game_data: typed loaders for the combat / character / mission tables

Decode Project Sylpheed's IDXD data model into plain, cloneable structs
(from GP_MAIN_GAME_E.pak; the D/F/I/J/S paks are localized dups):

- Weapon (121), CraftUnit (89, with the AI flight model in .fields),
  Vessel (23, structural component counts), PlayerConfig (24) — the
  full combat balance.
- Character (68 — faction + portrait set), Stage (29 missions:
  location, phases, and the per-stage resource tables it wires up).
- Generic Record / load_records(schema) reads any of the 105 IDXD
  schemas without a bespoke struct.

Each blob = one entity; token[0] names the table, fields are
value-before-key. Named Option<> fields for the common stats + a full
`fields` map; defaulted fields stay None (they're code-resident, not on
disc — honest blanks, never guessed). 8 tests against the real disc.

Examples: iso_map / deep_map census the ISO's formats and IDXD schemas;
dm_extract / dm_rows / dm_roster / mission_map dump the decoded data.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MechaCat02
2026-07-23 19:49:21 +02:00
parent 161359e151
commit 99f2ef8871
9 changed files with 828 additions and 0 deletions

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use sylpheed_formats::{ratc, idxd::IdxdObject, PakArchive};
use std::collections::BTreeMap;
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
// 1. RATC child-type census across the big RATC paks
let mut childtypes:BTreeMap<String,u64>=BTreeMap::new();
let mut ratc_unparsed=0u64;
for pk in ["GP_READY_ROOM","GP_MOVIE_THEATER","GP_DIALOG","GP_DEBRIEFING_PILOTLOG","GP_TITLE","GP_BUNK"]{
let Ok(arc)=PakArchive::open(format!("{disc}/dat/{pk}.pak")) else{continue};
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue};
if !ratc::is_ratc(&b){continue;}
match ratc::parse(&b){
Some(kids)=> for k in kids{
let ext=k.name.rsplit('.').next().unwrap_or("?").to_lowercase();
*childtypes.entry(ext).or_default()+=1;
},
None=>ratc_unparsed+=1,
}
}
}
println!("=== RATC child-type census (big RATC paks) ===");
let mut cv:Vec<_>=childtypes.into_iter().collect(); cv.sort_by_key(|x|std::cmp::Reverse(x.1));
for (e,c) in &cv{ println!(" .{e:8} ×{c}"); }
println!(" (RATC bundles that failed to parse: {ratc_unparsed})");
// 2. The 00000002 mystery format (GP_MAIN_GAME_E)
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue};
if b.len()>=4 && b[0..4]==[0,0,0,2]{
let hx:String=b[..48.min(b.len())].iter().map(|x|format!("{x:02x}")).collect::<Vec<_>>().join(" ");
let asc:String=b[..64.min(b.len())].iter().map(|&x|if(0x20..0x7f).contains(&x){x as char}else{'.'}).collect();
println!("\n=== 00000002 format sample ({}B) ===\n{hx}\n{asc}",b.len());
break;
}
}
// 3. Sample the top undecoded IDXD schemas: first tokens (guess semantics)
println!("\n=== top undecoded IDXD schemas — sample tokens (semantic hints) ===");
let targets:[u32;6]=[0xb412e6d8,0x026379ab,0x43faa517,0x3c5b0549,0x6ab4825a,0x0426e81d];
for want in targets{
let mut shown=false;
for e in arc.entries(){
if shown{break;}
let Ok(b)=arc.read(e) else{continue};
if b.len()<12 || &b[0..4]!=b"IDXD"{continue;}
let s=u32::from_be_bytes([b[8],b[9],b[10],b[11]]);
if s!=want{continue;}
if let Ok(o)=IdxdObject::parse(&b){
let t=o.tokens();
let sample:Vec<String>=t.iter().take(14).map(|s|{let s=s.chars().take(18).collect::<String>();s}).collect();
println!(" {want:08x}: {sample:?}");
shown=true;
}
}
if !shown{ println!(" {want:08x}: (parse failed / not found)"); }
}
}

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use sylpheed_formats::{idxd::IdxdObject, PakArchive};
use std::collections::BTreeMap;
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
let tables:[(u32,&str);4]=[(0x0426e81d,"Player / physics+scoring"),(0x6ab4825a,"Weapon"),(0x43faa517,"Unit / craft"),(0x3c5b0549,"Vessel / capital ship")];
for (want,label) in tables{
// collect all records of this schema
let mut recs:Vec<IdxdObject>=vec![];
for e in arc.entries(){ let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue}; if o.schema_hash==want{recs.push(o);} }
// field-union (explicit-valued keys), with occurrence count
let mut cols:BTreeMap<String,u32>=BTreeMap::new();
for o in &recs{ for (k,_) in o.resolved_fields(){ *cols.entry(k.into()).or_default()+=1; } }
println!("\n╔══ {label} [{want:08x}] {} records ══", recs.len());
let mut cv:Vec<_>=cols.into_iter().collect(); cv.sort_by_key(|x|std::cmp::Reverse(x.1));
