re: the debriefing and pilot-record screens; the save-screen block was already owned

Read-before-claiming caught one of the three.  savegame-format.md already
documents the shape AND this exact list -- the LOAD/SAVE screen's config key list
is compiled into the executable as a pointer array of key strings, run starting
0x820A0074.  sub_82286BC8's 18 names are that list (17/18 are a tables.pak field
or record).  Nothing new; residual PLAYER_AMMO_LESS_10, not a tables.pak name.

The other two are new screens of the same shape and they close exactly.  All
names resolve into tables.pak: sub_822814D8 24/24, sub_8227A3A0 21/21.

sub_822814D8 = the debriefing screen.  24 = 2 screen ids (STAGE_RESULT,
EX_STAGE_RESULT) + 21 stage_* fields + one sound cue (SE_BOSS_CORE_CHARGE); the
tables.pak STAGE_RESULT record has exactly 21 fields.

sub_8227A3A0 = the pilot record / career screen.  21 = 5 screen ids (LAST_RESULT,
EX_BASE, EX_MAIN, EX_OVERVIEW, OVERVIEW) + 7 ex_overview_* + 9 overview_*; the
records EX_OVERVIEW and OVERVIEW have exactly 7 and 9 fields.

2+21+1 = 24 and 5+7+9 = 21, with 21/7/9 measured independently off the pak.

The debriefing readout is nine num/points pairs plus three points-only lines:
kills by class, objectives, clear time, shoot-down ratio and both damage
categories carry a raw count and its score contribution, while friendly_fire,
shoot_down_others and weight have no counter column -- the same partition
mission-scoring.md measures on the settings side.  OVERVIEW is the seven
EX_OVERVIEW fields plus overview_rank and overview_medals.

Not settled: what EX_ means (its ids have no record of that name), and
PLAYER_AMMO_LESS_10.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMRJjbxLqZtsb5Vb7KunPE
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# ✅ The debriefing and pilot-record screens — `STAGE_RESULT`, `OVERVIEW`, `EX_OVERVIEW`
- **Where:** `tables.pak` (the menu config pak), records `STAGE_RESULT`, `OVERVIEW`,
`EX_OVERVIEW`; key lists compiled into the executable at `sub_822814D8` and
`sub_8227A3A0` (found by the base-solver, [[player-tuning-tables]]).
- **Related:** [[mission-scoring]] owns the *rules* (`Score_*` in the stage
settings); this is the *readout*. [[savegame-format]] documents the same
compiled-key-list shape for the LOAD/SAVE screen.
## The shape was already known — for other screens
[[savegame-format]] establishes it: *"the LOAD/SAVE screen's config key list is
compiled into the executable, as a pointer array of key strings — the same shape
as the Arsenal's (whose keys sit a few hundred bytes earlier and match the pak
record exactly)"*, run starting `0x820A0074`. **`sub_82286BC8`'s 18-name block is
exactly that list** — 17 of its 18 are a `tables.pak` field or record name, so it
is the documented save-screen list and nothing new. Its lone residual is
**`PLAYER_AMMO_LESS_10`**, which is not a `tables.pak` name at all.
## ✅ Two more screens, and the key lists match their records exactly
| block | names | all present in `tables.pak`? |
|---|---:|---|
| `sub_822814D8` | 24 | **24 / 24** |
| `sub_8227A3A0` | 21 | **21 / 21** |
And the arithmetic closes against the records themselves:
* **`sub_822814D8` = the debriefing screen.** 24 names = 2 screen ids
(`STAGE_RESULT`, `EX_STAGE_RESULT`) + **21 `stage_*` fields** + one sound cue
(`SE_BOSS_CORE_CHARGE`). The `tables.pak` record `STAGE_RESULT` has **exactly
21 fields** (2 objects, both 21).
* **`sub_8227A3A0` = the pilot record / career screen.** 21 names = 5 screen ids
(`LAST_RESULT`, `EX_BASE`, `EX_MAIN`, `EX_OVERVIEW`, `OVERVIEW`) + **7
`ex_overview_*`** + **9 `overview_*`**. The records `EX_OVERVIEW` and
`OVERVIEW` have **exactly 7 and 9 fields** (2 objects each).
`2+21+1 = 24` and `5+7+9 = 21`, with 21/7/9 measured independently off the pak.
### The debriefing readout, in full
```
stage_num_shoot_down_aircrafts stage_points_shoot_down_aircrafts
stage_num_shoot_down_ships stage_points_shoot_down_ships
stage_points_shoot_down_others
stage_weight_shoot_down
stage_num_main_objectives stage_points_main_objectives
stage_num_sub_objectives stage_points_sub_objectives
stage_clear_time stage_points_clear_time
stage_shoot_down_ratio stage_points_shoot_down_ratio
stage_damages_friendly_ships stage_points_damages_friendly_ships
stage_damages_wingman stage_points_damages_wingman
stage_points_friendly_fire
stage_total_points stage_rank
```
🔑 **Nine `num`/`points` pairs plus three points-only lines** — the screen shows
a raw count *and* its score contribution for kills by class, objectives, time,
ratio and both damage categories; `friendly_fire`, `shoot_down_others` and
`weight` have no counter column. That is the same partition
[[mission-scoring]] measures on the settings side.
### The career readout
`overview_points`, `_total_play_time`, `_clear_stages`, `_retry_times`,
`_shoot_down_aircrafts`, `_shoot_down_ships`, `_shoot_down_weight` — seven, and
`OVERVIEW` adds **`overview_rank`** and **`overview_medals`**. The `EX_` twin has
the seven and neither of the two, which is what makes `EX_` the reduced variant
rather than a different screen.
🟡 Not settled: what `EX_` means (a second profile? the online/leaderboard
variant?) — `EX_BASE`, `EX_MAIN`, `EX_STAGE_RESULT` and `EX_FONT` are keys with
**no record of that name**, so the prefix is a screen-id convention, not a table.
And `PLAYER_AMMO_LESS_10` is unexplained.
**Reproduce:** parse `tables.pak` with `tools/re-capture/unitgroup.py` and count
the fields of the three records; take the key lists from the `sub_822814D8` /
`sub_8227A3A0` / `sub_82286BC8` sections of [`../data/name-block-bases.txt`](../data/name-block-bases.txt).