re: Interval and IntervalFluctuation are the cooldown; the chatter system closes

sub_82210C38 retires a line and is the only chatter function reading the rule's
+20/+24 as words: node[+16] = Fluctuation * rand01 + Interval frames, state
0x20.  Interval is a floor, Fluctuation a uniform additive jitter.

The queue node IS the cooldown timer -- the tick counts +16 down and only then
frees the slot, so the already-queued bail in sub_82210670 and the cooldown are
one mechanism: a speaker cannot repeat an event until its node expires.  A
lingering node still holds one of the 128 pool slots.

Also: +20 on the node is a ducking level, raised while a higher-priority line
plays and released on retirement.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
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Claude (auto)
2026-08-27 17:28:57 +00:00
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@@ -4344,3 +4344,49 @@ cooldown per event, per rule or per speaker, and what `IntervalFluctuation`
paths read so far — `sub_82210320` was checked as a candidate and is a different
structure (a deque at `this+8744`, with a divide-by-60 frames→seconds), not the
rule object. Also still open: which of the 49 speakers are wingmen.
---
## ✅ 2026-08-27 — `Interval` + `IntervalFluctuation`: the chatter system closes
The last two open fields. **Docs checked:** `preset-message-rules.md` (mine);
nothing else in the corpus mentions `sub_82210C38`.
**`sub_82210C38` is the retire-a-line routine** (called from the tick
`sub_8220FC50` and from `sub_8220FB90`) and is the **only** place in the chatter
code that reads the rule's `+20`/`+24` as **words** — which is what separates
them from the byte fields at the same offsets in the queue node. On retirement:
node[+16] = (int)( (float)rule[+24] * rand01() + (float)rule[+20] )
node[+24] = 0x20
**`Interval` is a floor, `IntervalFluctuation` is uniform additive jitter** —
the cooldown is uniform over `[Interval, Interval + IntervalFluctuation)` frames.
Disc: `Interval ∈ {0,3,4,5,30,120}` s, jitter 0 or up to +2 s (813 records).
**The cooldown is per (speaker, event), and the queue node IS the timer.**
`node[+16]` — which held `EffectiveTime` while the line played — is reused. In
state `0x20` the tick decrements it per frame and only at zero unlinks the node,
clears `[node+23]` to free the slot and decrements `[this+8740]`. **This closes
the loop with the "already queued" bail in `sub_82210670`: they are the same
mechanism.** A retired line keeps its node alive for `Interval + jitter` frames,
and for exactly that long the same speaker cannot repeat the same event. The rule
object holds no timestamp; nothing per-rule or global is involved.
⚠️ **Port note:** a lingering node still occupies one of the **128** pool slots —
a 120 s `Interval` parks a slot for two minutes.
✅ Same routine: stops the presentation via `sub_822168E8` on `this+8776`
(`Pattern` 1) or `node+28` (`Pattern ≥ 3`); and when `[node+20] == 1` sweeps the
pending list calling `sub_82217980(…, 0)` on every node not in state `0x10`.
With `sub_82210AF0` (max `[node+20]` over *higher*-priority pending nodes) that
makes `+20` a **ducking level**, raised while a higher-priority line plays and
released on retirement.
**The chatter system is now closed end to end** — data, loader, phase merge,
firing, probability, pick, queue, priority, one-shot flag and cooldown.
**Not established** (and none of it changes the data model a port needs): the
numeric attenuation of the ducking level, the meaning of node states other than
`0x10`/`0x20`, and whether `sub_822168E8`/`sub_82217980` do more than
stop/resume. ❔ Still open elsewhere: which of the 49 speakers are wingmen.