re(ui): the rest fallback fires on 2 elements, and "last keyframe" wins there

Scored candidate rest-pose rules by rendering and correlating instead of
arguing, and both results correct something I had published.

First, the exposure. The guessing fallback is reached only by an element
that is plateau-less AND multi-keyframe -- a single-keyframe element
short-circuits at `match len { 1 => first }`. Per screen:

  title (4)               24 elements   2 plateau-less   0 reach the fallback
  main menu (5)           16            5                0
  EXTRAS (6)              18            5                0
  publisher splash (10)    3            2                1
  developer splash (11)    7            2                1

So on the three screens the port cares most about, rest() never guesses.
That is why three different rules render builds 4/5/6 to identical
correlations -- the code is unreachable there, which I nearly read as
"the choice does not matter".

Second, where it does fire, the last keyframe is markedly better:

  publisher splash   dwell +0.9600   last +0.9982   maxalpha +0.9600
  developer splash   dwell +0.9643   last +0.9758   maxalpha +0.9643

That refutes my own earlier refutation. I had killed the last-keyframe
rule by arguing it makes palogo_anima_eff invisible while its two
siblings stay lit, which looked like an artefact. The capture says
otherwise: making it invisible is what improves the match. The sibling
symmetry was my expectation, not evidence.

Caveat kept in front: both captures are single frames of a transient
animation, so this fixes which pose matches THOSE frames, not which is
canonically at rest. Default unchanged -- better on both screens where it
fires and identical on the other three, but it would move 2 305 elements
disc-wide on two measurements. Reachable via SYLPHEED_REST_RULE=last.

Also confirmed: all 195 zero-scale rest poses are inside the corrected
2 305 ambiguous population; none is a single-keyframe element.

METHOD: score a rule where it can differ, or you measure nothing; and an
argument from symmetry is a prediction, not a refutation.
This commit is contained in:
Sylpheed RE agent
2026-08-29 04:20:27 +00:00
parent 0265da31a1
commit 93e9b185ea
5 changed files with 114 additions and 2 deletions

View File

@@ -762,3 +762,15 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
It died the moment the rule was used to change a rendering, because the result
was visibly worse. If a measurement implies an action, take the action on
something you can score.
* **Score a rule where it can actually differ, or you will measure nothing.**
Three rest-pose rules rendered builds 4, 5 and 6 to *identical* correlations —
not because they agree, but because the code they change is unreachable on
those screens. The signal was on the two splashes, the only builds whose
elements reach the fallback at all. Identical results across variants is a
clue that the variant is not being exercised, not evidence that the choice does
not matter.
* **An argument from symmetry is a prediction, not a refutation.** I killed the
last-keyframe rule because it treats one of three sibling glows differently,
which felt like an artefact. Measured, it is the better rule on both screens
where it applies. Aesthetic expectations about how authored data "should" look
are worth stating as hypotheses and worth nothing as verdicts.