re: name the four squadron order classes

Three come from the game's own strings, verified present: 'Set Squadron order
attack/trace/escort' at 0x820AF17C/1A4/1CC, loaded once each at entry to the
unit message pump sub_8232C4C0 so the pairing is unambiguous. The printf is
compiled out (bl 0x82674028 = li r3,0; blr) but the format strings and arguments
survive, which is what makes them usable as labels. The same poster functions
serve both the message path and the interpreter-command path, so the identity
transfers to opcodes 517 trace / 784 attack / 790 escort, i.e. ISL built-ins
46/47/48, now named in isl.py.

The fourth, opcode 512, is recorded at LOWER confidence on purpose: those strings
name only three. Its label rests on the route-generation strings on its own
vtable, a symbol-table-1 (route) argument rather than the unit table, a route
point-count lookup, and the pre-existing move_order label -- four independent
lines, but none of them the game naming it.

Also records a trap: sub_82320B48's ORDER_{WINGMAN,SQUAD,SQUADRON}_{FORMATION,
ATTACK,COVER,EXTENDED} enum looks like it should map onto the order classes and
there is no evidence it does. It is a voice/comms axis; not connected.
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Sylpheed RE agent
2026-08-25 21:00:56 +00:00
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# The four squadron order classes
Status: ✅ three named from the game's own strings; 🟡 the fourth named from
weaker, independent evidence — recorded at lower confidence deliberately.
The script tells a squadron what to do by posting an interpreter command whose
handler pushes an **order object** onto the unit's order deque at `obj+216`.
Four such classes exist, distinguished by size, constructor and a type tag at
`[order+4]`.
## ✅ Three named directly by the game
`sub_8232C4C0` is a unit **message pump**. Three of its arms build orders, and
each loads its own format string — the strings are verified present at these
addresses:
```
0x820AF17C "Set Squadron order attack %08x %08x \r\n"
0x820AF1A4 "Set Squadron order trace %08x %08x \r\n"
0x820AF1CC "Set Squadron order escort %08x %08x \r\n"
```
The three stack slots holding them are written **once** at function entry and
never rewritten, so the pairing is unambiguous. The `printf` itself is
`bl 0x82674028``li r3,0 ; blr`, i.e. compiled out — but the format strings and
their arguments survive, which is exactly what makes them usable as labels.
The join to the script side is that **the same poster functions serve both the
message path and the interpreter-command path**, so the identity transfers:
| opcode | size | vtable | tag | order | ISL built-in |
|---|---|---|---|---|---|
| 517 | 160 | `0x820AEB2C` | 2 | **trace** — follow a named unit | **46** |
| 784 | 192 | `0x820AFB0C` | 3 | **attack** | **47** |
| 790 | 240 | `0x820AFB34` | 4 | **escort** | **48** |
| 512 | 124 | `0x820AFAEC` | 1 | route/waypoint move 🟡 | 3 (`move_order`) |
Built-ins 46/47/48 share one blob shape: `blob+4` = actor (symtab-2 index),
`blob+12` = target (symtab-2 index), `blob+16 == 1` = an immediate/override flag.
48 additionally carries a 3-double position. All four orders keep the target at
`[order+92]`.
## 🟡 The fourth is named on weaker evidence
**`Set Squadron order …` names only three.** Opcode 512's label rests on
different ground:
* its vtable slot 1 is the sole referencer of `"%08x Now Generating Routes
[%d]...."` (`0x820AFAA4`, verified present);
* its `[order+92]` comes from a **symbol-table-1** name (routes/messages), not
the unit table the other three use;
* the posting built-in resolves a route point count;
* `isl.py` had already labelled built-in 3 `move_order` from handler behaviour.
That is four independent lines, but none of them is the game naming it. Recorded
as 🟡 rather than levelled up to match the other three.
## 🔴 A different enum that is NOT this
`sub_82320B48` selects a voice line from
`ORDER_{WINGMAN,SQUAD,SQUADRON}_{FORMATION,ATTACK,COVER,EXTENDED}`
(`0x820AEEB0`…). The names are tempting — ATTACK and COVER look like they should
map onto the order classes — but there is **no evidence** they index the order
types, and it is a UI/comms axis. Not connected; do not conflate them.
## 🟡 Not settled
* `[order+80]` is plausibly speed and `[unit+84]+16 / +20` plausibly
engagement range and standoff distance. Neither is established.
* `[unit+628]`, set to 2/4/5/3 by the four message arms, is read by
`sub_82318EC8` — meaning unknown.