let colstr:String=cv.iter().take(28).map(|(k,c)|format!("{k}({c})")).collect::<Vec<_>>().join(" ");
println!("║ numeric/enum fields: {colstr}");
// dump 2 sample records: identity + explicit fields
for o in recs.iter().take(2){
let id=o.get_raw("ID").unwrap_or("?");
let name=o.get_raw("Name").unwrap_or("");
print!("║ • {id}");
if !name.is_empty(){print!(" «{name}»");}
println!();
let fields:Vec<String>=o.resolved_fields().iter().map(|(k,v)|format!("{k}={v}")).collect();
for chunk in fields.chunks(5){ println!("{}", chunk.join(" ")); }
}
}
}

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use sylpheed_formats::{game_data, PakArchive};
use std::collections::BTreeMap;
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
let pak=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
let chars=game_data::load_characters(&pak);
let mut byfac:BTreeMap<String,Vec<String>>=Default::default();
for c in &chars{ byfac.entry(c.faction.clone().unwrap_or("·".into())).or_default().push(format!("{}({})",c.id.clone().unwrap_or_default().trim_start_matches("Character"),c.faces.len())); }
println!("{} characters across {} factions:",chars.len(),byfac.len());
for (f,mut v) in byfac{ v.sort(); println!(" [{f}] {}", v.join(" ")); }
}

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use sylpheed_formats::{idxd::IdxdObject, PakArchive};
fn short(s:&str)->String{ s.trim_start_matches("Weapon_").trim_start_matches("UN_").trim_start_matches("UnitName_UN_").into() }
fn g<'a>(o:&'a IdxdObject,k:&str)->String{ o.get_f32(k).map(|v|{if v==v.trunc(){format!("{}",v as i64)}else{format!("{v}")}}).or_else(||o.get_raw(k).filter(|x|x.chars().next().map(|c|c.is_ascii_digit()).unwrap_or(false)).map(|s|s.to_string())).unwrap_or("·".into()) }
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
let recs=|want:u32|->Vec<IdxdObject>{ arc.entries().iter().filter_map(|e|arc.read(e).ok()).filter_map(|b|IdxdObject::parse(&b).ok()).filter(|o|o.schema_hash==want).collect() };
println!("### WEAPONS (name | target | load | int | power | vel | range | trig)");
for o in recs(0x6ab4825a).iter().take(16){ println!("{:<34}\t{}\t{}\t{}\t{}\t{}\t{}\t{}", short(o.get_raw("ID").unwrap_or("?")), o.get_raw("TargetType").unwrap_or("·"), g(o,"LoadingCount"),g(o,"Interval"),g(o,"Power"),g(o,"Velocity"),g(o,"MaximumRange"),g(o,"TriggerShotCount")); }
println!("\n### UNITS/CRAFT (name | HP | cruise | accel | radar | turrets | score)");
for o in recs(0x43faa517).iter().take(16){ println!("{:<38}\t{}\t{}\t{}\t{}\t{}\t{}", short(o.get_raw("ID").unwrap_or("?")), g(o,"HP"),g(o,"CruisingVelocity"),g(o,"Acceleration"),g(o,"RadarRange"),g(o,"TurretCount"),g(o,"ScorePoint")); }
println!("\n### VESSELS/CAPITAL SHIPS (name | HP | Sz_X | Sz_Z | radar | turrets | bridges | hatches | shieldgen | thrusters)");
for o in recs(0x3c5b0549).iter(){ println!("{:<30}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}\t{}", short(o.get_raw("ID").unwrap_or("?")), g(o,"HP"),g(o,"Size_X"),g(o,"Size_Z"),g(o,"RadarRange"),g(o,"TurretCount"),g(o,"BridgeCount"),g(o,"HatchCount"),g(o,"ShieldGeneratorCount"),g(o,"ThrusterCount")); }
}

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use sylpheed_formats::PakArchive;
use std::collections::BTreeMap;
fn be32(b:&[u8],o:usize)->u32{ if o+4<=b.len(){u32::from_be_bytes([b[o],b[o+1],b[o+2],b[o+3]])}else{0} }
fn magic(b:&[u8])->String{
if b.len()<4 {return "(<4B)".into();}
let m=&b[0..4];
if m.iter().all(|&c|(0x20..0x7f).contains(&c)){ String::from_utf8_lossy(m).into() }
else if m==b"\x89PNG"{"PNG".into()} else if m==[0,1,0,0]{"ttf".into()}
else { format!("{:02x}{:02x}{:02x}{:02x}",m[0],m[1],m[2],m[3]) }
}
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
// Known/understood IDXD schemas (semantic parsers we have)
let known_schema:BTreeMap<u32,&str>=[(0x067025b9,"ADVERTISE_MOVIE (movie_manifest)"),(0x13cb84ba,"sound registry / sounds.tbl")].into();
let mut fmt_count:BTreeMap<String,(u64,u64)>=BTreeMap::new(); // fmt -> (count, bytes)
let mut schema_census:BTreeMap<u32,(u64,u64,String)>=BTreeMap::new(); // schema -> (count,bytes,sample pak)
let mut unknown_magics:BTreeMap<String,(u64,Vec<String>)>=BTreeMap::new();
let paks:Vec<String>={let mut v=vec![]; for e in std::fs::read_dir(format!("{disc}/dat")).unwrap(){let p=e.unwrap().path(); if p.extension().map(|x|x=="pak").unwrap_or(false){v.push(p.file_stem().unwrap().to_string_lossy().into());}} v.sort(); v};
