re: why each archive is low-coverage -- two different reasons, cleanly separated
Splitting every unnamed entry by magic turns the coverage percentages into an explanation. The three low-coverage UI archives have ZERO unnamed IDXD. GP_HANGAR_ARSENAL is 180 IDXD, 180 named, 0 unnamed -- its 1191 unnamed entries are 1149 T8aD/RATC plus 42 LSTA, i.e. sprites. GP_MISSION_SELECT and GP_DEBRIEFING_PILOTLOG hold no IDXD objects at all. So "22.6 % named" is misleading: every data table in that pak is named, and these three are the same artwork-naming phenomenon as the blocked 2D and READY_ROOM archives. DefTables is the only genuine data gap: 1425 IDXD, 130 named, 1295 unnamed, in 17 record-name shapes -- Generic + Level_0..Level_3 (807, LOD sets) and Default + EnumMotions + Generic + ReferenceFrames +/- Motion_break/dead/down (463, motion sets). One LOD and one motion table per model. Level_0, EnumMotions and ReferenceFrames appear in no document. Control: the 100 % archives have no unnamed entry of any kind, and GP_MAIN_GAME_E is 667/337 IDXD with zero unnamed artwork -- two failure modes, not a gradient. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
This commit is contained in:
@@ -1752,6 +1752,410 @@
|
||||
GP_TUTORIAL.pak 2 named, 1 families
|
||||
x2 puscr.prt
|
||||
|
||||
## What the UNNAMED entries are (magic of every entry not resolved above)
|
||||
archive IDXD named unnamedI unnamedUI LSTA
|
||||
GP_HANGAR_ARSENAL.pak 180 180 0 1149 42
|
||||
DefTables.pak 1425 130 1295 0 0
|
||||
GP_MAIN_GAME_D.pak 1004 667 337 0 0
|
||||
GP_MAIN_GAME_E.pak 1004 667 337 0 0
|
||||
GP_MAIN_GAME_F.pak 1004 667 337 0 0
|
||||
GP_MAIN_GAME_I.pak 1004 667 337 0 0
|
||||
GP_MAIN_GAME_J.pak 1004 667 337 0 0
|
||||
GP_MAIN_GAME_S.pak 1004 667 337 0 0
|
||||
GP_READY_ROOM.pak 6 0 6 902 6
|
||||
GP_MAIN_GAME_D2D.pak 6 0 6 704 0
|
||||
GP_MAIN_GAME_E2D.pak 6 0 6 704 0
|
||||
GP_MAIN_GAME_F2D.pak 6 0 6 704 0
|
||||
GP_MAIN_GAME_I2D.pak 6 0 6 704 0
|
||||
GP_MAIN_GAME_J2D.pak 6 0 6 704 0
|
||||
GP_MAIN_GAME_S2D.pak 6 0 6 704 0
|
||||
GP_DEBRIEFING_PILOTLOG.pak 0 0 0 148 8
|
||||
GP_DIALOG.pak 0 0 0 1 0
|
||||
GP_SAVE_LOAD.pak 0 0 0 2 2
|
||||
GP_MISSION_SELECT.pak 0 0 0 64 2
|
||||
GP_LEADERBOARD.pak 0 0 0 6 0
|
||||
tables.pak 79 78 1 0 0
|
||||
GP_OPTIONS.pak 0 0 0 0 2
|
||||
GP_MISSION_LOG.pak 0 0 0 0 2
|
||||
|
||||
record-name sets of the UNNAMED IDXD entries, per archive:
|
||||
DefTables.pak 1295 unnamed IDXD in 17 shapes
|
||||
x294 Generic Level_0 Level_1
|
||||
x247 Generic Level_0
|
||||
x212 Default EnumMotions Generic ReferenceFrames
|
||||
x209 Generic Level_0 Level_1 Level_2 Level_3
|
||||
x182 Default EnumMotions Generic Motion_break Motion_dead ReferenceFrames
|
||||
x61 Default EnumMotions Generic Motion_break ReferenceFrames
|
||||
x57 Generic Level_0 Level_1 Level_2
|
||||
x8 Default EnumMotions Generic Motion_break Motion_down ReferenceFrames
|
||||
x8 Default EnumMotions Generic Motion_break Motion_selected ReferenceFrames
|
||||
x8 Enumerate
|
||||
x3 Default EnumMotions Generic Motion_FlipTurn Motion_ShieldAttack Motion_SideRoll_L Motion_SideRol
|
||||
x1 Damage Damage2 Default EnumMotions Generic ReferenceFrames
|
||||
x1 Default Default2 Default3 EnumMotions Generic ReferenceFrames
|
||||
x1 Default EnumMotions Generic Motion_AfterBurner Motion_break ReferenceFrames
|
||||
x1 Default EnumMotions Generic Motion_dead ReferenceFrames
|
||||
x1 Default EnumMotions Generic Motion_down ReferenceFrames
|
||||
x1 EnumMotions Generic Motion_attackA_charge Motion_attackA_charge_b1 Motion_attackA_charge_b2 Moti
|
||||
GP_MAIN_GAME_D.pak 337 unnamed IDXD in 53 shapes
|
||||
x90 Shell Weapon
|
||||
x64 Faces Generic
|
||||
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
|
||||
x24 Shell ShellWake Weapon
|
||||
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
|
||||
x9 AssortMissileParam Shell ShellWake Weapon
|
||||
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
|
||||
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x6 Shell ShellWake Weapon WhiskMissileParam
|
||||
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
|
||||
x2 EnumUnit
|
||||
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
|
||||
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
|
||||
x1 BezierMissileParam Shell ShellWake Weapon
|
||||
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
|
||||
