re: the leaderboard screen, and a Detail_* prefix trap

sub_8219E560 r11, censused against tables.pak exactly like the result screens.
444 instructions, one call site (sub_821A2A80), 100 % of its names are tables.pak
names.

The 18 names partition exactly: 13 record names + 5 field-only names.  The 13 are
the 12 Detail_* panel elements plus MISSIONS -- a 0-field record already owned by
isl-condition-builtins.md and challenge-mission-gate.md, so not new.  The five
field-only names are the screen's parameters: DETAIL_TITLE, one field in each of
six mode records (ScoreAttack, TimeAttack, Extra01..Extra04), and
Detail_Board_{Permanent,Monthly,Friend,Self}, four fields of CHIPS -- the board
scopes.

All 12 Detail_* record names are in the code block, zero residual -- the opposite
of the boss motions, where the block was a 25-of-55 subset.  The panel is Rank,
GamerTag, Main_{Time,Points}_{Self,Live}, Warships, Warplanes,
Weapon_{Nose,Main1,Main2,Main3}: your figure against the selected entry's, plus
that pilot's kills and four weapon slots.  _Live, GamerTag and the Friend/Monthly
boards make it the Xbox Live detail view.

The trap worth keeping: tables.pak has 12 Detail* RECORD names and 12 Detail*
FIELD names, and they are DISJOINT (0 overlap).  The fields are a different axis
-- 4 board scopes + 6 modes + Detail_Window_{Known,Unknown}.  A Detail_* name
means nothing until you say whether it is a record or a field.

Not settled: what Detail_Window_Known/_Unknown switch between, and whether
Extra01..04 map onto the four challenge missions.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
This commit is contained in:
Claude (auto)
2026-08-27 23:58:13 +00:00
parent 24c3168768
commit aeec0dab8f
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@@ -5460,3 +5460,40 @@ rather than five parameters.
🟡 Not settled: whether `attackC` is reachable by index rather than by name; what
`eff_s900_e_Charge` attaches to; and the other three shortlisted rows
(`sub_8219E560` leaderboard, `sub_825F2CF0`/`sub_825F2F88` post-processing).
---
## ✅ 2026-08-27 — the leaderboard screen, and a `Detail_*` prefix trap
Item (a): `sub_8219E560 r11`, censused against `tables.pak` exactly like the
result screens. New doc `docs/re/structures/leaderboard-screen.md`. Static only;
no artefact changed.
✅ **The 18 names partition exactly: 13 `tables.pak` record names + 5 field-only
names.** The 13 are the **12 `Detail_*` panel elements** plus **`MISSIONS`** — a
0-field record already owned by `isl-condition-builtins.md` and
`challenge-mission-gate.md`, so not new. 444 instructions, **one** call site
(`sub_821A2A80`), 100 % of the names are `tables.pak` names.
The five field-only names are the screen's parameters: **`DETAIL_TITLE`**, one
field in each of six **mode** records (`ScoreAttack`, `TimeAttack`,
`Extra01…Extra04`), and **`Detail_Board_{Permanent,Monthly,Friend,Self}`**, four
fields of `CHIPS` — the board **scopes**.
**All 12 `Detail_*` record names are in the code block — zero residual**, the
opposite of the boss motions (a 25-of-55 subset). The panel is
`Rank`, `GamerTag`, `Main_{Time,Points}_{Self,Live}`, `Warships`, `Warplanes`,
`Weapon_{Nose,Main1,Main2,Main3}` — your figure against the selected entry's,
plus that pilot's kills and four weapon slots. `_Live`, `GamerTag` and the
Friend/Monthly boards make it the **Xbox Live** detail view.
🔑 **The trap worth keeping: `tables.pak` has 12 `Detail*` RECORD names and 12
`Detail*` FIELD names, and they are DISJOINT (0 overlap).** The fields are a
different axis — 4 board scopes + 6 modes + `Detail_Window_{Known,Unknown}`.
**A `Detail_*` name means nothing until you say whether it is a record or a
field**; counting "24 `Detail_*` things" would merge two unrelated tables.
🟡 Not settled: what `Detail_Window_Known`/`_Unknown` switch between; whether
`Extra01…04` map onto the four challenge missions the corpus knows. And the last
shortlisted row (`sub_825F2CF0`/`sub_825F2F88` post-processing, two functions on
one base) is still unopened.