println!("pak entries decompressed formats");
for pk in &paks{
let Ok(arc)=PakArchive::open(format!("{disc}/dat/{pk}.pak")) else{continue};
let mut per:BTreeMap<String,u64>=BTreeMap::new();
let mut tot=0u64; let n=arc.entries().len();
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue};
tot+=b.len() as u64;
let mut f=magic(&b);
if f=="IDXD"{ let s=be32(&b,8); schema_census.entry(s).or_insert((0,0,pk.clone())).0+=1; schema_census.get_mut(&s).unwrap().1+=b.len() as u64; f=format!("IDXD:{s:08x}"); }
else if !["XPR2","IXUD","LSTA","RATC","RIFF","XBG7","OTTO","PNG","ttf","DDS ","T8AD"].contains(&f.as_str()){
let ent=unknown_magics.entry(f.clone()).or_insert((0,vec![])); ent.0+=1; if ent.1.len()<3 && !ent.1.contains(pk){ent.1.push(pk.clone());}
}
*per.entry(if f.starts_with("IDXD:"){"IDXD".into()}else{f.clone()}).or_default()+=1;
let g=fmt_count.entry(if f.starts_with("IDXD:"){"IDXD".into()}else{f}).or_insert((0,0)); g.0+=1; g.1+=b.len() as u64;
}
let mut fs:Vec<_>=per.into_iter().collect(); fs.sort_by_key(|x|std::cmp::Reverse(x.1));
let top:String=fs.iter().take(4).map(|(k,v)|format!("{k}×{v}")).collect::<Vec<_>>().join(" ");
println!("{pk:26} {n:>7} {:>10}KB {top}", tot/1024);
}
println!("\n=== FORMAT TOTALS (across all paks) ===");
let mut fv:Vec<_>=fmt_count.into_iter().collect(); fv.sort_by_key(|x|std::cmp::Reverse(x.1.1));
for (f,(c,b)) in &fv{ println!(" {f:12} {c:>6} entries {:>8}KB", b/1024); }
println!("\n=== IDXD SCHEMA CENSUS ({} distinct schemas) ===", schema_census.len());
let mut sv:Vec<_>=schema_census.into_iter().collect(); sv.sort_by_key(|x|std::cmp::Reverse(x.1.1));
for (s,(c,b,pk)) in &sv{
let tag=known_schema.get(s).copied().unwrap_or("??? UNDECODED");
println!(" {s:08x} {c:>5} ent {:>7}KB e.g. {pk:22} {tag}", b/1024);
}
println!("\n=== UNKNOWN / UNCLASSIFIED MAGICS ===");
for (m,(c,pks)) in &unknown_magics{ println!(" {m:12} ×{c:<5} in {pks:?}"); }
}

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use sylpheed_formats::{idxd::IdxdObject, PakArchive};
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
// 1. All stages: BackGroundID + phases + stage tag (from EnumUnit_SNN)
println!("=== STAGES (StageResource 3c9ae32e) ===");
let mut rows=vec![];
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
if o.schema_hash!=0x3c9ae32e {continue;}
let t=o.tokens();
let bg=o.get_raw("BackGroundID").unwrap_or("?").to_string();
let stage=t.iter().find_map(|s|s.strip_prefix("EnumUnit_").map(|x|x.trim_end_matches(".tbl").to_string())).unwrap_or("?".into());
let phases=t.iter().filter(|s|s.starts_with("Phase_")).count();
let unitgrp=t.iter().any(|s|s.starts_with("UnitGroup_"));
let route=t.iter().any(|s|s.starts_with("Route_"));
let formation=t.iter().any(|s|s.starts_with("FormationSet_"));
rows.push((stage,bg,phases,unitgrp,route,formation));
}
rows.sort();
for (s,bg,p,ug,rt,fm) in &rows{ println!(" {s:8} location={bg:14} phases={p} [squadrons:{} route:{} formations:{}]", if *ug{"Y"}else{"·"},if *rt{"Y"}else{"·"},if *fm{"Y"}else{"·"}); }
// 2. Parse objectives table into (stage,phase) -> key counts
println!("\n=== OBJECTIVES (033b5b7e) — per stage/phase key groups ===");
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
if o.schema_hash!=0x033b5b7e {continue;}
let t=o.tokens();
let mut groups:std::collections::BTreeMap<String,u32>=Default::default();
for tok in t{ if let Some(p)=tok.find("_Objective_").or_else(||tok.find("_Lose_")).or_else(||tok.find("_Hint_")){ let key=&tok[..p]; *groups.entry(key.trim_start_matches(|c:char|!c.is_ascii_alphabetic()).into()).or_default()+=1; } }
let stages:std::collections::BTreeSet<String>=groups.keys().filter_map(|k|k.get(..3).map(|s|s.to_string())).collect();
println!(" covers {} stages: {:?}", stages.len(), stages);
println!(" sample S01_P1 group counts: {:?}", groups.iter().filter(|(k,_)|k.starts_with("S01_P1")).collect::<Vec<_>>());
break;
}
// 3. Resolve objective TEXT: search all pak entries for the key "S01_P1_Objective_00" as an ID with English text
println!("\n=== OBJECTIVE TEXT resolution probe ===");
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
let t=o.tokens();
if let Some(i)=t.iter().position(|s|s=="S01_P1_Objective_00"){
let lo=i.saturating_sub(1); let hi=(i+3).min(t.len());
println!(" schema {:08x}: ...{:?}...", o.schema_hash, &t[lo..hi]);
}
}
}

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use sylpheed_formats::{idxd::IdxdObject, PakArchive};