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
|
||||
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
|
||||
x1 Core Generic Guardian
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
|
||||
x1 EnumWeapon
|
||||
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
|
||||
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
|
||||
x1 Generic
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 MessageSet_test
|
||||
x1 Shell Weapon WhiskMissileParam
|
||||
GP_MAIN_GAME_E.pak 337 unnamed IDXD in 53 shapes
|
||||
x90 Shell Weapon
|
||||
x64 Faces Generic
|
||||
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
|
||||
x24 Shell ShellWake Weapon
|
||||
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
|
||||
x9 AssortMissileParam Shell ShellWake Weapon
|
||||
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
|
||||
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x6 Shell ShellWake Weapon WhiskMissileParam
|
||||
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
|
||||
x2 EnumUnit
|
||||
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
|
||||
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
|
||||
x1 BezierMissileParam Shell ShellWake Weapon
|
||||
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
|
||||
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
|
||||
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
|
||||
x1 Core Generic Guardian
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
|
||||
x1 EnumWeapon
|
||||
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
|
||||
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
|
||||
x1 Generic
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 MessageSet_test
|
||||
x1 Shell Weapon WhiskMissileParam
|
||||
GP_MAIN_GAME_F.pak 337 unnamed IDXD in 53 shapes
|
||||
x90 Shell Weapon
|
||||
x64 Faces Generic
|
||||
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
|
||||
x24 Shell ShellWake Weapon
|
||||
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
|
||||
x9 AssortMissileParam Shell ShellWake Weapon
|
||||
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
|
||||
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x6 Shell ShellWake Weapon WhiskMissileParam
|
||||
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
|
||||
x2 EnumUnit
|
||||
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
|
||||
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
|
||||
x1 BezierMissileParam Shell ShellWake Weapon
|
||||
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
|
||||
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
|
||||
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
|
||||
x1 Core Generic Guardian
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
|
||||
x1 EnumWeapon
|
||||
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
|
||||
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
|
||||
x1 Generic
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 MessageSet_test
|
||||
x1 Shell Weapon WhiskMissileParam
|
||||
GP_MAIN_GAME_I.pak 337 unnamed IDXD in 53 shapes
|
||||
x90 Shell Weapon
|
||||
x64 Faces Generic
|
||||
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
|
||||
x24 Shell ShellWake Weapon
|
||||
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
|
||||
x9 AssortMissileParam Shell ShellWake Weapon
|
||||
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
|
||||
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x6 Shell ShellWake Weapon WhiskMissileParam
|
||||
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
|
||||
x2 EnumUnit
|
||||
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
|
||||
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
|
||||
x1 BezierMissileParam Shell ShellWake Weapon
|
||||
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
|
||||
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
|
||||
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
|
||||
x1 Core Generic Guardian
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
|
||||
x1 EnumWeapon
|
||||
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
|
||||
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
|
||||
x1 Generic
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 MessageSet_test
|
||||
x1 Shell Weapon WhiskMissileParam
|
||||
GP_MAIN_GAME_J.pak 337 unnamed IDXD in 53 shapes
|
||||
x90 Shell Weapon
|
||||
x64 Faces Generic
|
||||