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@@ -104,6 +104,7 @@ files, which is how the same ground got covered twice.
| [`structures/isl-mission-timer.md`](structures/isl-mission-timer.md) | The mission timer — two sequential countdowns, not a limit and a warning | ✅ CONFIRMED — read from `sub_822639B8`; the threshold reading is |
| [`structures/archive-naming.md`](structures/archive-naming.md) | Which archives the disc can name — 100% for menu paks, **0.0%** for the six 2D paks and `GP_READY_ROOM` | ✅ CONFIRMED — 6027 names × 16 prefixes, bimodal; unnamed entries split by content — three UI paks have ZERO unnamed IDXD (artwork only), DefTables is the only real data gap (1295 LOD/motion tables); **route 2 = the `Enumerate` declaration tables** closes DefTables to 1413/1425 IDXD (99.2 %), 12 left; XPR2 manifests refuted as a naming source |
| [`structures/stage16-boss.md`](structures/stage16-boss.md) | The Stage 16 boss end to end — object, loader `sub_82315AE8`, collision | ✅ CONFIRMED — 19/19 of the loader's names are `Guardian`/`Core` fields; 5 disc fields have no string in the image (two same-length controls do) |
| [`structures/leaderboard-screen.md`](structures/leaderboard-screen.md) | The leaderboard screen — `sub_8219E560`, 12 panel elements, 4 board scopes, 6 modes | ✅ CONFIRMED — 18 names = 13 records + 5 fields; all 12 `Detail_*` records named, zero residual; ⚠️ 12 `Detail*` records and 12 `Detail*` fields are DISJOINT |
| [`structures/result-screens.md`](structures/result-screens.md) | The debriefing and pilot-record screens — `STAGE_RESULT` 21 fields, `OVERVIEW` 9, `EX_OVERVIEW` 7 | ✅ CONFIRMED — the compiled key lists `sub_822814D8` (24/24) and `sub_8227A3A0` (21/21) match the `tables.pak` records exactly; `2+21+1=24`, `5+7+9=21` |
| [`structures/player-tuning-tables.md`](structures/player-tuning-tables.md) | **`PlayerParams`** — the player parameter table: `Booster` flight model, special attacks, 8 analog curves, the S16 boss | ✅✅ `sub_822F9498` is `PlayerParams`'s loader, not the unit loader; **the analog block's reader SOLVED — `sub_821A6CF0`, base `0x820A1630`**, via the new base-solver (277 name-block loaders image-wide, control 217/226 on `sub_82341A20`); 🟡 nothing selects `Booster` |
| [`structures/hud-config.md`](structures/hud-config.md) | The in-game HUD configuration — 16 records, 419 asset paths, and a per-stage `ResourceTable` | ✅ CONFIRMED — 0 of 419 config paths resolve as pak entries |

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@@ -0,0 +1,62 @@
# ✅ The leaderboard screen — `sub_8219E560`, and a `Detail_*` prefix trap
- **Key list:** `sub_8219E560` `r11`, base `0x820A0000`, **18 names, 100 % of them
`tables.pak` names**; 444 instructions, **one** call site (`sub_821A2A80`).
- **Related:** [[result-screens]] (the same compiled-key-list shape),
[[savegame-format]] (where that shape was first documented).
## ✅ The 18 partition exactly
| | |
|---|---:|
| `tables.pak` **record** names | **13** |
| **field**-only names | **5** |
`13 + 5 = 18`. The 13 are the **12 `Detail_*` panel elements** plus **`MISSIONS`**
— a 0-field record already owned by [[isl-condition-builtins]] and
[[challenge-mission-gate]] as an IDXD record key, not a new thing.
The five field-only names say how the screen is parameterised:
* **`DETAIL_TITLE`** — one field in **each of six mode records**: `ScoreAttack`,
`TimeAttack`, `Extra01`, `Extra02`, `Extra03`, `Extra04`.
* **`Detail_Board_{Permanent, Monthly, Friend, Self}`** — four fields of `CHIPS`,
the four board scopes.
**And all 12 `Detail_*` record names are in the code block — zero residual.**
That is worth stating because the boss motions went the other way: there the
block was a 25-of-55 subset. Here the code names the whole population.
## The detail panel — 12 elements
```
Detail_Rank Detail_GamerTag
Detail_Main_Time_Self Detail_Main_Time_Live
Detail_Main_Points_Self Detail_Main_Points_Live
Detail_Warships Detail_Warplanes
Detail_Weapon_Nose Detail_Weapon_Main1/Main2/Main3
```
`_Self` beside `_Live` for both time and points, `GamerTag`, and Friend/Monthly
boards — this is the **Xbox Live** leaderboard detail view: your own figure
against the selected entry's, plus that pilot's kill counts and the four weapon
slots they flew.
## 🔑 The trap: two disjoint 12-element `Detail*` populations
`tables.pak` has **12 `Detail*` record names and 12 `Detail*` field names, and
they do not overlap at all** (0 of 12). The fields are a different axis entirely:
```
Detail_Board_{Permanent,Monthly,Friend,Self} the four scopes
Detail_{ScoreAttack,TimeAttack,Extra01..Extra04} the six modes
Detail_Window_{Known,Unknown} two window states
```
**A `Detail_*` name means nothing until you say whether it is a record or a
field** — the same prefix indexes the panel's elements on one side and the
screen's mode/scope selectors on the other. Counting "24 `Detail_*` things" would
be counting two unrelated tables together.
🟡 Not settled: what `Detail_Window_Known` / `_Unknown` switch between, and
whether `Extra01…04` map onto the four challenge missions the corpus knows.