use std::collections::BTreeMap;
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
let arc=PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).unwrap();
// schemas whose type0/content is squadron/formation/route/group/position
let mut hit:BTreeMap<u32,(u32,String,String)>=BTreeMap::new();
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
let t=o.tokens(); let t0=t.first().cloned().unwrap_or_default();
let joined:String=t.iter().take(20).map(|s|s.as_str()).collect::<Vec<_>>().join(" ");
if ["Squadron","Formation","Route","UnitGroup","Position","Spawn","Wave","Frame","NullFrame"].iter().any(|k|t0.contains(k)||joined.contains(k)){
let ent=hit.entry(o.schema_hash).or_insert((0,t0.clone(),joined.chars().take(90).collect()));
ent.0+=1;
}
}
let mut v:Vec<_>=hit.into_iter().collect(); v.sort_by_key(|x|std::cmp::Reverse(x.1.0));
for (s,(c,t0,sample)) in &v{ println!("[{s:08x}] ×{c:<4} type0={t0:<18.18} :: {sample}"); }
// dump a Squadron/UnitGroup blob fully to see if it has positions (binary floats) or refs
println!("\n─── sample squadron/formation blob (first matching) ───");
for e in arc.entries(){
let Ok(b)=arc.read(e) else{continue}; let Ok(o)=IdxdObject::parse(&b) else{continue};
let t=o.tokens(); let t0=t.first().cloned().unwrap_or_default();
if t0.contains("Squadron")||t0.contains("Formation")||t0.contains("UnitGroup"){
println!("schema {:08x} type0={t0} count={} tokens={}, blob {}B", o.schema_hash,o.count,t.len(),b.len());
for (i,tk) in t.iter().take(30).enumerate(){ print!("{i:>2}:{tk:<20.20}"); if i%4==3{println!();} } println!();
// scan blob for float-like values (reasonable coords) in the binary region
let nfloats=(0..b.len().saturating_sub(4)).step_by(4).filter(|&i|{let f=f32::from_be_bytes([b[i],b[i+1],b[i+2],b[i+3]]); f.is_finite()&&f.abs()>1.0&&f.abs()<1e6}).count();
println!(" ~{nfloats} plausible BE-float words in blob (positions live in binary region if high)");
break;
}
}
}

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//! Typed loaders for Project Sylpheed's combat data tables.
//!
//! The game keeps its balance data in reflective [`crate::idxd`] tables — one
//! blob per entity, `token[0]` naming the table, fields laid out value-before-key.
//! This module maps the four combat schemas to plain, cloneable structs: the
//! common stats as named `Option<…>` fields, and **every** explicitly-set field in
//! a [`fields`](Weapon::fields) map so nothing is lost.
//!
//! Reverse-engineered 2026-07-23 from `GP_MAIN_GAME_E.pak` (English; the D/F/I/J/S
//! paks are localized duplicates). Fields left at their default value omit their
//! value on disc — those live in title code, not here — so a `None` means "not set
//! on disc", never a guess.
//!
//! ```no_run
//! use sylpheed_formats::{game_data, PakArchive};
//! let pak = PakArchive::open("dat/GP_MAIN_GAME_E.pak").unwrap();
//! for w in game_data::load_weapons(&pak) {
//! println!("{} — power {:?}, range {:?}", w.id.unwrap_or_default(), w.power, w.max_range);
//! }
//! ```
use crate::idxd::IdxdObject;
use crate::pak::PakArchive;
use std::collections::BTreeMap;
/// IDXD schema ids of the combat tables (the `schema_hash` field of each blob).
pub mod schema {
/// Player craft config: physics, cameras, scoring, difficulty, render pipeline.
pub const PLAYER: u32 = 0x0426_e81d;
/// Weapon definitions (guns, missiles, beams, bombs).
pub const WEAPON: u32 = 0x6ab4_825a;
/// Craft / units — fighters, bombers, turrets, with their AI flight model.
pub const UNIT: u32 = 0x43fa_a517;
/// Vessels — capital ships, with structural component counts.
pub const VESSEL: u32 = 0x3c5b_0549;
/// Characters — pilots / crew / comms, with faction and portrait set.
pub const CHARACTER: u32 = 0xbd86_d41c;
/// Stage resource manifest — per mission: location, phases, resource tables.
pub const STAGE: u32 = 0x3c9a_e32e;
}
/// Parse a numeric field value, tolerating a trailing `f`/`F` (e.g. `"3.0f"`).
fn as_f32(v: Option<&String>) -> Option<f32> {
let v = v?;
let v = v.strip_suffix(['f', 'F']).unwrap_or(v);
v.parse().ok()
}
fn as_i64(v: Option<&String>) -> Option<i64> {
v?.parse().ok()
}
/// Collect every explicitly-set field of an IDXD blob into a `key → value` map,
/// plus the identity strings. Identifier-valued fields (`Model`, `ShotType`, …)
/// that carry a bare name rather than a value are not in the map — read those from
/// [`IdxdObject::get_raw`] if needed.
