re: the config sections are real disc data -- 64/65, with a clean 0/54 control
Testing every literal key from data/config-keys.txt against the 3496 distinct IDXD record keys with tag_hash: section names (arg to sub_82448AA0) -> 64 / 65 present field keys (arg to sub_824482D0) -> 0 / 54 present The two classes are each other's control and the dissociation is total, confirming the model: sub_82448AA0 finds a RECORD keyed by tag_hash(name); sub_824482D0 reads a FIELD whose name is a literal string in the pool, so none of them can be a record key. The single absent section is LANGUAGE -- the one real section in the disc-root config.ini. The same API serves both stores. This deflates my own earlier framing: I had listed "64 sections whose hardcoded fallbacks are worth pinning". They are not fallbacks; all but one are real data. STAGENN_UNIT_MAX is the genuine exception, because its name is built at runtime from the stage index. The artefact now names the pak each record lives in -- notably GP_HANGAR_ARSENAL.pak holds WEAPONS, UNITS, Camera, ControlTweak, Rendering, AUTO_SETTINGS and IGNORE. Docs + regenerated artefact; ISL artefacts byte-identical.
This commit is contained in:
@@ -1,78 +1,85 @@
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# The named-section / int-key vocabulary the engine asks for
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# The named-section / field-key vocabulary the engine asks for
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Resolved by back-tracking the r4 string argument at every call site of
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sub_82448AA0 (find a named section/record) and sub_824482D0 (read an int).
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Resolved by back-tracking the r4 string at every call site of
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sub_82448AA0 -- find a named RECORD (key = tag_hash(name))
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sub_824482D0 -- read a named FIELD (name = a literal string in the pool)
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Only sites whose key is a literal addis/addi string are listed, so these are
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LOWER BOUNDS, not the complete set.
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LOWER BOUNDS. "found in" = the paks holding an IDXD record with that tag_hash.
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## sub_82448AA0 -- named section / record (65 distinct)
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1 ACHIEVEMENTS_REQUIREMENTS
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3 AUTO_SETTINGS
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1 ArmsItem
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1 ArmsItemFile
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19 BASE_INFO
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1 COMMON_RESOURCE
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1 COMMON_XPR
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1 CUSTOM_KEY_LOCATE
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1 Camera
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1 ControlTweak
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4 CorrespondingTable
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3 EPILOGUE_MOVIES
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2 EnumCharacter
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2 EnumUnit
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1 EnumWeapon
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1 Enumerate_ObjectiveMarkers
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1 FILE
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2 FILES
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4 FONTS
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2 FONT_SET
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1 Faces
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1 Files
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1 GP_MAIN_GAME
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2 GP_SCRIPT
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1 Generic
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3 IGNORE
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2 LANGUAGE
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4 LOCATE
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2 LocalStringFiles
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5 MISSIONS
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1 MotionResource
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1 Number
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1 OFFSET
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1 OPEN_PAK
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1 Parameters
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5 Path
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2 PrefetchPaks
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1 RADIO_WINDOW
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1 Rendering
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1 ResourceID
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1 ResourceTable
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1 Rule
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2 SCRIPTS
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1 SETTINGS
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1 SE_main_arm1_attach
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1 SE_main_arm1_detach
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1 SE_main_arm2_attach
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1 SE_main_arm2_detach
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1 SE_main_arm3_attach
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1 SE_main_arm3_detach
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1 SE_nose_attach
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1 SE_nose_detach
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1 SOUND
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1 SOUNDS
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1 SQUADRON_ORDER_OBJECT
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2 STAGE
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1 STAGES
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1 SUB_OBJECTIVE
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11 SYSTEM
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4 StageResource
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1 TEXTS
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2 UNITS
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1 UnitMessageSetTable
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2 WEAPONS
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1 WeaponChangeFrame
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The two classes act as each other CONTROL:
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SECTION names present as IDXD record keys : 64 / 65
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FIELD keys present as IDXD record keys : 0 / 54
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The one section that is NOT a record is LANGUAGE -- the one real section in
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the disc-root config.ini, which the same API also reads.
