feat(formats,viewer): decode T8aD textures, RATC bundles, LSTA sprites
Add three static PAK-format decoders in the Bevy-free formats crate and present them in the explorer: - t8ad.rs: linear 32bpp A8R8G8B8 2D texture (UI/HUD art). Dims at 0x14/0x18, header size keyed by the type field @0x1c (container-safe). Decodes the ~85% RGBA variants; defers the rest (likely DXT) rather than misdecoding. - ratc.rs: nested resource bundle — lists named children by magic scan. - lsta.rs: sprite list — walks the inline T8aD frames. Viewer: PakContent gains T8ad/Lsta/Ratc, decoded off-thread and bounded by an 8M-texel per-entry cap; detail views show the texture, a sprite grid, and a child list with thumbnails. Decoded images carry a "colours unverified" note — channel-order/sRGB stays on the dynamic-RE backlog. Tests: 12 new unit + 3 real-disc (T8aD >=70% decode over the hangar pack, LSTA frames, RATC named children incl. a decodable T8aD). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -31,6 +31,15 @@ pub mod ixud;
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// Embedded font (OTF / TTF / ttcf) metadata
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pub mod font;
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// T8aD 2D UI/HUD texture
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pub mod t8ad;
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// RATC nested resource bundle
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pub mod ratc;
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// LSTA sprite list (inline T8aD frames)
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pub mod lsta;
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// XISO reading is not available in-browser
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#[cfg(not(target_arch = "wasm32"))]
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pub mod xiso;
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@@ -45,6 +54,8 @@ pub mod audio;
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pub use font::FontInfo;
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pub use idxd::{IdxdError, IdxdObject};
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pub use ixud::{Cue, Subtitle};
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pub use ratc::RatcChild;
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pub use t8ad::T8adImage;
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pub use pak::{PakArchive, PakEntry, PakError};
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pub use texture::{X360Texture, X360TextureFormat};
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pub use vfs::{GameAssets, VfsError};
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