fn field_map(o: &IdxdObject) -> BTreeMap<String, String> {
o.resolved_fields()
.into_iter()
.map(|(k, v)| (k.to_string(), v.to_string()))
.collect()
}
/// Read every record of `schema` from a pak, mapping each with `build`.
fn load_table<T>(pak: &PakArchive, schema: u32, build: impl Fn(&IdxdObject) -> Option<T>) -> Vec<T> {
pak.entries()
.iter()
.filter_map(|e| pak.read(e).ok())
.filter_map(|b| IdxdObject::parse(&b).ok())
.filter(|o| o.schema_hash == schema)
.filter_map(|o| build(&o))
.collect()
}
// ── Weapon ────────────────────────────────────────────────────────────────────
/// A weapon definition (schema [`schema::WEAPON`]).
#[derive(Debug, Clone)]
pub struct Weapon {
pub id: Option<String>,
pub name: Option<String>,
/// Target mask, e.g. `"Vessel,Craft,Structure"`.
pub target_type: Option<String>,
pub power: Option<f32>,
pub velocity: Option<f32>,
pub min_velocity: Option<f32>,
pub max_velocity: Option<f32>,
pub min_range: Option<f32>,
pub max_range: Option<f32>,
/// Ammo / reload budget (`LoadingCount`).
pub loading_count: Option<i64>,
/// Seconds between shots.
pub interval: Option<f32>,
/// Shots per trigger pull (volley / lock count).
pub trigger_shot_count: Option<i64>,
pub mass: Option<f32>,
pub heating: Option<f32>,
pub cooling: Option<f32>,
pub life_time: Option<f32>,
/// All explicitly-set fields (a superset of the named ones above).
pub fields: BTreeMap<String, String>,
}
impl Weapon {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
let f = field_map(o);
Some(Weapon {
id: o.get_raw("ID").map(str::to_string),
name: o.get_raw("Name").map(str::to_string),
target_type: o.get_raw("TargetType").map(str::to_string),
power: as_f32(f.get("Power")),
velocity: as_f32(f.get("Velocity")),
min_velocity: as_f32(f.get("MinimumVelocity")),
max_velocity: as_f32(f.get("MaximumVelocity")),
min_range: as_f32(f.get("MinimumRange")),
max_range: as_f32(f.get("MaximumRange")),
loading_count: as_i64(f.get("LoadingCount")),
interval: as_f32(f.get("Interval")),
trigger_shot_count: as_i64(f.get("TriggerShotCount")),
mass: as_f32(f.get("Mass")),
heating: as_f32(f.get("Heating")),
cooling: as_f32(f.get("Cooling")),
life_time: as_f32(f.get("LifeTime")),
fields: f,
})
}
/// Any explicit field parsed as `f32` (for the long-tail stats not named above).
pub fn field_f32(&self, key: &str) -> Option<f32> {
as_f32(self.fields.get(key))
}
}
/// Load every weapon from a pak (e.g. `GP_MAIN_GAME_E.pak`).
pub fn load_weapons(pak: &PakArchive) -> Vec<Weapon> {
load_table(pak, schema::WEAPON, Weapon::from_idxd)
}
// ── Craft / unit ────────────────────────────────────────────────────────────────
/// A craft / unit — fighter, bomber, turret (schema [`schema::UNIT`]). Carries the
/// AI flight model in [`fields`](CraftUnit::fields) (`AV_Pitch*`, `BarrelRoll_*`,
/// `TurnAttack_*`, …).
#[derive(Debug, Clone)]
pub struct CraftUnit {
pub id: Option<String>,
pub name: Option<String>,
pub hp: Option<f32>,
pub is_destructible: Option<bool>,
pub size_x: Option<f32>,
pub size_y: Option<f32>,
pub size_z: Option<f32>,
pub size_radius: Option<f32>,
pub radar_range: Option<f32>,
pub fcs_range: Option<f32>,
pub cruising_velocity: Option<f32>,
pub maximum_velocity: Option<f32>,
pub acceleration: Option<f32>,
pub deceleration: Option<f32>,
pub shield_ratio: Option<f32>,
pub turret_count: Option<i64>,
pub score_point: Option<i64>,
pub fields: BTreeMap<String, String>,
}
impl CraftUnit {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
let f = field_map(o);
Some(CraftUnit {
id: o.get_raw("ID").map(str::to_string),
name: o.get_raw("Name").map(str::to_string),
hp: as_f32(f.get("HP")),
is_destructible: o.get_bool("IsDestructible"),
size_x: as_f32(f.get("Size_X")),
size_y: as_f32(f.get("Size_Y")),
size_z: as_f32(f.get("Size_Z")),
size_radius: as_f32(f.get("Size_Radius")),
radar_range: as_f32(f.get("RadarRange")),
fcs_range: as_f32(f.get("FCSRange")),
cruising_velocity: as_f32(f.get("CruisingVelocity")),
maximum_velocity: as_f32(f.get("MaximumVelocity")),
acceleration: as_f32(f.get("Acceleration")),
deceleration: as_f32(f.get("Deceleration")),
shield_ratio: as_f32(f.get("ShieldRatio")),
turret_count: as_i64(f.get("TurretCount")),
score_point: as_i64(f.get("ScorePoint")),
fields: f,
})
}
pub fn field_f32(&self, key: &str) -> Option<f32> {
as_f32(self.fields.get(key))
}
}
/// Load every craft / unit from a pak.
pub fn load_units(pak: &PakArchive) -> Vec<CraftUnit> {
load_table(pak, schema::UNIT, CraftUnit::from_idxd)
}
// ── Vessel / capital ship ───────────────────────────────────────────────────────
/// A capital ship (schema [`schema::VESSEL`]). Component counts drive the
/// destructible hardpoints.
