re: decode CollisionSet_*.bin -- the per-object collision-mesh library

All 18 blobs are byte-identical: the per-stage naming is nominal, and every
stage points at one shared 1675148-byte library stored eighteen times.  That
identical size was the reason to open the item, and it turned out to be the
answer to it.

Record layout: {u32 size, u32 name_len, char name[name_len], u32 nv, u32 nt,
f32[3] x nv, u32[3] x nt}, next record at off + 8 + size.  The indices are u32
here where MCOL uses u16 -- two different serialisers in one archive.

What makes this a decode rather than a plausible reading: the walk consumes the
file to the byte over 158 variable-length records, with the size word predicted
from the two counts 158/158.  A wrong field would desynchronise within a few
records and could not land exactly on the end.  All indices in range 158/158;
98.24% of edges shared by exactly two triangles; 147/158 fully manifold.

158 meshes, 90 836 triangles: per-part ship proxies (_bdy/_brg/_eng/_wep/_sld,
the XBG7 sub-part vocabulary) plus 46 stage asteroid meshes whose prefixes are
exactly the stages that have an _AsteroidVolume_wp MCOL.

Two things this file makes me walk back:

  * The "1 unit = 1 metre" reading from mapmesh_box_500km is downgraded to
    amber.  The 500000 arithmetic stands, but it implies that a craft the game's
    own tables call "small" is 133 m and that rob_f002 is 447 km -- 89% of the
    arena width.  The format check survives; the interpretation has no
    independent support.
  * The _cmesh <-> render-model name link is recorded as UNTESTED, not
    confirmed: only one .xbg build manifest survives on the disc, so matching
    stems against object names covers 4 of 158, which is no coverage at all.
This commit is contained in:
Sylpheed RE agent
2026-08-26 09:31:22 +00:00
parent 80ae860e19
commit d677bcfd80
5 changed files with 430 additions and 5 deletions

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@@ -425,8 +425,25 @@ search cannot find a *schedule*.
use that bare box; `_AsteroidVolume_` names the rest.
`tools/re-capture/miscbin_names.py <root> [--pairs]`
([`data/miscbin-names.txt`](data/miscbin-names.txt)).
❔ Still open: the 18 `CollisionSet_*.bin` are named but **not decoded** (magic
`0x00000810`, all exactly 1 675 148 bytes). The runtime consumer now has a
**`CollisionSet_*.bin` decoded (2026-08-26) — the per-*object* library.**
All 18 are **byte-identical**, so the per-stage naming is nominal: one shared
1 675 148-byte library stored eighteen times. Record =
`{u32 size, u32 name_len, char name[], u32 nv, u32 nt, f32[3]×nv, u32[3]×nt}`
(note `u32` indices, where `MCOL` uses `u16`), next at `off + 8 + size`. The
walk **consumes the file exactly** over 158 variable-length records with the
size word predicted from the counts **158/158**, all indices in range
**158/158**, and 98.24 % of edges shared by two triangles (**147/158** fully
manifold). 158 meshes / 90 836 triangles: `rou_`/`mob_`/`rob_` per-part ship
proxies (`_bdy`/`_brg`/`_eng`/`_wep`/`_sld`) plus 46 stage asteroids.
⚠️ **This downgraded the "1 unit = 1 m" claim to 🟡** — it implies a craft the
tables call *small* is 133 m and the largest object 447 km (89 % of the arena).
🟡 The `_cmesh`↔render-model name link is **untested, not confirmed**: only one
`.xbg` build manifest survives, so the check covers 4/158.
`tools/re-capture/collisionset.py verify|list|obj`
([`data/collisionset.txt`](data/collisionset.txt)).
❔ Still open: no material/surface-type field exists in the record, and the
library is not indexed — name lookup from the unit tables is untraced.
The runtime consumer now has a
name — `CMapColliderBridge` in the `.pe` RTTI at 9 044 264 — but has not been
followed into the code.
See [`structures/mcol-collision.md`](structures/mcol-collision.md).

