re: the Arsenal develop economy, and the save blob's index space (first 32 confirmed)

GP_HANGAR_ARSENAL.pak's screen config points at weapon.tbl (item ids, in the
8-category display order) and strings.tbl (names, descriptions, and a
"Conditions to obtain" block per item). The id run No_Equipment .. Wep_83 is
exactly 54 long -- the save blob's length -- and all 60 conditions blocks are
extracted to a CSV: gates are stage completion, a predecessor item, or an ace
kill; costs run 3000-350000 P, and 20 items cost nothing once gated (which is
why items the player never bought read as Developed).

Predicting the save state from those conditions -- before looking at the blob --
says exactly six items are developable here, and the blob's six 2s sit on those
six, in weapon.tbl order, at indices 1/5/10/12/27/31. With the four obtained
items and the differential's own two transitions that is twelve concordances
over indices 0-31, nothing fitted. Broad Sword SG1 at index 5 needed scrolling
the GUN list to see, which is the only one the first screenshots missed.

The tail is NOT settled and is marked so: the Tomahawk is weapon.tbl index 38
and the screen shows it Developed, but blob[38] = 0, and the other tail 4s
(33/39/45/46/47) land on items the Arsenal shows as locked -- the SPECIAL tab is
entirely empty. A +1 shift does not repair it either. Settling it needs a second
development in a late category, which needs a mission payout.