#[derive(Debug, Clone)]
pub struct Vessel {
pub id: Option<String>,
pub name: Option<String>,
pub hp: Option<f32>,
pub size_x: Option<f32>,
pub size_y: Option<f32>,
pub size_z: Option<f32>,
pub radar_range: Option<f32>,
pub fcs_range: Option<f32>,
pub maximum_velocity: Option<f32>,
pub shield_ratio: Option<f32>,
pub score_point: Option<i64>,
pub turret_count: Option<i64>,
pub bridge_count: Option<i64>,
pub hatch_count: Option<i64>,
pub shield_generator_count: Option<i64>,
pub thruster_count: Option<i64>,
pub fields: BTreeMap<String, String>,
}
impl Vessel {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
let f = field_map(o);
Some(Vessel {
id: o.get_raw("ID").map(str::to_string),
name: o.get_raw("Name").map(str::to_string),
hp: as_f32(f.get("HP")),
size_x: as_f32(f.get("Size_X")),
size_y: as_f32(f.get("Size_Y")),
size_z: as_f32(f.get("Size_Z")),
radar_range: as_f32(f.get("RadarRange")),
fcs_range: as_f32(f.get("FCSRange")),
maximum_velocity: as_f32(f.get("MaximumVelocity")),
shield_ratio: as_f32(f.get("ShieldRatio")),
score_point: as_i64(f.get("ScorePoint")),
turret_count: as_i64(f.get("TurretCount")),
bridge_count: as_i64(f.get("BridgeCount")),
hatch_count: as_i64(f.get("HatchCount")),
shield_generator_count: as_i64(f.get("ShieldGeneratorCount")),
thruster_count: as_i64(f.get("ThrusterCount")),
fields: f,
})
}
pub fn field_f32(&self, key: &str) -> Option<f32> {
as_f32(self.fields.get(key))
}
}
/// Load every capital ship from a pak.
pub fn load_vessels(pak: &PakArchive) -> Vec<Vessel> {
load_table(pak, schema::VESSEL, Vessel::from_idxd)
}
// ── Player config ───────────────────────────────────────────────────────────────
/// Player craft config (schema [`schema::PLAYER`]) — one per mission. Physics,
/// projectile caps and scoring here; cameras, difficulty and the render pipeline
/// live in [`fields`](PlayerConfig::fields).
#[derive(Debug, Clone)]
pub struct PlayerConfig {
pub air_drag_factor: Option<f32>,
pub gravity_factor: Option<f32>,
pub bullet_limit: Option<i64>,
pub laser_limit: Option<i64>,
pub homing_limit: Option<i64>,
pub space_size: Option<f32>,
pub supply_range: Option<f32>,
pub main_mission_bonus: Option<i64>,
pub rank_score_s: Option<i64>,
pub rank_score_a: Option<i64>,
pub rank_score_b: Option<i64>,
pub rank_score_c: Option<i64>,
pub rank_score_d: Option<i64>,
pub fields: BTreeMap<String, String>,
}
impl PlayerConfig {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
let f = field_map(o);
Some(PlayerConfig {
air_drag_factor: as_f32(f.get("AirDragFactor")),
gravity_factor: as_f32(f.get("GravityFactor")),
bullet_limit: as_i64(f.get("BulletLimit")),
laser_limit: as_i64(f.get("LaserLimit")),
homing_limit: as_i64(f.get("HomingLimit")),
space_size: as_f32(f.get("SpaceSize")),
supply_range: as_f32(f.get("SupplyRange")),
main_mission_bonus: as_i64(f.get("MainMissionBonus")),
rank_score_s: as_i64(f.get("RankScore_S")),
rank_score_a: as_i64(f.get("RankScore_A")),
rank_score_b: as_i64(f.get("RankScore_B")),
rank_score_c: as_i64(f.get("RankScore_C")),
rank_score_d: as_i64(f.get("RankScore_D")),
fields: f,
})
}
pub fn field_f32(&self, key: &str) -> Option<f32> {
as_f32(self.fields.get(key))
}
}
/// Load every player config (one per mission) from a pak.
pub fn load_player_configs(pak: &PakArchive) -> Vec<PlayerConfig> {
load_table(pak, schema::PLAYER, PlayerConfig::from_idxd)
}
// ── Character ───────────────────────────────────────────────────────────────────
/// A pilot / crew portrait: an emotion id (`FaceRAYMOND_07`) and its texture
/// (`pjf003_C02.t32`, a T8aD tile inside a RATC bundle).
#[derive(Debug, Clone)]
pub struct Face {
pub id: String,
pub texture: String,
}
/// A character (schema [`CHARACTER`](schema::CHARACTER)) — pilots, crew, comms.
