"u"/"l"/"r" (d-pad), "A"/"B"/"X"/"Y" (button), "wN" (wait N s)
|
||||||
|
set -u
|
||||||
|
export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98
|
||||||
|
SD="$(cd "$(dirname "$0")" && pwd)"
|
||||||
|
SHOTS=/sylph-home/re/shots
|
||||||
|
SAVE=/sylph-home/re/.local/share/Xenia/content/E0300000EFBEA3D4/535107D4/00000001/game01/savedata
|
||||||
|
TAG="${1:?tag}"; shift
|
||||||
|
OUT="/sylph-home/re/$TAG"; mkdir -p "$OUT" "$SHOTS"
|
||||||
|
|
||||||
|
alive(){ ps -o pid=,stat= -C xenia_canary 2>/dev/null | awk '$2 !~ /^Z/ {print $1}'; }
|
||||||
|
ensure_display(){
|
||||||
|
if ! xdpyinfo -display "$DISPLAY" >/dev/null 2>&1; then
|
||||||
|
rm -f "/tmp/.X${DISPLAY#:}-lock" 2>/dev/null || true
|
||||||
|
nohup bash -c 'Xvfb "$0" -screen 0 1280x720x24 -ac -nolisten tcp \
|
||||||
|
+extension GLX +extension RANDR >/tmp/xvfb98.log 2>&1' "$DISPLAY" </dev/null >/dev/null 2>&1 &
|
||||||
|
for _ in $(seq 1 50); do xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 && break; sleep 0.2; done
|
||||||
|
nohup env DISPLAY="$DISPLAY" HOME=/sylph-home openbox </dev/null >/tmp/openbox98.log 2>&1 &
|
||||||
|
sleep 1
|
||||||
|
fi
|
||||||
|
xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 || { echo "DISPLAY UNAVAILABLE"; exit 1; }
|
||||||
|
}
|
||||||
|
CDIR=/sylph-home/re/.local/share/Xenia/content/E0300000EFBEA3D4/535107D4/00000001
|
||||||
|
stamp(){ printf '%-14s %s\n' "$1" \
|
||||||
|
"$(find "$CDIR" -name savedata -printf '%f ' -exec md5sum {} \; 2>/dev/null \
|
||||||
|
| awk '{printf "%s=%s ", $3, substr($2,1,8)}' | sed 's#.*/00000001/##g')"; }
|
||||||
|
step(){ vgamepad dpad "$1"; sleep 0.25; vgamepad dpad center; sleep 0.7; }
|
||||||
|
|
||||||
|
pkill -x xenia_canary 2>/dev/null; sleep 2
|
||||||
|
[ -n "$(alive)" ] && { kill -9 $(alive) 2>/dev/null; sleep 2; }
|
||||||
|
rm -f /dev/shm/xenia_memory_* /dev/shm/xenia_code_cache_* 2>/dev/null
|
||||||
|
ensure_display
|
||||||
|
cd /sylph-home/re
|
||||||
|
nohup run-canary --audio --apu=sdl --log_mask=13 \
|
||||||
|
--logged_profile_slot_0_xuid=E0300000EFBEA3D4 </dev/null >/dev/null 2>&1 &
|
||||||
|
sleep 5
|
||||||
|
"$SD/skip_intro.sh" 600 || { echo "BOOT FAILED (skip_intro exit $?)"; exit 1; }
|
||||||
|
sleep 14
|
||||||
|
step down # NEW GAME -> LOAD GAME
|
||||||
|
vgamepad tap A 250; sleep 8
|
||||||
|
vgamepad tap A 250; sleep 4 # "Load game?" -- cursor starts on NO
|
||||||
|
step up
|
||||||
|
vgamepad tap A 250
|
||||||
|
sleep 28
|
||||||
|
screenshot "$SHOTS/$TAG-00-readyroom.png" >/dev/null 2>&1
|
||||||
|
stamp "boot"
|
||||||
|
|
||||||
|
i=0
|
||||||
|
for s in "$@"; do
|
||||||
|
i=$((i+1))
|
||||||
|
case "$s" in
|
||||||
|
d) step down ;; u) step up ;; l) step left ;; r) step right ;;
|
||||||
|
A|B|X|Y) vgamepad tap "$s" 250; sleep 2 ;;
|
||||||
|
w*) sleep "${s#w}" ;;
|
||||||
|
*) echo "unknown step $s"; continue ;;
|
||||||
|
esac
|
||||||
|
screenshot "$(printf '%s/%s-%02d-%s.png' "$SHOTS" "$TAG" "$i" "$s")" >/dev/null 2>&1
|
||||||
|
stamp "$i:$s"
|
||||||
|
done
|
||||||
|
echo "NAV PROBE DONE ($TAG, $i steps)"
|
||||||
Reference in New Issue
Block a user