re: the capture is settled after all, and the swoosh is undecodable from
the disc Testing my own caveat instead of leaving it hanging. I had worried the plate-free title capture at t=4.0s was too early, since elements carry keyframes out to t=600 and I had judged "settled" from mean luminance, which cannot see a thin sprite still moving. The plate sits at y 550-600 and the swoosh band at y 112-225, disjoint, so a LATE capture works even with the plate present. The band correlates 0.7342 at t=4.0s and 0.7353 at t=21.5s -- identical to a thousandth over 17.5 seconds, with the band mean flat at 127. So the band is settled by 4 seconds, the capture I handed the port agent is sound, and my caveat is withdrawn. It also corroborates the earlier finding that groups hold: nothing crosses that band in 22 seconds. That was the seventh candidate for the swoosh and the last one that was not a format field. Pivot is inert at scale 100 and there is no displacement anyway; fade is white-with-alpha; tint is white; the texture is blue-leaning; additive via +0x04 bit 0x02 makes everything worse; the capture is settled. The residual is stable and modest -- band mean +1.83, edge-correlation 0.70 against 0.92 frame-wide. So I have classified it rather than generating an eighth candidate: undecodable from the disc, with the reach written out. And I have named where a next attempt should start, which is not another field -- a per-draw GPU capture of the running guest reads the actual blend state, vertex colours and draw order for that band instead of inferring them from the file. That is where static RE stops here.
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@@ -35,6 +35,12 @@ neighbourhood, not just the line.
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## Screens, classes and RTTI
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* "the plate-free title capture (t ≈ 4.0 s) may be too early to be settled" →
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**mine, and refuted.** The swoosh band correlates 0.7342 at t = 4.0 s and
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0.7353 at t = 21.5 s — identical to 0.001 over 17.5 s.
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* "`T8aD +0x04` bit `0x02` selects an additive blend" → **mine, and refuted.**
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Blending those sprites additively worsens every measure against the capture.
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[`ui-title-build-map.md`](ui-title-build-map.md)
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* "the title logo elements' wrong pivots (off by up to 59 px, authored against the
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other language's sprite) explain the swoosh rendering too thick" → **mine, and
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refuted.** `blit` sizes from the texture and applies the pivot only as
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