re(ui): the rest fallback fires on 2 elements, and "last keyframe" wins there
Scored candidate rest-pose rules by rendering and correlating instead of
arguing, and both results correct something I had published.
First, the exposure. The guessing fallback is reached only by an element
that is plateau-less AND multi-keyframe -- a single-keyframe element
short-circuits at `match len { 1 => first }`. Per screen:
title (4) 24 elements 2 plateau-less 0 reach the fallback
main menu (5) 16 5 0
EXTRAS (6) 18 5 0
publisher splash (10) 3 2 1
developer splash (11) 7 2 1
So on the three screens the port cares most about, rest() never guesses.
That is why three different rules render builds 4/5/6 to identical
correlations -- the code is unreachable there, which I nearly read as
"the choice does not matter".
Second, where it does fire, the last keyframe is markedly better:
publisher splash dwell +0.9600 last +0.9982 maxalpha +0.9600
developer splash dwell +0.9643 last +0.9758 maxalpha +0.9643
That refutes my own earlier refutation. I had killed the last-keyframe
rule by arguing it makes palogo_anima_eff invisible while its two
siblings stay lit, which looked like an artefact. The capture says
otherwise: making it invisible is what improves the match. The sibling
symmetry was my expectation, not evidence.
Caveat kept in front: both captures are single frames of a transient
animation, so this fixes which pose matches THOSE frames, not which is
canonically at rest. Default unchanged -- better on both screens where it
fires and identical on the other three, but it would move 2 305 elements
disc-wide on two measurements. Reachable via SYLPHEED_REST_RULE=last.
Also confirmed: all 195 zero-scale rest poses are inside the corrected
2 305 ambiguous population; none is a single-keyframe element.
METHOD: score a rule where it can differ, or you measure nothing; and an
argument from symmetry is a prediction, not a refutation.
This commit is contained in:
@@ -762,3 +762,15 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
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It died the moment the rule was used to change a rendering, because the result
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was visibly worse. If a measurement implies an action, take the action on
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something you can score.
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* **Score a rule where it can actually differ, or you will measure nothing.**
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Three rest-pose rules rendered builds 4, 5 and 6 to *identical* correlations —
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not because they agree, but because the code they change is unreachable on
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those screens. The signal was on the two splashes, the only builds whose
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elements reach the fallback at all. Identical results across variants is a
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clue that the variant is not being exercised, not evidence that the choice does
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not matter.
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* **An argument from symmetry is a prediction, not a refutation.** I killed the
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last-keyframe rule because it treats one of three sibling glows differently,
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which felt like an artefact. Measured, it is the better rule on both screens
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where it applies. Aesthetic expectations about how authored data "should" look
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are worth stating as hypotheses and worth nothing as verdicts.
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