#[derive(Debug, Clone)]
pub struct Character {
pub id: Option<String>,
/// Localized display-name key (resolve against the game's string tables).
pub name_key: Option<String>,
/// Faction / side, e.g. `TCAF` (player) or `ADAN` (enemy).
pub faction: Option<String>,
pub unique: Option<bool>,
/// Portrait set: each emotion face and the texture that draws it.
pub faces: Vec<Face>,
pub fields: BTreeMap<String, String>,
}
impl Character {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
let t = o.tokens();
// Faces are `(texture, FaceID)` pairs after the `Faces` marker (value-
// before-key: the FaceID names the emotion, the `.t32` before it is its art).
let mut faces = Vec::new();
if let Some(start) = t.iter().position(|s| s == "Faces") {
for i in (start + 1)..t.len() {
if t[i].starts_with("Face") && i > 0 {
faces.push(Face {
id: t[i].clone(),
texture: t[i - 1].clone(),
});
}
}
}
Some(Character {
id: o.get_raw("ID").map(str::to_string),
name_key: o.get_raw("Name").map(str::to_string),
faction: o.get_raw("SideID").map(str::to_string),
unique: o.get_bool("Unique"),
faces,
fields: field_map(o),
})
}
}
/// Load every character from a pak.
pub fn load_characters(pak: &PakArchive) -> Vec<Character> {
load_table(pak, schema::CHARACTER, Character::from_idxd)
}
// ── Stage / mission ─────────────────────────────────────────────────────────────
/// The raw token immediately before `key` in `tokens` (value-before-key), for
/// identifier-valued fields the generic resolver skips (filenames, locations).
fn raw_before<'a>(tokens: &'a [String], key: &str) -> Option<&'a str> {
let i = tokens.iter().position(|t| t == key)?;
(i > 0).then(|| tokens[i - 1].as_str())
}
/// A mission / stage (schema [`STAGE`](schema::STAGE)). The manifest that wires a
/// mission together: its location, phase count, and the per-stage tables that
/// populate it (unit roster, squadrons, formations, flight routes, AI, objectives).
/// Resolve the referenced `*_S<NN>.tbl` tables with [`load_records`] for the
/// spawn/formation detail.
#[derive(Debug, Clone)]
pub struct Stage {
/// Stage tag derived from the unit-table name, e.g. `"S01"`.
pub id: String,
/// In-world location (`BackGroundID`), e.g. `Lebendorf`, `Acheron`, `Earth`.
pub location: Option<String>,
/// Number of `Phase_N` sections.
pub phases: u32,
pub unit_table: Option<String>,
pub character_table: Option<String>,
pub squadron_table: Option<String>,
pub formation_table: Option<String>,
pub route_table: Option<String>,
pub ai_params_table: Option<String>,
pub subobjective_table: Option<String>,
pub message_table: Option<String>,
/// Every `resource-kind → table` reference in the manifest.
pub resources: BTreeMap<String, String>,
}
impl Stage {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
let t = o.tokens();
// Each resource is `table-name → Enumerate<Kind>` (value-before-key).
let mut resources = BTreeMap::new();
for i in 1..t.len() {
let key = t[i].as_str();
if key.starts_with("Enumerate") || key == "MessageSet" || key == "NamePlate" {
resources.insert(key.to_string(), t[i - 1].clone());
}
}
let unit_table = raw_before(t, "EnumerateUnit").map(str::to_string);
let id = unit_table
.as_deref()
.and_then(|s| s.strip_prefix("EnumUnit_"))
.map(|s| s.trim_end_matches(".tbl").to_string())
.unwrap_or_default();
Some(Stage {
id,
location: o.get_raw("BackGroundID").map(str::to_string),
phases: t.iter().filter(|s| s.starts_with("Phase_")).count() as u32,
unit_table,
character_table: raw_before(t, "EnumerateCharacter").map(str::to_string),
squadron_table: raw_before(t, "EnumerateSquadron").map(str::to_string),
formation_table: raw_before(t, "EnumerateFormation").map(str::to_string),
route_table: raw_before(t, "EnumerateNullFrame").map(str::to_string),
ai_params_table: raw_before(t, "EnumerateAIParams").map(str::to_string),
subobjective_table: raw_before(t, "EnumerateSubobjective").map(str::to_string),
message_table: raw_before(t, "MessageSet").map(str::to_string),
resources,
})
}
}
/// Load every stage / mission manifest from a pak.
pub fn load_stages(pak: &PakArchive) -> Vec<Stage> {
load_table(pak, schema::STAGE, Stage::from_idxd)
}
// ── Generic record access (any of the ~105 schemas) ─────────────────────────────
/// A generically-decoded IDXD record: its table name, schema id, identity, and
/// every explicitly-set field. Use this to read the ~99 schemas without a bespoke
/// struct (missions, UI layouts, effects, enums, …).
#[derive(Debug, Clone)]
pub struct Record {
/// The table name — `token[0]` (e.g. `Weapon`, `StageResource`, `Sperkers`).
