feat: initialise workspace — Milestone 1 asset explorer
Three-crate Cargo workspace structured per PROJECT.md spec: - crates/sylpheed-formats — Xbox 360 format parsers (no Bevy) - crates/sylpheed-viewer — Bevy 0.15 asset viewer + egui UI - crates/sylpheed-cli — CLI tools (extract/list/sniff/texture) Milestone 1 features: - XISO disc image reading via xdvdfs 0.8 - XPR2 texture container parsing + Morton de-tiling - D3DFORMAT → wgpu TextureFormat mapping (DXT1/3/5, DXN, ARGB) - Custom Bevy AssetLoader for .xpr files - Orbit camera (LMB orbit, RMB pan, scroll zoom) - egui file browser + RE notes panel - CLI: extract / list / sniff / texture info / texture export - GitHub Actions CI (Linux, macOS, Windows, WASM) - Trunk WASM build config Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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# Rust build artifacts
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/target/
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**/target/
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/dist/
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# Extracted game assets — never commit these
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assets/
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*.iso
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*.xiso
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# IDE / OS
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.idea/
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.vscode/
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*.swp
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.DS_Store
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Thumbs.db
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# Local dev overrides
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.env
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# Trunk build output
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dist/
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