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## sub_824482D0 -- read an int (54 distinct)
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## sub_82448AA0 -- named record (65 distinct)
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1 ACHIEVEMENTS_REQUIREMENTS tables.pak
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3 AUTO_SETTINGS GP_HANGAR_ARSENAL.pak
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1 ArmsItem GP_MAIN_GAME_D2D.pak, GP_MAIN_GAME_E2D.pak, GP_MAIN_GAME_F2D.pak
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1 ArmsItemFile GP_MAIN_GAME_D2D.pak, GP_MAIN_GAME_E2D.pak, GP_MAIN_GAME_F2D.pak
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19 BASE_INFO tables.pak
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1 COMMON_RESOURCE tables.pak
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1 COMMON_XPR tables.pak
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1 CUSTOM_KEY_LOCATE tables.pak
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1 Camera GP_HANGAR_ARSENAL.pak, GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak
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1 ControlTweak GP_HANGAR_ARSENAL.pak
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4 CorrespondingTable tables.pak
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3 EPILOGUE_MOVIES tables.pak
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2 EnumCharacter GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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2 EnumUnit GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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1 EnumWeapon GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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1 Enumerate_ObjectiveMarkers GP_MAIN_GAME_D2D.pak, GP_MAIN_GAME_E2D.pak, GP_MAIN_GAME_F2D.pak
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1 FILE GP_READY_ROOM.pak
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2 FILES tables.pak
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4 FONTS tables.pak
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2 FONT_SET tables.pak
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1 Faces GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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1 Files GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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1 GP_MAIN_GAME tables.pak
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2 GP_SCRIPT tables.pak
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1 Generic DefTables.pak, GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak
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3 IGNORE GP_HANGAR_ARSENAL.pak
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2 LANGUAGE -- not an IDXD record --
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4 LOCATE tables.pak
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2 LocalStringFiles GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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5 MISSIONS tables.pak
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1 MotionResource GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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1 Number GP_MAIN_GAME_D2D.pak, GP_MAIN_GAME_E2D.pak, GP_MAIN_GAME_F2D.pak
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1 OFFSET GP_READY_ROOM.pak
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1 OPEN_PAK tables.pak
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1 Parameters GP_MAIN_GAME_D2D.pak, GP_MAIN_GAME_E2D.pak, GP_MAIN_GAME_F2D.pak
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5 Path tables.pak
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2 PrefetchPaks tables.pak
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1 RADIO_WINDOW tables.pak
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1 Rendering GP_HANGAR_ARSENAL.pak
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1 ResourceID GP_HANGAR_ARSENAL.pak
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1 ResourceTable GP_MAIN_GAME_D2D.pak, GP_MAIN_GAME_E2D.pak, GP_MAIN_GAME_F2D.pak
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1 Rule GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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2 SCRIPTS GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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1 SETTINGS tables.pak
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1 SE_main_arm1_attach GP_HANGAR_ARSENAL.pak
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1 SE_main_arm1_detach GP_HANGAR_ARSENAL.pak
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1 SE_main_arm2_attach GP_HANGAR_ARSENAL.pak
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1 SE_main_arm2_detach GP_HANGAR_ARSENAL.pak
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1 SE_main_arm3_attach GP_HANGAR_ARSENAL.pak
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1 SE_main_arm3_detach GP_HANGAR_ARSENAL.pak
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1 SE_nose_attach GP_HANGAR_ARSENAL.pak
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1 SE_nose_detach GP_HANGAR_ARSENAL.pak
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1 SOUND tables.pak
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1 SOUNDS tables.pak
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1 SQUADRON_ORDER_OBJECT tables.pak
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2 STAGE GP_HANGAR_ARSENAL.pak, tables.pak
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1 STAGES tables.pak
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1 SUB_OBJECTIVE tables.pak
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11 SYSTEM tables.pak
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4 StageResource GP_HANGAR_ARSENAL.pak, GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak
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1 TEXTS GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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2 UNITS GP_HANGAR_ARSENAL.pak
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1 UnitMessageSetTable GP_MAIN_GAME_D.pak, GP_MAIN_GAME_E.pak, GP_MAIN_GAME_F.pak
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2 WEAPONS GP_HANGAR_ARSENAL.pak
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1 WeaponChangeFrame GP_HANGAR_ARSENAL.pak
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## sub_824482D0 -- read a field (54 distinct; none is a record key, as expected)
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1 ADJUST_X
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1 ADJUST_Y
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1 BlinkCycle
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