re: a candidate blend flag -- T8aD header +0x04, bit 0x02
Continuing the swoosh. Last iteration ended with "the next step is finding where a blend mode would be encoded, and I do not know the format carries one". It does carry a candidate. The kind field is not it -- the swoosh sprites are kind 0x0, the same as ordinary ones. But the T8aD header word at +0x04 splits the title's sprites exactly along effect versus normal: pteff01, pteff03a, ptlogo_back2eff1..5 and both ptlogoall_eff are 0x8832, while ptlogo1, ptlogo2, ptlogo_tm, ptbase2, ptlogo_back2 and ptcopyright are 0x8830. One bit, 0x02. Disc-wide it behaves like a real flag rather than an artefact: 19216 sprites, 18 distinct values, bit 0x02 set in 27.1 percent, and it toggles against otherwise identical words -- 0x8830 against 0x8832, 0x0830 against 0x0832, 0x0810 against 0x0812, 0x0030 against 0x0032. Marked as correlation and not decode, because nothing here shows the bit MEANS additive. The one thing that makes it more than a guess is ptlogo_back2eff, which carries 0x8830 despite having eff in its name -- so the split is the field's and not my pattern-matching on names. The test is to blend bit-0x02 sprites additively and re-correlate the title against the plate-free capture. METHOD gets the trap that cost the first attempt: searching for a sprite's name and taking the next T8aD returns the SAME header for every sprite, because the names all live together in the declaration table. It failed its own control at once -- different sprites reporting identical dimensions -- and the fix was to match on width and height instead of on proximity.
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@@ -96,7 +96,19 @@ authored version can be deleted.
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mostly-transparent sprites (`ptlogo_back2` 5.4 % opaque, its glow 10.3 %, the
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five `eff` segments 10–23 %, all white or warm) stacked with plain alpha-over
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saturate to opaque white — which is exactly what we draw, and would read as
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"thicker" against the game's thin coloured stroke. ❔ Not diagnosed.
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"thicker" against the game's thin coloured stroke.
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🟡 **And there is a candidate field for it.** The `T8aD` header word at
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**`+0x04`** splits the title's sprites exactly along effect-vs-normal:
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`pteff01`, `pteff03a`, `ptlogo_back2eff1…5`, `ptlogoall_eff`/`_eff2` are
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**`0x8832`**; `ptlogo1`/`2`, `ptlogo_tm`, `ptbase2`, `ptlogo_back2`,
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`ptcopyright` and `ptlogo_back2eff` are **`0x8830`**. One bit — **`0x02`**.
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Disc-wide it is a real independent flag: 19 216 sprites, 18 distinct values,
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bit `0x02` set in **27.1 %**, and it toggles against otherwise-identical words
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(`0x8830`/`0x8832`, `0x0830`/`0x0832`, `0x0810`/`0x0812`, `0x0030`/`0x0032`).
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⚠️ **Correlation only — untested.** Nothing yet shows it *means* additive; the
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test is to blend bit-`0x02` sprites additively and re-correlate the title
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against the capture. Note `ptlogo_back2eff` is `0x8830` despite its name, so
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this is a field and not a naming pattern. ❔ Not diagnosed.
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🔴 **Refuted:** it is *not* that our dim covers the whole frame instead of
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sitting beneath the UI — the logo reads +2.36 against a background of −0.74, so
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the paint order is being honoured.
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