re: withdraw "the speed cannot be used", and close the world-unit item
Last iteration I ruled the speed route out because the emulator is not real-time so the wall-clock denominator is unknown. Wrong: the game prints its own clock, and flight-speed-law.md had already used it -- mission TIME across a wall interval gives 1.26x, turning 443.6 units/wall-second into 352 per game-second against a HUD 350. Withdrawn in place, with the reasoning, rather than deleted. Closes the backlog item: one world unit is one metre, by two independent routes.
This commit is contained in:
@@ -86,6 +86,15 @@ See [`mission-freeze-heap-exhaustion.md`](mission-freeze-heap-exhaustion.md).
|
||||
between tool calls.** Sequential tool calls *within* one turn are fine; it is
|
||||
ending the turn that kills it.
|
||||
|
||||
✅ **The world-unit measurement is DONE — one world unit is one metre.** Two
|
||||
independent routes: the `mapmesh_box_500km` collision hull is a cube of exactly
|
||||
500 000.0 units per axis (and the other box mesh exactly 100 000.0), and
|
||||
[`flight-speed-law.md`](flight-speed-law.md) gives 352 units per game-second
|
||||
against a HUD reading of 350. The `CollisionSet` objection that forced the 🟡 is
|
||||
dismantled in [`structures/mcol-collision.md`](structures/mcol-collision.md): it
|
||||
read the four-member `rob_` family (which contains a 50 km "player fighter") as
|
||||
if it were hull sizes, and 133 m is the 7th smallest of 78 `rou_` meshes.
|
||||
|
||||
❔ **The world-unit measurement is still not made** — but the blocker under it is
|
||||
now GONE. The entity scan works: see
|
||||
[`entities-live-roster.md`](entities-live-roster.md), **13 unit definitions and 42
|
||||
|
||||
Reference in New Issue
Block a user