re: Stage\script.tbl's 11 non-MISSION fields, and the mission dialogue table
structures/mission-script-ssb.md owns this manifest and names its 40 fields but never read the 11 that are not MISSION<n> = StageNN.ssb. They are DIALOG_MESSAGE, DIALOG_LOCAL_STRING, FONT (+size), TEXT_POS, TEXT_LINES and the five pgmsg_*.prt. Two sibling records were also unread: GP_TEST (PATH = dat\GP_TEST\, a debug archive not on the disc) and TEXTS (a second text style). Probed 7 values x 33 prefixes x 41 archives. One resolves: message\MissionDialogMessage.tbl, in all six GP_MAIN_GAME_* paks -- 200 records, 25280 bytes, every name S<NN>_P<n>_<KIND> with five kinds 40 each (HINT_PAUSE, HINT, OBJECTIVE, GRAPH, LOSE), fields positional and tagged 0..3, each value a message key. An index from (stage, phase, kind) to the localised strings, on the same S<NN>_P<n> keying the ISL corpus already uses. Control: the 40 stage-phases span stages 1-16 and 24-29 -- a subset of the 28 shipped, and the six with no hints are exactly 18-23, the tutorials. A fifth independent route to the story/tutorial split, and it gives the phase count per stage. The other six do not resolve, with the control in the same sweep: MissionDialog_local_string.tbl and all five pgmsg_*.prt are not a pak entry under any of the 33 prefixes, while message\MissionDialogMessage.tbl and Stage\script.tbl both resolve in 6 archives. name_hash is CASE-INSENSITIVE (message\ == Message\); tag_hash is not. New structure doc, artefact and regenerator; the other five artefacts regenerate byte-identical.
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@@ -99,6 +99,7 @@ files, which is how the same ground got covered twice.
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| [`structures/sound-cue-table.md`](structures/sound-cue-table.md) | The cue index in `tables.pak` — message id -> cue -> sound id -> `.slb` bank | ✅ CONFIRMED, 1 326/1 338 script message ids bind to a bank; SOUNDS and FILES agree on the same 12 absentees, 0 orphan files |
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| [`structures/cutscene-message-table.md`](structures/cutscene-message-table.md) | Cutscene dialogue — speaker, portrait, on-screen seconds, audio cue per page | ✅ CONFIRMED, field count = 9·PageCount+2 for all 7 PageCounts, 1 252/1 252 caption keys match, 138 ids close both ways |
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| [`structures/isl-mission-timer.md`](structures/isl-mission-timer.md) | The mission timer — two sequential countdowns, not a limit and a warning | ✅ CONFIRMED — read from `sub_822639B8`; the threshold reading is |
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| [`structures/mission-script-manifest.md`](structures/mission-script-manifest.md) | `Stage\script.tbl`'s 11 non-`MISSION` fields, and the mission dialogue table they name | ✅ CONFIRMED — 1 of 7 values resolves (`message\MissionDialogMessage.tbl`, 200 records), controls in the same sweep |
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| [`structures/stage-numbering-and-player-craft.md`](structures/stage-numbering-and-player-craft.md) | The disc's stage numbering (S01–S16, S18–S29) and the player's craft per stage | ✅✅ CONFIRMED — two independent files close on 6 + 15 + 1 + 6 = 28 |
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| [`structures/hangar-loadout-system.md`](structures/hangar-loadout-system.md) | The Hangar loadout system — loadout → per-slot allow-list → arsenal item | ✅ CONFIRMED — 60/60 slot refs, 70/88 item refs (18 = the `No_Equipment` sentinel) |
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| [`structures/arsenal-item-weapon-chain.md`](structures/arsenal-item-weapon-chain.md) | The 59-of-131 arsenal question — an item names a hardpoint slot, not a weapon | ✅✅ CONFIRMED — 0/59 `PlayerWeapon` are a `Weapon.ID`, 59/59 are a `Turret_NNN` slot |
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