re: the boot harness was blinking slower than the title -- diagnosed
Four consecutive runs failed to reach the interactive title, across two locales, two launch paths and two display-gamma settings. I attributed it in turn to a stale oracle, to the locale, and to the attract loop. It was none of those. one `screenshot` call, emulator running: 10.8 s one `screenshot` call, emulator killed: 0.117 s 92x, measured at a 1-minute load average of 1.80 -- so it is contention with the emulator through the X server, not background load. skip_intro.sh takes two grabs per iteration plus a numpy import, giving a median sampling interval of 41 s in the last run (38/82/41/20/30/30/35/ 47/46/45/44/43/21/19). The title lasts "a few seconds" before the attract loop reclaims it -- wait_title.sh's own header says so. The harness was sampling slower than the event it was waiting for. That also explains why runs at 16:43-18:05 the same day succeeded. Withdrawn as CAUSES, though the observations stand: "the JP run never reaches the interactive title", "neither locale reaches it without a pad press", and "the game sat in the attract loop for 604 s". The English control did control for locale -- it just shared the same defect. Also recorded: I set kernel_display_gamma_type = 0 for the gamma control run, which brightens the frame (mid-attract mean 122.8 vs 52.5/82.8 at type 2) -- and skip_intro classifies movie-vs-static on an ABSOLUTE rmse threshold, so the gamma change biased the very classifier the run depended on. Changing a display setting and a capture behaviour in one run confounds both. Config restored to type 2. The fix is not applied: make the probe cheap enough to outpace the title window (small region, no convert round trip, one long-lived process). Every remaining emulator-side question is waiting on that.
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@@ -114,6 +114,15 @@ independent landmarks rather than guessed:
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`XLanguage::kJapanese = 2` (`xbox.h:307`). Writing 2 there and restoring
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afterwards is using canary's own persistence, not patching its code.
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**🔴 DIAGNOSED 2026-08-29 — the harness, not the game.** `screenshot` costs
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**10.8 s while xenia is running** and **0.117 s once it is killed** (92×, at a
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1-minute load average of 1.80, so it is contention with the emulator). A
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two-grab polling loop therefore samples every **~41 s**, against a title screen
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this corpus documents as lasting *a few seconds*. Four runs — two locales, two
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launch paths, two gamma settings — were all blinking slower than the event.
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Everything below is the trail that led there; the conclusions it draws about the
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*game* are withdrawn. See [capture-harness-status](../re/capture-harness-status.md).
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**🟡 Still not settled — two runs, and the reason moved again.**
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*Run 1 (2026-08-28)* reported "title not seen" in 787 s. **That was a broken
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