re: which GP_TITLE build is which screen, measured against the game
Q2. The archive is eight screens shipped twice, English and Japanese -- not the "build 4 title, 5 main menu, 6/8/9 submenus" the handoff claimed. Build 8 is the JAPANESE main menu; 6 and 9 are the EN and JP EXTRAS, and EXTRAS is the only submenu GP_TITLE holds. The PRESS (A) BUTTON plate is its own build (2/3), composited over the title art and faded in a beat later, not a state of build 4. Confirmed by booting to the main menu and walking it: title, PRESS (A), main menu and EXTRAS each match their render element for element. Builds 0/1 and 10/11 -- a DELTASABER / SYLPHEED A.I. plate -- were looked for in the whole boot filmstrip, every title-side screen and the attract loop, and appear in none of them; the reach of that negative is written down rather than filled in with a guess. Two rig traps went into METHOD: the menus drop d-pad presses shorter than ~0.3 s, and a grab 2.5 s after a transition can catch a screen mid-fade -- which nearly wrote "the returned title has no plate" into the corpus.
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@@ -149,6 +149,7 @@ files, which is how the same ground got covered twice.
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| [`title-crash-stl-tree.md`](title-crash-stl-tree.md) | The title-screen crash is an STL `map`/`set` erase on a bad iterator | ✅ CONFIRMED — the guest throws std::out_of_range from an STL |
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| [`ui-paint-order-third-permutation.md`](ui-paint-order-third-permutation.md) | A third measured paint order — tool built and validated, screen not reached | ✅ the reader works and is CONFIRMED against both previously |
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| [`ui-quad-class-foothold.md`](ui-quad-class-foothold.md) | The guest's UI quad class — a foothold found from the capture's vertex layout | 🟡 PROBABLE for the identification below (it is a static read, but |
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| [`ui-title-build-map.md`](ui-title-build-map.md) | Which `GP_TITLE` build is which screen state | ✅ CONFIRMED for title / `PRESS Ⓐ` / main menu / `EXTRAS` against live captures; the archive is 8 screens × EN/JP, and "6/8/9 are submenus" is withdrawn |
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| [`ui-title-paint-order-capture.md`](ui-title-paint-order-capture.md) | The title screen's paint order, measured from the guest's draw submissions | ✅ CONFIRMED — the order in which the running game paints the title |
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| [`upstream-baseline.md`](upstream-baseline.md) | A stock-upstream baseline runs Stage 02 crash-free | ✅ CONFIRMED — upstream canary_experimental + only the pad |
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| [`weapon-datasheet-runtime.md`](weapon-datasheet-runtime.md) | Weapon DATA SHEET — runtime capture (Route B) | 🟡 first dynamic capture, 2026-07-28. The Arsenal's Gallery Mode panel is a |
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