re: why each archive is low-coverage -- two different reasons, cleanly separated

Splitting every unnamed entry by magic turns the coverage percentages into an
explanation.

The three low-coverage UI archives have ZERO unnamed IDXD.  GP_HANGAR_ARSENAL
is 180 IDXD, 180 named, 0 unnamed -- its 1191 unnamed entries are 1149 T8aD/RATC
plus 42 LSTA, i.e. sprites.  GP_MISSION_SELECT and GP_DEBRIEFING_PILOTLOG hold
no IDXD objects at all.  So "22.6 % named" is misleading: every data table in
that pak is named, and these three are the same artwork-naming phenomenon as the
blocked 2D and READY_ROOM archives.

DefTables is the only genuine data gap: 1425 IDXD, 130 named, 1295 unnamed, in
17 record-name shapes -- Generic + Level_0..Level_3 (807, LOD sets) and Default +
EnumMotions + Generic + ReferenceFrames +/- Motion_break/dead/down (463, motion
sets).  One LOD and one motion table per model.  Level_0, EnumMotions and
ReferenceFrames appear in no document.

Control: the 100 % archives have no unnamed entry of any kind, and GP_MAIN_GAME_E
is 667/337 IDXD with zero unnamed artwork -- two failure modes, not a gradient.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
This commit is contained in:
Claude (auto)
2026-08-27 19:41:29 +00:00
parent a543b8da96
commit bcc23cba4a
5 changed files with 524 additions and 1 deletions

