re(units): stage select lifts the per-stage coverage limit — 21 -> 26 units
Unit definitions are instantiated per stage, so the parked "coverage grows by visiting missions" limit was blocked on progress. With the save's stage field solved, any story stage can be flown from a hand-edited save and snapshotted. First harvest (a Night Ravens mission, 027 objectives, different roster): units with runtime values 21 -> 26 csv rows 1 827 -> 2 143 defaulted-on-disc values 963 -> 1 059 New: UN_e004_ADAN_ElanPlus_N, UN_e006_ADAN_Vindicator_Margras, UN_f002_TCAF_DeltaSaber_W, UN_f002_TCAF_DeltaSaber_W_Player (a second player craft) and UN_mn040_Asteroid_Big (47 defaulted values, Size_Z = 2000). Two traps recorded with the fix: launch_mission.sh presses A on the PRESELECTED slot, which is the last-used one (03 here), so a probe in slot 01 is ignored — the first attempt flew stage 02 again and the solver correctly found 0 new units; patch every slot or confirm the highlighted slot by screenshot. And back up before patching: the mid-run backup already held the probe, so slot 01 was restored from the earlier pristine copy (md5 142b4f43…, verified byte-identical). Token file for the solver: idxd_tokens <GP_MAIN_GAME_E.pak> Generic — 110 UN_* records, the disc's full unit count. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NptfmpjdpNCKEez6d2xvA9
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