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@@ -0,0 +1,171 @@
CollisionSet blobs: 18 distinct contents: 1
records: 158 bytes consumed: 1675148/1675148 (EXACT)
size word == 16 + name_len + 12*nv + 12*nt - 8 : 158/158
every triangle index < vertex count : 158/158
edges shared by exactly two triangles : 132167/134529 = 98.24%
fully manifold meshes : 147/158
PASS
name verts tris bbox diagonal
mob_n040_cmesh 58 112 6820.3
mob_n041_cmesh 39 74 2564.5
mob_n042_cmesh 14 24 1276.0
mob_n043_cmesh 14 24 738.9
mob_n050_cmesh 58 112 6820.3
mob_n051_cmesh 49 94 3247.5
mob_n052_cmesh 18 32 1861.9
mob_n053_cmesh 20 36 1628.5
mob_n054_cmesh 15 26 778.6
mob_n055_cmesh 19 34 768.1
mob_n056_cmesh 21 38 751.4
mob_n060_cmesh 95 186 9211.9
mob_n061_cmesh 27 50 4361.3
mob_n062_cmesh 18 32 1523.0
mob_n063_cmesh 18 32 1531.0
mob_n064_cmesh 15 26 835.3
mob_n065_cmesh 17 30 882.6
mob_n066_cmesh 15 26 961.3
mob_n110_bdy_cmesh 29 54 5463.7
mob_n111_bdy_cmesh 28 52 3602.2
mob_n112_bdy_cmesh 21 38 1093.2
mob_n113_bdy_cmesh 20 36 1160.5
mob_n114_bdy_cmesh 14 24 765.3
mob_n115_bdy_cmesh 18 32 888.3
mob_n116_bdy_cmesh 19 34 901.4
mob_n500_cmesh 26 48 363.2
mob_n900_b01_cmesh 561 1082 17288.3
mob_n900_b02_cmesh 545 1050 17288.3
mob_n900_cmesh 569 1098 17288.3
mob_n900_gear_cmesh 700 1556 2858.9
rob_e001_cmesh 1605 4402 44378.7
rob_e005_bdy_cmesh 3802 7004 50179.3
rob_f001_bdy_cmesh 3459 6356 50179.3
rob_f002_cmesh 3682 6968 447521.9
rou_e010_cmesh 76 148 133.2
rou_e011_cmesh 94 184 235.8
rou_e017_cmesh 76 148 133.2
rou_e018_cmesh 94 184 235.8
rou_e101_bdy_cmesh 380 756 9371.1
rou_e101_brg_01_cmesh 71 130 2264.1
rou_e101_brg_02_cmesh 78 152 2502.4
rou_e101_eng_01_cmesh 92 156 3518.8
rou_e101_eng_02_cmesh 92 156 3518.8
rou_e101_wep_01_cmesh 18 32 2674.5
rou_e102_bdy_cmesh 283 550 6933.2
rou_e102_brg_cmesh 12 20 1153.8
rou_e102_eng_cmesh 66 94 2493.4
rou_e102_wep_cmesh 8 12 537.4
rou_e104_bdy_cmesh 280 548 3946.0
rou_e104_brg_01_cmesh 26 48 897.8
rou_e104_eng_cmesh 42 64 1297.7
rou_e104_ext_01_cmesh 32 60 1230.7
rou_e104_ext_02_cmesh 32 60 1230.7
rou_e105_bdy_cmesh 262 522 3757.1
rou_e105_brg_cmesh 48 88 553.7
rou_e105_eng_01_cmesh 56 96 1332.5
rou_e105_wep_01_cmesh 12 20 251.6
rou_e106_bdy_cmesh 412 836 2368.1
rou_e106_brg_01_cmesh 22 40 356.8
rou_e106_eng_cmesh 90 176 921.3
rou_e106_wep_02_01_cmesh 25 46 539.0
rou_e107_all_cmesh 78 152 419.9
rou_e107_eng_01_cmesh 36 68 241.2
rou_e108_all_cmesh 41 78 534.7
rou_e108_eng_01_cmesh 8 12 266.0
rou_e201_all_cmesh 121 238 2450.6
rou_e201_eng_01_cmesh 25 46 937.3
rou_e301_base_cmesh 12 20 328.0
rou_e302_base_cmesh 12 20 193.4
rou_e303_wep_cmesh 8 12 82.1
rou_e401_cmesh 12 20 107.3
rou_e402_cmesh 8 12 68.6
rou_e501_101_cmesh 8 12 405.5
rou_e501_102_106_cmesh 8 12 202.7
rou_e501_104_cmesh 8 12 304.1
rou_e501_105_cmesh 8 12 141.9
rou_e901_barrier_cmesh 58 112 9534.9
rou_e901_body_01_c 55 106 840.1
rou_e901_body_02_c 16 28 258.3
rou_e901_body_03_c 306 608 1224.2
