re: the rest of StageResource - two more value kinds, one convention refuted
Swept all 19 StageResource fields by value kind. Refuted: <X>ID + <X>Package is not a convention. The record has exactly one *ID field (BackGroundID) and exactly one pairing stem. StageResourcePackage has no StageResourceID; WingmanIconID_0..3 have no package. n = 1 is not a rule, so last pass's generalisation is withdrawn. Fourth kind - the game:\ external path. BackGroundPackage (18 values) and StageResourcePackage (23) are neither records nor pak keys because they are ISO file paths. Mapping game:\ to the extract root and \ to /, case-folded, 41 of 41 exist on the extracted disc (hidden/resource3d/BG_Acheron.xpr, Stage_S01.xpr, ...; 166 .xpr files in that directory). Fifth form - game:\hidden\<archive>.pak+<entry>. LodEnumTable, MotionEnumTable and TBL_3D name an archive AND an entry inside it, e.g. game:\hidden\DefTables.pak+EnumLODSet_S24.tbl. Splitting on + and hashing the right half against THAT archive's keys resolves 20 of 21; the one failure is sound.pak+ with an empty entry name. Some of those entry names carry an explicit <lang>\ prefix (deu\GP_HANGAR_ARSENAL_3D.tbl, eng\, esp\), each present in 0 other archives, so the language-prefix form is genuinely used by the engine. This does NOT unblock the 2D naming problem: archive-naming refuted <lang>\ there structurally, since the six 2D paks share one identical 711-key TOC and cannot carry per-language names. Both facts stand. The 4 never-shipped _Test tables - the residual of the 344-name census - are now named: EnumCharacter_Test.tbl, EnumLocalString_Test.tbl, EnumSquadron_Test.tbl, StageMessageSet_test.tbl (lower-case test on the last). WingmanIconID_1..3 hold PGHUD_WING2/WING3/WING4, HUD element names from the PG* roster; WingmanIconID_0 is never valued. All fifteen artefacts byte-identical.
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@@ -6407,3 +6407,36 @@ id — the same borrow-and-re-dress pattern already seen for maps and objectives
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🟡 Not settled: `Original` carries **no** `BackGroundPackage` — whether that is
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"no sky" or an engine default is unknown.
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---
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## ✅❌ 2026-08-28 — the rest of `StageResource`: two more value kinds, one convention refuted
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Item (a).
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❌ **`<X>ID` + `<X>Package` is not a convention.** `StageResource` has exactly one
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`*ID` field (`BackGroundID`) and one pairing stem; `StageResourcePackage` has no
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`StageResourceID`, `WingmanIconID_0…3` have no package. **n = 1 is not a rule** —
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last pass's generalisation withdrawn.
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✅ **Fourth kind — the `game:\` external path.** `BackGroundPackage` (18) and
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`StageResourcePackage` (23) resolve as neither record nor pak key because they
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are ISO paths: mapping `game:\`→extract root and `\`→`/`, **41 of 41 exist on the
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extracted disc**.
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✅ **Fifth form — `game:\hidden\<archive>.pak+<entry>`.** `LodEnumTable`,
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`MotionEnumTable`, `TBL_3D` name an archive *and* an entry
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(`…\DefTables.pak+EnumLODSet_S24.tbl`); hashing the right half against **that
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archive's** keys resolves **20 of 21**, the failure being `sound.pak+` with an
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empty entry name.
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🔑 Some entry names carry an explicit `<lang>\` prefix (`deu\GP_HANGAR_ARSENAL_3D.tbl`),
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each present in 0 other archives — the language-prefix form is real.
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⚠️ It does **not** unblock 2D: `archive-naming` refuted `<lang>\` there
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structurally (six identical 711-key TOCs). Both stand.
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✅ **The 4 never-shipped `_Test` tables are named**: `EnumCharacter_Test.tbl`,
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`EnumLocalString_Test.tbl`, `EnumSquadron_Test.tbl`, `StageMessageSet_test.tbl`.
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✅ **`WingmanIconID_1…3` = `PGHUD_WING2/3/4`**, HUD names from the `PG*` roster;
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`WingmanIconID_0` is never valued.
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@@ -315,3 +315,41 @@ pattern [[stage-numbering-and-player-craft]] found for maps and objectives.
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🟡 **`Original` has no `BackGroundPackage` at all.** Whether that means "no sky"
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or "whatever the engine defaults to" is not settled here.
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### ✅❌ The rest of `StageResource`, and two more value kinds
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Sweeping all 19 `StageResource` fields the same way settles the proposed
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convention and adds two kinds the earlier three-way split had no box for.
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❌ **`<X>ID` + `<X>Package` is NOT a convention.** The record has exactly **one**
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`*ID` field, `BackGroundID`, and exactly one stem pairs. `StageResourcePackage`
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has **no** `StageResourceID`; `WingmanIconID_0…3` have **no** package. **n = 1 is
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not a rule** — last pass's generalisation is withdrawn.
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✅ **A fourth kind: the `game:\` external path.** `BackGroundPackage` (18 values)
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and `StageResourcePackage` (23) are neither records nor pak keys because they are
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**ISO file paths**. Mapping `game:\` → the extract root, `\` → `/`, case-folded:
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**41 of 41 exist on the extracted disc** (`hidden/resource3d/BG_Acheron.xpr`,
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`…/Stage_S01.xpr`, …; 166 `.xpr` files in that directory).
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✅ **A fifth form: `game:\hidden\<archive>.pak+<entry>`.** `LodEnumTable`,
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`MotionEnumTable` and `TBL_3D` name an archive *and* an entry inside it, e.g.
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`game:\hidden\DefTables.pak+EnumLODSet_S24.tbl`. Splitting on `+` and hashing the
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right half against **that archive's** keys: **20 of 21 resolve**, the one failure
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being `sound.pak+` with an **empty** entry name.
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🔑 **Some of those entry names carry an explicit `<lang>\` prefix** —
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`deu\GP_HANGAR_ARSENAL_3D.tbl`, `eng\…`, `esp\…` — and each is present in **0**
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other archives. So the language-prefix form is genuinely used by the engine.
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⚠️ **This does not unblock the 2D naming problem**: [[archive-naming]] refuted
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`<lang>\` there *structurally*, because the six 2D paks share one identical
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711-key TOC and so cannot be carrying per-language names. Both facts stand.
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✅ **The 4 never-shipped `_Test` tables are now named** — the residual of the
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344-name census is exactly `EnumCharacter_Test.tbl`, `EnumLocalString_Test.tbl`,
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`EnumSquadron_Test.tbl` and `StageMessageSet_test.tbl` (note the lower-case
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`test` on the last).
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✅ **`WingmanIconID_1…3` hold `PGHUD_WING2`, `_WING3`, `_WING4`** — HUD element
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names from the `PG*` roster ([[hud-config]]), i.e. an identity into a set the
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corpus already owns. `WingmanIconID_0` is never valued.
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