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
|
||||
x24 Shell ShellWake Weapon
|
||||
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
|
||||
x9 AssortMissileParam Shell ShellWake Weapon
|
||||
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
|
||||
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x6 Shell ShellWake Weapon WhiskMissileParam
|
||||
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
|
||||
x2 EnumUnit
|
||||
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
|
||||
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
|
||||
x1 BezierMissileParam Shell ShellWake Weapon
|
||||
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
|
||||
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
|
||||
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
|
||||
x1 Core Generic Guardian
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
|
||||
x1 EnumWeapon
|
||||
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
|
||||
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
|
||||
x1 Generic
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 MessageSet_test
|
||||
x1 Shell Weapon WhiskMissileParam
|
||||
GP_MAIN_GAME_S.pak 337 unnamed IDXD in 53 shapes
|
||||
x90 Shell Weapon
|
||||
x64 Faces Generic
|
||||
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
|
||||
x24 Shell ShellWake Weapon
|
||||
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
|
||||
x9 AssortMissileParam Shell ShellWake Weapon
|
||||
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
|
||||
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x6 Shell ShellWake Weapon WhiskMissileParam
|
||||
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
|
||||
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
|
||||
x2 EnumUnit
|
||||
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
|
||||
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
|
||||
x1 BezierMissileParam Shell ShellWake Weapon
|
||||
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
|
||||
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
|
||||
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
|
||||
x1 Core Generic Guardian
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
|
||||
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
|
||||
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
|
||||
x1 EnumWeapon
|
||||
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
|
||||
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
|
||||
x1 Generic
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
|
||||
x1 MessageSet_test
|
||||
x1 Shell Weapon WhiskMissileParam
|
||||
GP_READY_ROOM.pak 6 unnamed IDXD in 1 shapes
|
||||
x6 FILE OFFSET
|
||||
GP_MAIN_GAME_D2D.pak 6 unnamed IDXD in 4 shapes
|
||||
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
|
||||
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
|
||||
x1 Face
|
||||
x1 ResourceTable
|
||||
GP_MAIN_GAME_E2D.pak 6 unnamed IDXD in 4 shapes
|
||||
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
|
||||
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
|
||||
x1 Face
|
||||
x1 ResourceTable
|
||||
GP_MAIN_GAME_F2D.pak 6 unnamed IDXD in 4 shapes
|
||||
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
|
||||
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
|
||||
x1 Face
|
||||
x1 ResourceTable
|
||||
GP_MAIN_GAME_I2D.pak 6 unnamed IDXD in 4 shapes
|
||||
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
|
||||
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
|
||||
x1 Face
|
||||
x1 ResourceTable
|
||||
GP_MAIN_GAME_J2D.pak 6 unnamed IDXD in 4 shapes
|
||||
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
|
||||
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
|
||||
x1 Face
|
||||
x1 ResourceTable
|
||||
GP_MAIN_GAME_S2D.pak 6 unnamed IDXD in 4 shapes
|
||||
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
|
||||
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
|
||||
x1 Face
|
||||
x1 ResourceTable
|
||||
tables.pak 1 unnamed IDXD in 1 shapes
|
||||
x1 COMMON_XPR GP_ARSENAL GP_BUNK GP_CHALLENGE GP_DEBRIEFING GP_DIALOG GP_EXTRAS GP_GAMEOVER GP_HANG
|
||||
|
||||
## CONTROL is the unnameable pair keyed by a DIFFERENT hash?
|
||||
(6 prefixes x 3 hash families; the menu paks are the positive control)
|
||||
GP_MAIN_GAME_E2D.pak name_hash 0 / 711
|
||||
|
||||
Reference in New Issue
Block a user