diff --git a/docs/re/arsenal-develop-economy.md b/docs/re/arsenal-develop-economy.md index aefc3ff..32f89db 100644 --- a/docs/re/arsenal-develop-economy.md +++ b/docs/re/arsenal-develop-economy.md @@ -77,10 +77,10 @@ economy: - gates are **stage completion** (`Complete Stage 1 … 15`), **a predecessor item** (`Completed development of the …`), or **an ace kill** (`Shoot down the ace pilot in Stage 11/13/14`); -- costs run 3 000 → 350 000 points, and **twenty items have no cost at all** — - they are granted the moment their gate opens (`Tomahawk Alpha Rail Gun — - Complete Stage 1`), which is why they read as `Developed` in a list the player - never spent points in; +- costs run 3 000 → 350 000 points, and **twenty items have no cost at all** + (`Tomahawk Alpha Rail Gun — Complete Stage 1`). Those are still *bought*, for + **0 P** — see the probe below, which caught one at `0 P` — which is why they + read as `Developed` in a list the player never spent points in; - two items are anomalies worth flagging: `Adhesive Mine B2A` says "Must spend points to develop" with **no number**, and ten late entries (`Ballista GSH`, `Designator LH`, `Smoke Marker Launcher`, `Bumble UV`, `Ballista 24 Rocket