rou_e901_tail_L_c 24 44 861.9
rou_e901_tail_R_c 24 44 861.9
rou_e901_wing_01_L_c 8 12 181.2
rou_e901_wing_01_R_c 8 12 181.2
rou_e901_wing_02_L_c 15 26 382.3
rou_e901_wing_02_R_c 15 26 382.3
rou_e901_wing_03_L_c 32 60 895.9
rou_e901_wing_03_R_c 32 60 895.9
rou_e901_wing_04_L_c 14 24 209.5
rou_e901_wing_04_R_c 14 24 209.5
rou_e901_wing_05_L_c 38 72 1145.5
rou_e901_wing_05_R_c 38 72 1145.5
rou_e910_core_cmesh 1410 2816 2058.3
rou_f101_bdy_cmesh 128 252 1943.1
rou_f101_wep_01_cmesh 12 20 266.8
rou_f102_bdy_cmesh 128 252 1943.1
rou_f102_wep_01_cmesh 12 20 266.8
rou_f104_bdy_cmesh 270 536 6907.9
rou_f104_sld_01_cmesh 8 12 1021.4
rou_f104_sld_02_cmesh 8 12 698.1
rou_f105_bdy_cmesh 201 398 4345.7
rou_f105_sld_01_cmesh 8 12 983.8
rou_f106_bdy_cmesh 136 268 2212.3
rou_f106_sld_01_cmesh 24 44 636.2
rou_f106_sld_02_cmesh 24 44 636.2
rou_f201_bdy_01_cmesh 96 180 421.1
rou_f202_cmesh 159 314 2572.4
rou_f301_body_cmesh 12 20 539.7
rou_f302_cmesh 8 12 183.8
rou_f303_body_cmesh 8 12 96.0
rou_f401_cmesh 12 20 77.1
rou_f402_cmesh 8 12 51.8
S01_Asteroid_cmesh_01a 363 658 34254.3
S01_Asteroid_cmesh_01b 212 376 30974.1
S01_Asteroid_cmesh_02a 619 1138 39752.2
S01_Asteroid_cmesh_02b 747 1370 39995.1
S01_Asteroid_cmesh_03a 619 1158 40217.2
S01_Asteroid_cmesh_03b 736 1360 46540.4
S01_Asteroid_cmesh_04a 782 1448 44984.2
S01_Asteroid_cmesh_04b 535 978 40160.5
S04_Asteroid_cmesh_01 895 1622 73822.3
S04_Asteroid_cmesh_02a 1204 2176 69436.0
S04_Asteroid_cmesh_02b 1282 2356 74150.4
S04_Asteroid_cmesh_03 2003 3626 74048.6
S04_Asteroid_cmesh_04 1862 3404 84713.5
S04_Asteroid_cmesh_05 1397 2550 79901.0
S04_Asteroid_cmesh_06a 442 788 52369.2
S04_Asteroid_cmesh_06b 330 604 30301.4
S04_Asteroid_cmesh_07a 746 1368 72327.1
S04_Asteroid_cmesh_07b 134 244 48014.9
S05_Asteroid_cmesh_01 219 406 38168.9
S05_Asteroid_cmesh_02a 205 386 18885.4
S05_Asteroid_cmesh_02b 204 384 20502.8
S05_Asteroid_cmesh_03 164 300 25043.3
S05_Asteroid_cmesh_04 188 344 34732.1
S08_p1_Asteroid_cmesh_01a 722 1308 29753.7
S08_p1_Asteroid_cmesh_01b 546 972 26043.0
S08_p1_Asteroid_cmesh_02a 754 1348 26627.9
S08_p1_Asteroid_cmesh_02b 404 736 24309.1
S08_p1_Asteroid_cmesh_03a 430 772 21897.1
S08_p1_Asteroid_cmesh_03b 509 918 25737.3
S13_Asteroid_cmesh_01a 1201 2134 22779.1
S13_Asteroid_cmesh_01b 706 1256 18998.4
S13_Asteroid_cmesh_02a 398 708 13927.6
S13_Asteroid_cmesh_02b 514 916 13470.3
S14_p1_Asteroid_cmesh_01a 328 600 20990.0
S14_p1_Asteroid_cmesh_01b 257 466 15479.2
S14_p1_Asteroid_cmesh_02a 570 1040 24344.0
S14_p1_Asteroid_cmesh_02b 379 698 16168.5
S14_p1_Asteroid_cmesh_03a 247 442 18536.1
S14_p1_Asteroid_cmesh_03b 584 1064 23480.9
S14_p1_Asteroid_cmesh_04a 123 218 13485.6
S14_p1_Asteroid_cmesh_04b 169 302 14212.4
S14_p1_Asteroid_cmesh_05 229 410 16777.9
S14_p2_Asteroid_cmesh_01a 386 696 19582.7
S14_p2_Asteroid_cmesh_01b 442 812 21074.7
S14_p2_Asteroid_cmesh_02a 113 202 10183.9
S14_p2_Asteroid_cmesh_02b 173 314 10685.8
158 meshes, 90836 triangles
PASS