/// May carry a stray leading byte from the string-pool boundary on some
/// records; group by [`schema`](Self::schema), not this, for reliability.
pub table: String,
pub schema: u32,
pub id: Option<String>,
pub name: Option<String>,
/// Every explicitly-set field (`key → value`).
pub fields: BTreeMap<String, String>,
}
impl Record {
fn from_idxd(o: &IdxdObject) -> Option<Self> {
Some(Record {
table: o.tokens().first().cloned().unwrap_or_default(),
schema: o.schema_hash,
id: o.get_raw("ID").map(str::to_string),
name: o.get_raw("Name").map(str::to_string),
fields: field_map(o),
})
}
pub fn f32(&self, key: &str) -> Option<f32> {
as_f32(self.fields.get(key))
}
pub fn i64(&self, key: &str) -> Option<i64> {
as_i64(self.fields.get(key))
}
}
/// Load every record of an arbitrary `schema` from a pak, generically. Pair with
/// the [`schema`] constants or a hash from the IDXD census.
pub fn load_records(pak: &PakArchive, schema: u32) -> Vec<Record> {
load_table(pak, schema, Record::from_idxd)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn as_f32_tolerates_trailing_f() {
assert_eq!(as_f32(Some(&"3.0f".to_string())), Some(3.0));
assert_eq!(as_f32(Some(&"-0.5".to_string())), Some(-0.5));
assert_eq!(as_f32(Some(&"Vessel,Craft".to_string())), None);
}
// Integration tests against a real disc — skipped unless SYLPHEED_DISC is set.
fn pak() -> Option<PakArchive> {
let disc = std::env::var("SYLPHEED_DISC").ok()?;
PakArchive::open(format!("{disc}/dat/GP_MAIN_GAME_E.pak")).ok()
}
#[test]
fn loads_weapons() {
let Some(pak) = pak() else { return };
let ws = load_weapons(&pak);
assert!(ws.len() >= 100, "expected ≥100 weapons, got {}", ws.len());
let rocket = ws
.iter()
.find(|w| w.id.as_deref().is_some_and(|s| s.contains("DeltaSaber_Rocket")))
.expect("Delta Saber rocket present");
assert_eq!(rocket.velocity, Some(3000.0));
assert_eq!(rocket.max_range, Some(6000.0));
assert_eq!(rocket.loading_count, Some(1000));
assert_eq!(rocket.target_type.as_deref(), Some("Vessel,Craft,Structure"));
}
#[test]
fn loads_units_and_vessels() {
let Some(pak) = pak() else { return };
let units = load_units(&pak);
assert!(units.len() >= 80);
// Player craft: HP 1000, radar 500000.
let player = units
.iter()
.find(|u| u.id.as_deref().is_some_and(|s| s.contains("DeltaSaber_T")))
.expect("player craft present");
assert_eq!(player.hp, Some(1000.0));
assert_eq!(player.radar_range, Some(500000.0));
let vessels = load_vessels(&pak);
let flagship = vessels
.iter()
.find(|v| v.id.as_deref().is_some_and(|s| s.contains("SDBattleship")))
.expect("SD-Battleship present");
assert_eq!(flagship.hp, Some(100000.0));
assert_eq!(flagship.turret_count, Some(25));
}
#[test]
fn loads_player_configs() {
let Some(pak) = pak() else { return };
let cfgs = load_player_configs(&pak);
assert!(!cfgs.is_empty());
let c = &cfgs[0];
assert_eq!(c.bullet_limit, Some(512));
assert_eq!(c.laser_limit, Some(32));
assert_eq!(c.rank_score_s, Some(10000));
}
#[test]
fn loads_characters() {
let Some(pak) = pak() else { return };
let chars = load_characters(&pak);
assert!(chars.len() >= 20, "expected many characters, got {}", chars.len());
let raymond = chars
.iter()
.find(|c| c.id.as_deref() == Some("CharacterRAYMOND"))
.expect("Raymond present");
assert_eq!(raymond.faction.as_deref(), Some("TCAF"));
assert!(!raymond.faces.is_empty());
assert!(raymond.faces.iter().all(|f| f.texture.ends_with(".t32")));
}
#[test]
fn loads_stages() {
let Some(pak) = pak() else { return };
let stages = load_stages(&pak);
let s01 = stages.iter().find(|s| s.id == "S01").expect("stage S01 present");
assert_eq!(s01.location.as_deref(), Some("Lebendorf"));
assert_eq!(s01.phases, 3);
assert_eq!(s01.unit_table.as_deref(), Some("EnumUnit_S01.tbl"));
assert_eq!(s01.squadron_table.as_deref(), Some("UnitGroup_S01.tbl"));
// 16-mission main campaign is present.
for n in 1..=16 {
assert!(stages.iter().any(|s| s.id == format!("S{n:02}")), "missing S{n:02}");
}
}
#[test]
fn generic_records_read_any_schema() {
let Some(pak) = pak() else { return };
// Stage-resource table via the generic reader (no bespoke struct).
let stages = load_records(&pak, 0x3c9a_e32e);
assert!(!stages.is_empty());
assert!(stages.iter().all(|r| r.table.ends_with("StageResource")));
}
}

View File

@@ -61,6 +61,8 @@ pub mod movie_manifest;
pub mod movie_voice;
pub mod game_data;
/// Re-export the most commonly used types at the crate root.
pub use font::FontInfo;
pub use idxd::{IdxdError, IdxdObject};