re: the stage numbering is consistent everywhere; the manifest still declares the cut S17
Correction first: the previous commit claimed the corpus 'did not know the stage NUMBERS'. It did -- structures/mission-script-ssb.md has recorded S01-S16, S18-S29, S17 absent by a three-way convergence (hash lookup, the table sweep, the loader's != 16 guard) since before that pass. What was actually new there is the player craft per stage and ResourceID's ordinal tags; the numbering is a fourth independent route, not a discovery. The question this item asked: do the ISL StageNN.ssb files and the UnitGroup_SNN.tbl tables use the same numbering, or is something silently mis-labelled? They are identical. Stage\StageNN.ssb, stage\UnitGroup_SNN.tbl and stage\Route_SNN.tbl all resolve for the same 28 N with an EMPTY symmetric difference; AIParams is the same minus 18-23. Nothing in the corpus is mis-keyed. Formation_SNN and Message_SNN resolve 0/40 -- those are field names, not files, and the four families above are the controls that make that negative real. New: Stage\script.tbl's SCRIPTS record lists 29 MISSION*.ssb fields -- MISSION1..MISSION29, including MISSION17 = Stage17.ssb -- and only 28 of 29 name a file that ships. Control: MISSIONn -> Stage<n>.ssb with the same n, 0/29 mismatched. So S17 is a cut mission the shipping manifest still names, which is why the loader carries an explicit != 16 guard rather than just running 0..27. Artefact +14 lines / 0 deletions; the other four regenerate byte-identical.
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@@ -1,8 +1,16 @@
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# ✅✅ The disc's stage NUMBERING, and which craft the player flies in each
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The corpus has known "the disc has 28 stages" and "the six tutorials have no
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`AIParams`" for a while. **It did not know the stage NUMBERS.** They are not
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1…28:
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> ## ❌ CORRECTION (2026-08-27, same day) — the NUMBERING was already known
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>
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> This page first claimed the corpus "did not know the stage NUMBERS". Wrong:
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> [mission-script-ssb](mission-script-ssb.md) has recorded **S01–S16, S18–S29,
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> S17 absent** by a three-way convergence (hash lookup, the table sweep, and the
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> loader's `!= 16` guard) since before this pass. What is new here is the
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> **player craft per stage** and `ResourceID`'s ordinal tags; the numbering
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> below is a re-derivation, not a discovery. Kept because it is the fourth
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> independent route and because the craft mapping is keyed on it.
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The disc's stage numbers are not 1…28:
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```
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S01 … S16 story (16)
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@@ -63,6 +71,35 @@ Every number closes against `ResourceID`, from a different file:
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🔑 So **the player flies the DeltaSaber A in exactly one mission — S28** — and
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the DeltaSaber T only for the first six.
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## ✅ Every per-stage file family uses the SAME numbering
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Checked because a mismatch would have silently mis-labelled stages across the
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corpus. It does not exist:
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| family | count | N |
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|---|---:|---|
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| `Stage\StageNN.ssb` | 28 | 1–16, 18–29 |
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| `stage\UnitGroup_SNN.tbl` | 28 | identical |
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| `stage\Route_SNN.tbl` | 28 | identical |
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| `stage\AIParams_SNN.tbl` | 22 | the same minus 18–23 |
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**`ssb == UnitGroup == Route`, symmetric difference empty.** (`Formation_SNN` and
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`Message_SNN` resolve 0/40 — those are field names, not files; the four families
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above are the positive controls that make that a real negative.)
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## 🔑 The manifest declares a stage the disc does not ship
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`Stage\script.tbl`'s `SCRIPTS` record lists **29** `MISSION*.ssb` fields —
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`MISSION1` … `MISSION29`, **including `MISSION17 = Stage17.ssb`**. Only **28 of
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the 29** name a file that is actually in the pak; the one missing is
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`MISSION17`. Control: `MISSIONn` → `Stage<n>.ssb` with the same `n`, **0/29
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mismatched**.
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So S17 is not a numbering quirk — it is a **cut mission that the shipping
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manifest still names**, which is why the loader carries an explicit `!= 16`
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guard ([isl-condition-builtins](isl-condition-builtins.md)) rather than simply
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running 0…27.
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## 🟡 Not settled
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* The Arsenal entry FILENAMES are still unrecovered, so *which* of the 168
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