View File

@@ -1752,6 +1752,410 @@
GP_TUTORIAL.pak 2 named, 1 families
x2 puscr.prt
## What the UNNAMED entries are (magic of every entry not resolved above)
archive IDXD named unnamedI unnamedUI LSTA
GP_HANGAR_ARSENAL.pak 180 180 0 1149 42
DefTables.pak 1425 130 1295 0 0
GP_MAIN_GAME_D.pak 1004 667 337 0 0
GP_MAIN_GAME_E.pak 1004 667 337 0 0
GP_MAIN_GAME_F.pak 1004 667 337 0 0
GP_MAIN_GAME_I.pak 1004 667 337 0 0
GP_MAIN_GAME_J.pak 1004 667 337 0 0
GP_MAIN_GAME_S.pak 1004 667 337 0 0
GP_READY_ROOM.pak 6 0 6 902 6
GP_MAIN_GAME_D2D.pak 6 0 6 704 0
GP_MAIN_GAME_E2D.pak 6 0 6 704 0
GP_MAIN_GAME_F2D.pak 6 0 6 704 0
GP_MAIN_GAME_I2D.pak 6 0 6 704 0
GP_MAIN_GAME_J2D.pak 6 0 6 704 0
GP_MAIN_GAME_S2D.pak 6 0 6 704 0
GP_DEBRIEFING_PILOTLOG.pak 0 0 0 148 8
GP_DIALOG.pak 0 0 0 1 0
GP_SAVE_LOAD.pak 0 0 0 2 2
GP_MISSION_SELECT.pak 0 0 0 64 2
GP_LEADERBOARD.pak 0 0 0 6 0
tables.pak 79 78 1 0 0
GP_OPTIONS.pak 0 0 0 0 2
GP_MISSION_LOG.pak 0 0 0 0 2
record-name sets of the UNNAMED IDXD entries, per archive:
DefTables.pak 1295 unnamed IDXD in 17 shapes
x294 Generic Level_0 Level_1
x247 Generic Level_0
x212 Default EnumMotions Generic ReferenceFrames
x209 Generic Level_0 Level_1 Level_2 Level_3
x182 Default EnumMotions Generic Motion_break Motion_dead ReferenceFrames
x61 Default EnumMotions Generic Motion_break ReferenceFrames
x57 Generic Level_0 Level_1 Level_2
x8 Default EnumMotions Generic Motion_break Motion_down ReferenceFrames
x8 Default EnumMotions Generic Motion_break Motion_selected ReferenceFrames
x8 Enumerate
x3 Default EnumMotions Generic Motion_FlipTurn Motion_ShieldAttack Motion_SideRoll_L Motion_SideRol
x1 Damage Damage2 Default EnumMotions Generic ReferenceFrames
x1 Default Default2 Default3 EnumMotions Generic ReferenceFrames
x1 Default EnumMotions Generic Motion_AfterBurner Motion_break ReferenceFrames
x1 Default EnumMotions Generic Motion_dead ReferenceFrames
x1 Default EnumMotions Generic Motion_down ReferenceFrames
x1 EnumMotions Generic Motion_attackA_charge Motion_attackA_charge_b1 Motion_attackA_charge_b2 Moti
GP_MAIN_GAME_D.pak 337 unnamed IDXD in 53 shapes
x90 Shell Weapon
x64 Faces Generic
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
x24 Shell ShellWake Weapon
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
x9 AssortMissileParam Shell ShellWake Weapon
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x6 Shell ShellWake Weapon WhiskMissileParam
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
x2 EnumUnit
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
x1 BezierMissileParam Shell ShellWake Weapon
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
x1 Core Generic Guardian
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
x1 EnumWeapon
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
x1 Generic
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 MessageSet_test
x1 Shell Weapon WhiskMissileParam
GP_MAIN_GAME_E.pak 337 unnamed IDXD in 53 shapes
x90 Shell Weapon
x64 Faces Generic
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
x24 Shell ShellWake Weapon
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
x9 AssortMissileParam Shell ShellWake Weapon
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x6 Shell ShellWake Weapon WhiskMissileParam
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
x2 EnumUnit
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
x1 BezierMissileParam Shell ShellWake Weapon
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
x1 Core Generic Guardian
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
x1 EnumWeapon
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
x1 Generic
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 MessageSet_test
x1 Shell Weapon WhiskMissileParam
GP_MAIN_GAME_F.pak 337 unnamed IDXD in 53 shapes
x90 Shell Weapon
x64 Faces Generic
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
x24 Shell ShellWake Weapon
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
x9 AssortMissileParam Shell ShellWake Weapon
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x6 Shell ShellWake Weapon WhiskMissileParam
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
x2 EnumUnit
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
x1 BezierMissileParam Shell ShellWake Weapon
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
x1 Core Generic Guardian
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
x1 EnumWeapon
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
x1 Generic
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 MessageSet_test
x1 Shell Weapon WhiskMissileParam
GP_MAIN_GAME_I.pak 337 unnamed IDXD in 53 shapes
x90 Shell Weapon
x64 Faces Generic
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
x24 Shell ShellWake Weapon
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
x9 AssortMissileParam Shell ShellWake Weapon
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x6 Shell ShellWake Weapon WhiskMissileParam
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
