game_data: Arsenal loader — player weapon options per hardpoint

Decode the player weapon arsenal from the UNITS tables
(GP_HANGAR_ARSENAL.pak): the selectable weapons per Delta Saber
hardpoint. Each `STANDARD_<hp>` header (Nose / Arm1-3) lists its options
up to the next header — extracted by shape, unioned + deduped across
configs.

The arsenal reads with the game's own names: NOSE guns (Stiletto,
Rapier, Broad Sword, Machine Cannon), ARM missiles/bombs (Falcon, Eagle,
White Shark, Piranha, Tomahawk Rail Gun, Maelstrom Bomb). Example
`arsenal` prints them. +1 test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
MechaCat02
2026-07-23 20:30:13 +02:00
parent f2991b61ab
commit d41b065813
2 changed files with 86 additions and 0 deletions

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@@ -0,0 +1,9 @@
use sylpheed_formats::{game_data as gd, PakArchive};
fn main(){
let disc=std::env::var("SYLPHEED_DISC").unwrap();
let pak=PakArchive::open(format!("{disc}/dat/GP_HANGAR_ARSENAL.pak")).unwrap();
let a=gd::load_arsenal(&pak);
for (hp,list) in [("NOSE",&a.nose),("ARM1",&a.arm1),("ARM2",&a.arm2),("ARM3",&a.arm3)]{
println!("{hp} ({}): {:?}", list.len(), list.iter().take(8).collect::<Vec<_>>());
}
}

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@@ -689,6 +689,69 @@ pub fn load_pilot_rosters(pak: &PakArchive) -> Vec<PilotRoster> {
out out
} }
// ── Arsenal (player weapon options per hardpoint) ───────────────────────────────
/// The player's selectable weapons, by hardpoint (from the `UNITS` player-unit
/// tables in `GP_HANGAR_ARSENAL.pak`). These are the arsenal display ids — the
/// Delta Saber's nose guns (`Stiletto_BG1`, `Broad_Sword_SG1`, …) and arm missiles
/// (`Falcon_9AM`, `White_Shark_T53R`, …) the player equips in the hangar.
#[derive(Debug, Clone, Default)]
pub struct Arsenal {
/// Nose slot — the fixed forward gun options.
pub nose: Vec<String>,
/// The three arm hardpoints — missile / bomb / special options.
pub arm1: Vec<String>,
pub arm2: Vec<String>,
pub arm3: Vec<String>,
}
/// The weapon ids listed under a `STANDARD_<hp>` header (skipping its `Type` key),
/// up to the next `STANDARD_`/`PlayerSET_` header.
fn hardpoint_options(tokens: &[String], header: &str) -> Vec<String> {
let Some(start) = tokens.iter().position(|s| s == header) else { return Vec::new() };
tokens[start + 1..]
.iter()
.skip_while(|s| *s == "Type")
.take_while(|s| !s.starts_with("STANDARD_") && !s.starts_with("PlayerSET"))
.filter(|s| *s != "Type")
.cloned()
.collect()
}
/// Load the player arsenal from a pak (`GP_HANGAR_ARSENAL.pak`). Unions the weapon
/// options across every player-unit config, deduped in first-seen order.
pub fn load_arsenal(pak: &PakArchive) -> Arsenal {
let mut a = Arsenal::default();
let mut seen = [(); 4].map(|_| std::collections::BTreeSet::new());
let slots: [(&str, usize); 4] = [
("STANDARD_NOSE", 0),
("STANDARD_ARM1", 1),
("STANDARD_ARM2", 2),
("STANDARD_ARM3", 3),
];
for e in pak.entries() {
let Ok(b) = pak.read(e) else { continue };
let Ok(o) = IdxdObject::parse(&b) else { continue };
if !o.tokens().first().is_some_and(|s| s.ends_with("UNITS")) {
continue;
}
for (header, idx) in slots {
let dst = match idx {
0 => &mut a.nose,
1 => &mut a.arm1,
2 => &mut a.arm2,
_ => &mut a.arm3,
};
for w in hardpoint_options(o.tokens(), header) {
if seen[idx].insert(w.clone()) {
dst.push(w);
}
}
}
}
a
}
// ── Generic record access (any of the ~105 schemas) ───────────────────────────── // ── Generic record access (any of the ~105 schemas) ─────────────────────────────
/// A generically-decoded IDXD record: its table name, schema id, identity, and /// A generically-decoded IDXD record: its table name, schema id, identity, and
@@ -888,6 +951,20 @@ mod tests {
assert!(rosters.iter().any(|r| r.pilots.iter().any(|(cs, _)| cs.starts_with("Bird")))); assert!(rosters.iter().any(|r| r.pilots.iter().any(|(cs, _)| cs.starts_with("Bird"))));
} }
#[test]
fn loads_arsenal() {
let Ok(disc) = std::env::var("SYLPHEED_DISC") else { return };
let Ok(pak) = PakArchive::open(format!("{disc}/dat/GP_HANGAR_ARSENAL.pak")) else { return };
let a = load_arsenal(&pak);
assert!(a.nose.len() >= 5 && a.arm1.len() >= 5, "nose {} arm1 {}", a.nose.len(), a.arm1.len());
assert!(a.nose.iter().any(|w| w.starts_with("Stiletto")));
assert!(a.arm1.iter().any(|w| w.starts_with("Falcon")));
// Headers never leak into the option lists.
assert!([&a.nose, &a.arm1, &a.arm2, &a.arm3]
.iter()
.all(|v| v.iter().all(|w| !w.starts_with("STANDARD_") && *w != "Type")));
}
#[test] #[test]
fn generic_records_read_any_schema() { fn generic_records_read_any_schema() {
let Some(pak) = pak() else { return }; let Some(pak) = pak() else { return };