feat(viewer): ISO / extracted-dir loading pipeline + native file dialog
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WIP: add iso_loader.rs — bridges the async XisoReader / synchronous GameAssets to Bevy's ECS via background threads + mpsc channels polled per frame (no main-thread blocking); UI open-iso/open-dir/file-select events → texture preview. Register IsoLoaderPlugin; wire asset_loader and the egui UI. Deps: rfd (native file dialog, workspace + viewer), futures, and bevy tonemapping_luts feature. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -31,11 +31,14 @@ bevy = { workspace = true, features = [
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"bevy_winit",
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"multi_threaded",
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"png",
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# Required for TonyMcMapFace tonemapping (default Camera3d tonemapper)
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"tonemapping_luts",
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# Linux display backends
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"x11",
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"wayland",
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] }
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bevy_egui = { workspace = true }
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futures = { workspace = true }
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thiserror = { workspace = true }
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tracing = { workspace = true }
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@@ -46,3 +49,4 @@ dev = ["bevy/dynamic_linking"]
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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tracing-subscriber = { workspace = true }
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rfd = { workspace = true }
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