x2 EnumUnit
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
x1 BezierMissileParam Shell ShellWake Weapon
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
x1 Core Generic Guardian
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
x1 EnumWeapon
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
x1 Generic
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 MessageSet_test
x1 Shell Weapon WhiskMissileParam
GP_MAIN_GAME_J.pak 337 unnamed IDXD in 53 shapes
x90 Shell Weapon
x64 Faces Generic
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
x24 Shell ShellWake Weapon
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
x9 AssortMissileParam Shell ShellWake Weapon
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x6 Shell ShellWake Weapon WhiskMissileParam
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
x2 EnumUnit
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
x1 BezierMissileParam Shell ShellWake Weapon
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
x1 Core Generic Guardian
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
x1 EnumWeapon
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
x1 Generic
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 MessageSet_test
x1 Shell Weapon WhiskMissileParam
GP_MAIN_GAME_S.pak 337 unnamed IDXD in 53 shapes
x90 Shell Weapon
x64 Faces Generic
x44 Effect Explosion Generic Maneuver Mass SE Shield StructureCount
x24 Shell ShellWake Weapon
x12 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001
x9 AssortMissileParam Shell ShellWake Weapon
x9 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x8 ATTACK_IS_AVOIDED ATTACK_SUCCEEDED AVOIDED_BY_PLAYER AVOIDED_PLAYER_ATTACK AVOID_ATTACK COUNTER
x7 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x6 Shell ShellWake Weapon WhiskMissileParam
x4 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x3 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x2 Bridge_000 Bridge_001 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldG
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Bridge_000 Effect Explosion Generic Hatch_000 Maneuver Mass NS_Body SE Shield ShieldGenerator_00
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Thruster_000
x2 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000
x2 EnumUnit
x2 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 AnalogRevice_adv_roll AnalogRevice_adv_yaw AnalogRevice_eye_pitch AnalogRevice_eye_yaw AnalogRev
x1 AsteroidGroup_000 AsteroidGroup_001 AsteroidGroup_002 AsteroidGroup_003 AsteroidGroup_004 Astero
x1 BezierMissileParam Shell ShellWake Weapon
x1 Booster Misc SpecialAttack SpecialAttackGauge_1 SpecialAttackGauge_2 SpecialAttackGauge_3 Specia
x1 Bridge_000 Effect Explosion Generic Hatch_000 Hatch_001 Hatch_002 Hatch_003 Maneuver Mass NS_Bod
x1 Bridge_??? Effect Explosion Generic Hatch_??? Maneuver Mass NS_* SE Shield ShieldGenerator_??? S
x1 Core Generic Guardian
x1 Effect Explosion Generic Maneuver Mass NS_Body NS_Body_2 SE Shield StructureCount
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_001 Tu
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_000 Turret_002
x1 Effect Explosion Generic Maneuver Mass NS_Body SE Shield StructureCount Turret_001 Turret_002 Tu
x1 Effect Explosion Generic Maneuver Mass SE Shield StructureCount Turret_000
x1 EnumWeapon
x1 Enumeration Formation_100 Formation_Fleet_01 Formation_Fleet_02
x1 Enumeration Placement_00 Placement_01 Placement_02 RouteTest_00 RouteTest_01
x1 Generic
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 Generic Message_000 Message_001 Message_002 Message_003 Message_004 Message_005 Message_006 Mess
x1 MessageSet_test
x1 Shell Weapon WhiskMissileParam
GP_READY_ROOM.pak 6 unnamed IDXD in 1 shapes
x6 FILE OFFSET
GP_MAIN_GAME_D2D.pak 6 unnamed IDXD in 4 shapes
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
x1 Face
x1 ResourceTable
GP_MAIN_GAME_E2D.pak 6 unnamed IDXD in 4 shapes
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
x1 Face
x1 ResourceTable
GP_MAIN_GAME_F2D.pak 6 unnamed IDXD in 4 shapes
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
x1 Face
x1 ResourceTable
GP_MAIN_GAME_I2D.pak 6 unnamed IDXD in 4 shapes
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
x1 Face
x1 ResourceTable
GP_MAIN_GAME_J2D.pak 6 unnamed IDXD in 4 shapes
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
x1 Face
x1 ResourceTable
GP_MAIN_GAME_S2D.pak 6 unnamed IDXD in 4 shapes
x2 ActiveArm ArmsItem ArmsItemFile ArmsStatus HudResource Information Manuva Map Marker NamePlate N
x2 Enumerate_ObjectiveMarkers ObjectiveMarker_Acropolis ObjectiveMarker_Guard ObjectiveMarker_SubOb
x1 Face
x1 ResourceTable
tables.pak 1 unnamed IDXD in 1 shapes
x1 COMMON_XPR GP_ARSENAL GP_BUNK GP_CHALLENGE GP_DEBRIEFING GP_DIALOG GP_EXTRAS GP_GAMEOVER GP_HANG
## CONTROL is the unnameable pair keyed by a DIFFERENT hash?
(6 prefixes x 3 hash families; the menu paks are the positive control)
GP_MAIN_GAME_E2D.pak name_hash 0 / 711