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@@ -0,0 +1,109 @@
# `CollisionSet_*.bin` — the per-object collision-mesh library
**✅ Decoded 2026-08-26.** The 18 remaining `hidden/MiscBin.pak` entries, named
in the previous iteration as `CollisionSet_S01…S16.bin`,
`CollisionSet_Tutorial.bin` and `CollisionSet_test.bin` from the `StageResource`
objects' `CollisionMeshes` field. See
[`mcol-collision.md`](mcol-collision.md) for the naming and for `MCOL`, which is
the *map* hull; this is the per-*object* library.
## ✅ All 18 are byte-identical
CollisionSet blobs: 18 distinct contents: 1
The per-stage naming is nominal. Every stage points at the same 1 675 148-byte
library, stored eighteen times — which is why the sizes were identical, the
observation that made this worth opening.
## ✅ The record layout
u32 size bytes following this word's own 8-byte prefix
u32 name_len 16, 24 or 32 — the name field, padded to a multiple of 8
char name[name_len]
u32 vertex_count
u32 triangle_count
f32 vertex[3] × vertex_count
u32 index[3] × triangle_count
and the next record starts at `offset + 8 + size`. Note the indices are **`u32`**
here, where `MCOL` uses `u16` — these are two different serialisers.
| | |
|---|---|
| records | **158** |
| bytes consumed | **1 675 148 / 1 675 148 — exact** |
| `size == 16 + name_len + 12·nv + 12·nt 8` | **158 / 158** |
| every triangle index `<` vertex count | **158 / 158** |
The walk consuming the file to the byte over 158 variable-length records, with
the size word predicted from the two counts every time, is what makes this a
decode rather than a plausible reading — a wrong field would desynchronise the
walk within a few records and could not land exactly on the end.
## ✅ And they are meshes
| | |
|---|---|
| edges shared by exactly two triangles | **132 167 / 134 529 = 98.24 %** |
| fully manifold meshes (every edge shared by two) | **147 / 158** |
92 of the 158 have Euler characteristic **2** — a single closed surface. The
remainder are multi-component (χ = 4, 6, 8) or open shells, which is expected
for parts like `rou_e901_wing_01_L` that are one piece of a larger hull.
## ✅ What is in it
158 meshes, **48 241 vertices and 90 836 triangles**, in four families:
| prefix | count | what the names look like |
|---|---|---|
| `rou_` | 78 | `rou_e101_bdy`, `rou_e101_brg_01`, `rou_e106_eng`, `rou_f104_sld_02` |
| `mob_` | 30 | `mob_n040`, `mob_n110_bdy`, `mob_n900_gear` |
| `rob_` | 4 | `rob_e001`, `rob_e005_bdy`, `rob_f001_bdy`, `rob_f002` |
| stage asteroids | 46 | `S01_Asteroid_cmesh_01a`, `S14_p1_Asteroid_cmesh_05` |
The `_bdy` / `_brg` / `_eng` / `_wep` / `_sld` suffixes are body, bridge, engine,
weapon and shield — the same sub-part vocabulary as the `XBG7` render models, so
these are per-part collision proxies. The asteroid meshes carry exactly the
stage prefixes that have an `_AsteroidVolume_wp` `MCOL`.
🟡 The name correspondence to the render models is **not demonstrated**. Only one
`XBG2` build manifest survives on the disc (`machines\rou_e104\…`), so matching
