re: runtime DATA SHEET reads the live weapon record (Route B, first capture)
Drove the retail game headless (Canary + lavapipe, vgamepad) to the Ready Room Arsenal and read the Gallery-Mode DATA SHEET for every weapon the 5%-progress save reveals. Two UI->field mappings are CONFIRMED against weapons whose values ARE on disc: Ammo Capacity == LoadingCount (9/9 exact matches) Max. Lock Ons == TriggerShotCount (FALCON 9AM 12 == wep_02; BUZZARD 22 == wep_04) That makes the panel an oracle for fields the disc leaves defaulted, and it is shown for undeveloped weapons too, so no points need spending. Recovered TriggerShotCount for wep_05 and wep_60 (both 4, on-disc absent), and bracketed the defaulted Power / MaximumRange via the Range/Damage letter classes. Ruled out first: the defaults are not in hidden/DefTables.pak (no WEAPON-schema objects there) nor in the localized GP_MAIN_GAME_* duplicates. Also adds the two analysis examples that produce the shopping list of defaulted fields, the screenshot harness used to drive the menus, and the evidence PNGs. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
135
crates/sylpheed-formats/examples/defaulted_fields.rs
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135
crates/sylpheed-formats/examples/defaulted_fields.rs
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//! Scratch analysis: which IDXD fields are DECLARED but left at their default on
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//! disc, per schema. Those defaults live in title code, so they can only be read
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//! from the running game — this prints the shopping list for that dynamic capture.
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//!
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//! Run: cargo run -p sylpheed-formats --example defaulted_fields -- <disc-root>
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use std::collections::{BTreeMap, BTreeSet};
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use sylpheed_formats::idxd::IdxdObject;
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use sylpheed_formats::pak::PakArchive;
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fn is_number(s: &str) -> bool {
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let s = s.strip_suffix(['f', 'F']).unwrap_or(s);
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let t = s.strip_prefix(['-', '+']).unwrap_or(s);
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!t.is_empty() && t.chars().all(|c| c.is_ascii_digit() || c == '.')
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}
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/// Same shape-test the parser uses: an identifier-looking token that is not a
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/// value literal is a field-name key.
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fn is_key(s: &str) -> bool {
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!s.is_empty()
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&& s.chars()
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.all(|c| c.is_ascii_alphanumeric() || c == '_' || c == '-')
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&& s.chars().next().is_some_and(|c| c.is_ascii_alphabetic() || c == '_')
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&& !is_number(s)
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}
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fn is_value(s: &str) -> bool {
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is_number(s) || !is_key(s)
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}
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fn main() {
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let root = std::env::args()
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.nth(1)
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.unwrap_or_else(|| "/home/fabi/RE - Project Sylpheed/sylph_extract".into());
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let paks: Vec<String> = std::env::args().skip(2).collect();
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let paks = if paks.is_empty() {
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vec![
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"dat/GP_MAIN_GAME_E.pak".to_string(),
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"dat/GP_HANGAR_ARSENAL.pak".to_string(),
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]
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} else {
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paks
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};
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for pak_rel in &paks {
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let path = std::path::Path::new(&root).join(pak_rel);
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let Ok(arc) = PakArchive::open(&path) else {
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eprintln!("-- skip {pak_rel} (open failed)");
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continue;
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};
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println!("\n================ {pak_rel} ================");
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// schema -> key -> (n_set, n_defaulted, distinct values, example owners)
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type Stat = (usize, usize, BTreeSet<String>, Vec<String>);
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let mut per_schema: BTreeMap<u32, (usize, BTreeMap<String, Stat>)> = BTreeMap::new();
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for e in arc.entries() {
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let Ok(bytes) = arc.read(e) else { continue };
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let Ok(obj) = IdxdObject::parse(&bytes) else {
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continue;
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};
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let ident = obj.identity();
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let toks = obj.tokens().to_vec();
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let entry = per_schema.entry(obj.schema_hash).or_default();
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entry.0 += 1;
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// Track which keys this object declares, and whether each is valued.
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let mut seen_here: BTreeMap<String, Option<String>> = BTreeMap::new();
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for (i, t) in toks.iter().enumerate() {
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if !is_key(t) {
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continue;
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}
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let prev = if i == 0 { None } else { Some(&toks[i - 1]) };
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let valued = prev.map(|p| is_value(p)).unwrap_or(false);
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let v = if valued { Some(toks[i - 1].clone()) } else { None };
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seen_here.entry(t.clone()).or_insert(v);
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}
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for (k, v) in seen_here {
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let s = entry.1.entry(k).or_default();
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match v {
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Some(val) => {
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s.0 += 1;
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if s.2.len() < 12 {
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s.2.insert(val);
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}
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}
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None => {
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s.1 += 1;
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if s.3.len() < 6 {
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s.3.push(ident.clone());
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}
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}
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}
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}
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}
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for (schema, (n_obj, keys)) in per_schema {
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if n_obj < 2 {
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continue;
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}
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let name = match schema {
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0x0426_e81d => "PLAYER",
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0x6ab4_825a => "WEAPON",
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0x43fa_a517 => "UNIT",
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0x3c5b_0549 => "VESSEL",
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0xbd86_d41c => "CHARACTER",
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0x3c9a_e32e => "STAGE",
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0xb412_e6d8 => "MESSAGE",
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_ => "?",
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};
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let defaulted: Vec<_> = keys
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.iter()
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.filter(|(_, s)| s.1 > 0)
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.collect();
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if defaulted.is_empty() {
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continue;
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}
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println!("\n--- schema 0x{schema:08x} {name} ({n_obj} objects) ---");
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println!(
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"{:<30} {:>5} {:>5} {}",
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"KEY", "set", "dflt", "values seen (≤12) | owners defaulting"
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);
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for (k, (n_set, n_def, vals, owners)) in defaulted {
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let vv: Vec<&str> = vals.iter().map(|s| s.as_str()).collect();
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println!(
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"{:<30} {:>5} {:>5} {} | {}",
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k,
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n_set,
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n_def,
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vv.join(","),
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owners.join(",")
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);
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}
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}
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}
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}
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