feat: initialise workspace — Milestone 1 asset explorer

Three-crate Cargo workspace structured per PROJECT.md spec:
- crates/sylpheed-formats  — Xbox 360 format parsers (no Bevy)
- crates/sylpheed-viewer   — Bevy 0.15 asset viewer + egui UI
- crates/sylpheed-cli      — CLI tools (extract/list/sniff/texture)

Milestone 1 features:
- XISO disc image reading via xdvdfs 0.8
- XPR2 texture container parsing + Morton de-tiling
- D3DFORMAT → wgpu TextureFormat mapping (DXT1/3/5, DXN, ARGB)
- Custom Bevy AssetLoader for .xpr files
- Orbit camera (LMB orbit, RMB pan, scroll zoom)
- egui file browser + RE notes panel
- CLI: extract / list / sniff / texture info / texture export
- GitHub Actions CI (Linux, macOS, Windows, WASM)
- Trunk WASM build config

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
MechaCat02
2026-03-25 21:04:07 +01:00
commit f8127e73b0
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//! # sylpheed-formats
//!
//! Asset format parsers for Project Sylpheed: Arc of Deception (Xbox 360).
//!
//! This crate handles:
//! - Reading game files from XISO disc images (native only)
//! - Parsing Xbox 360 texture formats (XPR2 containers + DXT de-tiling)
//! - Parsing mesh formats (to be reverse engineered)
//! - Parsing audio formats (XMA → standard PCM)
//!
//! ## Platform notes
//! XISO reading is only available on native (Windows/macOS/Linux).
//! On WASM, assets must be pre-extracted and served over HTTP.
pub mod texture;
pub mod vfs;
// XISO reading is not available in-browser
#[cfg(not(target_arch = "wasm32"))]
pub mod xiso;
// Mesh parsing — scaffold for reverse engineering
pub mod mesh;
// Audio parsing — scaffold for XMA handling
pub mod audio;
/// Re-export the most commonly used types at the crate root.
pub use texture::{X360Texture, X360TextureFormat};
pub use vfs::{GameAssets, VfsError};