`_cmesh` stems against `.xbg` object names covers 4 of 158 — no coverage, and
therefore no evidence either way. It is not a refutation; it is an untested claim.
## 🟡 The world unit — the metre reading does not survive this file
[`mcol-collision.md`](mcol-collision.md) inferred **1 unit = 1 metre** from
`mapmesh_box_500km.col` spanning exactly 500 000 units. The arithmetic is exact,
but this library is the first chance to check what that scale *implies*, and the
implications are large:
| mesh | bbox diagonal, if 1 unit = 1 m |
|---|---|
| `rou_e010` (`e010_ADAN_Attacker_S` — an "attacker, small") | 133 m |
| `rou_e106_bdy` | 2 368 m |
| `rou_e101_bdy` | 9 371 m |
| `rob_f001_bdy` | 50 179 m |
| `S04_Asteroid_cmesh_04` | 84 714 m |
| `rob_f002` | 447 522 m — 89 % of the arena's width |
A craft the game's own tables call *small* would be 133 m, and the largest object
would nearly span the arena. That is not impossible for the genre, but it is not
the corroboration I claimed. **Downgrading the scale claim to 🟡**: either the
game's units really are metres and its ships are kilometre-scale, or `500km` in
that filename names something other than the box's span. The 500 000 arithmetic
stands; the *interpretation* does not have independent support.
An independent scale reference — the flight model's speed values against a
measured traversal time in the running game — would settle it, and has not been
run.
Reproduce with `tools/re-capture/collisionset.py verify` / `list`
([`../data/collisionset.txt`](../data/collisionset.txt)); `collisionset.py obj`
exports any named mesh.
❔ Still open: the meshes carry no material, flag or surface-type field — the
record is exactly counts, positions and indices — so whatever distinguishes a
hull hit from a shield hit is not stored here. And the library is not indexed:
lookup is presumably by name from the unit tables, which has not been traced.

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@@ -540,9 +540,16 @@ triangles spanning exactly ±250 000** — a cube. Its name says that cube is
> **one world unit is one metre.**
This is a name-based inference, but the arithmetic is exact and it runs the
other way as a check on the format work: a wrong stride or index width could not
have produced a box whose measured size matches its own filename.
The arithmetic is exact and it runs the other way as a check on the format work:
a wrong stride or index width could not have produced a box whose measured size
matches its own filename.
> 🟡 **Downgraded 2026-08-26, same day.** The *format* check stands. The
> *interpretation* does not: decoding `CollisionSet_*.bin` gave the first chance
> to see what a metre implies, and it makes a craft the game's own tables call
> "small" 133 m long and the largest object 447 km — 89 % of the arena. Either
> the ships really are kilometre-scale or `500km` names something other than the
> span. See [`collisionset.md`](collisionset.md).
Reproduce with `tools/re-capture/miscbin_names.py <extract root> [--pairs]`
(recorded in [`../data/miscbin-names.txt`](../data/miscbin-names.txt)).