Also recorded: IDXD string pools dedupe repeated values, so only the first
record of a table can be read from the token stream -- record 2 shows just its
unique values, record 6 no cost at all.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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item,stage_required,points_cost,other_conditions,raw_text
Light Machine Gun MG1,1,4000,,Conditions to obtain Light Machine Gun MG1 - Complete Stage 1 - Must spend 4000 points to develop
Light Swivel Machine Gun MG2H,,3000,Completed development of the Light Machine Gun MG1,Conditions to obtain Light Swivel Machine Gun MG2H - Completed development of the Light Machine Gun MG1 - Must spend 3000 points to develop
Heavy Machine Gun MG3,6,6000,,Conditions to obtain Heavy Machine Gun MG3 - Complete Stage 6 - Must spend 6000 points to develop
Heavy Swivel Machine Gun MG5H,,10000,Completed development of the Heavy Machine Gun MG3,Conditions to obtain Heavy Swivel Machine Gun MG5H - Completed development of the Heavy Machine Gun MG3 - Must spend 10000 points to develop
Broad Sword SG1,1,5000,,Conditions to obtain Broad Sword SG1 - Complete Stage 1 - Must spend 5000 points to develop
Swing Sword SG2H,,10000,Completed development of the Twin Sword SG3II,Conditions to obtain Swing Sword SG2H - Completed development of the Twin Sword SG3II - Must spend 10000 points to develop
Twin Sword SG3II,,8000,Completed development of the Broad Sword SG1,Conditions to obtain Twin Sword SG3II - Completed development of the Broad Sword SG1 - Must spend 8000 points to develop
Flail GP37,6,,,Conditions to obtain Flail GP37 - Complete Stage 6
Stiletto BG1,,,Initially Mounted,Conditions to obtain Stiletto BG1 - Initially Mounted
Dagger BG2,,5000,Development Possible,Conditions to obtain Dagger BG2 - Development Possible - Must spend 5000 points to develop
Rapier BG4H,,12000,Completed development of the Dagger BG2,Conditions to obtain Rapier BG4H - Completed development of the Dagger BG2 - Must spend 12000 points to develop
Pilum BP,,6000,Development Possible,Conditions to obtain Pilum BP - Development Possible - Must spend 6000 points to develop
Multi Pike BP,,30000,Completed development of the Pilum BP,Conditions to obtain Multi Pike BP - Completed development of the Pilum BP - Must spend 30000 points to develop
Spear HBP,,10000,Completed development of the Multi Pike BP,Conditions to obtain Spear HBP - Completed development of the Multi Pike BP - Must spend 10000 points to develop
Long Spear HBP,7,350000,Completed development of the Gray Head T76H,Conditions to obtain Long Spear HBP - Complete Stage 7 - Completed development of the Gray Head T76H - Must spend 350000 points to develop
Gray Head T76H,,25000,Completed development of the Spear HBP,Conditions to obtain Gray Head T76H - Completed development of the Spear HBP - Must spend 25000 points to develop
Saber LG1,14,,,Conditions to obtain Saber LG1 - Complete Stage 14
Twin Saber LG2H,15,,,Conditions to obtain Twin Saber LG2H - Complete Stage 15
Needle L1GP,6,10000,,Conditions to obtain Needle L1GP - Complete Stage 6 - Must spend 10000 points to develop
Fire Arrow L2GP,,20000,Completed development of the Needle L1GP,Conditions to obtain Fire Arrow L2GP - Completed development of the Needle L1GP - Must spend 20000 points to develop
Falcon 9AM,,,Initially Mounted,Conditions to obtain Falcon 9AM - Initially Mounted
Buzzard 10AM,1,,,Conditions to obtain Buzzard 10AM - Complete Stage 1
Hawk 75AM,6,10000,Possess Buzzard 10AM,Conditions to obtain Hawk 75AM - Complete Stage 6 - Possess Buzzard 10AM - Must spend 10000 points to develop
Condor 105AM,6,,,Conditions to obtain Condor 105AM - Complete Stage 6
Eagle 120AM,12,15000,Completed development of the Hawk 75AM,Conditions to obtain Eagle 120AM - Complete Stage 12 - Completed development of the Hawk 75AM - Must spend 15000 points to develop
Terrier SMH,1,,,Conditions to obtain Terrier SMH - Complete Stage 1
Hound SMH,,10000,Development Possible,Conditions to obtain Hound SMH - Development Possible - Must spend 10000 points to develop
Pointer SM,,40000,Completed development of Piranha T53,Conditions to obtain Pointer SM - Completed development of Piranha T53 - Must spend 40000 points to develop
Piranha T53,,25000,Obtain White Shark T53R,Conditions to obtain Piranha T53 - Obtain White Shark T53R - Must spend 25000 points to develop
White Shark T53R,6,,,Conditions to obtain White Shark T53R - Complete Stage 6
Dart 23 Rocket,1,3500,,Conditions to obtain Dart 23 Rocket - Complete Stage 1 - Must spend 3500 points to develop
Arrow 27 Rocket,2,5000,,Conditions to obtain Arrow 27 Rocket - Complete Stage 2 - Must spend 5000 points to develop
Adhesive Mine B2A,3,MISSING,,Conditions to obtain Adhesive Mine B2A - Complete Stage 3 - Must spend points to develop
EMP Mine B8E,6,50000,,Conditions to obtain EMP Mine B8E - Complete Stage 6 - Must spend 50000 points to develop
Laser Mine B9L,6,15000,,Conditions to obtain Laser Mine B9L - Complete Stage 6 - Must spend 15000 points to develop
Cauldron 50 Rocket,14,,,Conditions to obtain Cauldron 50 Rocket - Complete Stage 14
Cluster Mine B10,6,5000,,Conditions to obtain Cluster Mine B10 - Complete Stage 6 - Must spend 5000 points to develop
Maelstrom Bomb,6,200000,,Conditions to obtain Maelstrom Bomb - Complete Stage 6 - Must spend 200000 points to develop
Tomahawk Alpha Rail Gun,1,,,Conditions to obtain Tomahawk Alpha Rail Gun - Complete Stage 1
Sling 75KG,2,5000,,Conditions to obtain Sling 75KG - Complete Stage 2 - Must spend 5000 points to develop
Glaive 120mm Cannon,6,,,Conditions to obtain Glaive 120mm Cannon - Complete Stage 6
Arbalest 155KG,6,25000,,Conditions to obtain Arbalest 155KG - Complete Stage 6 - Must spend 25000 points to develop
Monoceros Long Cannon,,,Shoot down the ace pilot in Stage 14,Conditions to obtain Monoceros Long Cannon - Shoot down the ace pilot in Stage 14
Grav Cannon XGS,12,60000,,Conditions to obtain Grav Cannon XGS - Complete Stage 12 - Must spend 60000 points to develop
Ballista GSH,,,,Conditions to obtain Ballista GSH
Designator LH,,,,Conditions to obtain Designator LH
Smoke Marker Launcher,,,,Conditions to obtain Smoke Marker Launcher
Bumble UV,,,,Conditions to obtain Bumble UV
Jamming System,3,15000,,Conditions to obtain Jamming System - Complete Stage 3 - Must spend 15000 points to develop
Shield Doubler,12,50000,,Conditions to obtain Shield Doubler - Complete Stage 12 - Must spend 50000 points to develop
Booster,,,Shoot down the ace pilot in Stage 11,Conditions to obtain Booster - Shoot down the ace pilot in Stage 11
Fire Control System,6,15000,,Conditions to obtain Fire Control System - Complete Stage 6 - Must spend 15000 points to develop
Regenerator,12,100000,,Conditions to obtain Regenerator - Complete Stage 12 - Must spend 100000 points to develop
Cartridge Holder,,,Shoot down the ace pilot in Stage 13,Conditions to obtain Cartridge Holder - Shoot down the ace pilot in Stage 13
Ballista 24 Rocket Launcher,,,,Conditions to obtain Ballista 24 Rocket Launcher
Thrush 220AM,,,,Conditions to obtain Thrush 220AM
Divider L3GP,,,,Conditions to obtain Divider L3GP
Mace GP25H,,,,Conditions to obtain Mace GP25H
Thor Gun System,,,,Conditions to obtain Thor Gun System
Spitfire BX,,,,Conditions to obtain Spitfire BX
1 item stage_required points_cost other_conditions raw_text
2 Light Machine Gun MG1 1 4000 Conditions to obtain Light Machine Gun MG1 - Complete Stage 1 - Must spend 4000 points to develop
3 Light Swivel Machine Gun MG2H 3000 Completed development of the Light Machine Gun MG1 Conditions to obtain Light Swivel Machine Gun MG2H - Completed development of the Light Machine Gun MG1 - Must spend 3000 points to develop
4 Heavy Machine Gun MG3 6 6000 Conditions to obtain Heavy Machine Gun MG3 - Complete Stage 6 - Must spend 6000 points to develop
5 Heavy Swivel Machine Gun MG5H 10000 Completed development of the Heavy Machine Gun MG3 Conditions to obtain Heavy Swivel Machine Gun MG5H - Completed development of the Heavy Machine Gun MG3 - Must spend 10000 points to develop
6 Broad Sword SG1 1 5000 Conditions to obtain Broad Sword SG1 - Complete Stage 1 - Must spend 5000 points to develop
7 Swing Sword SG2H 10000 Completed development of the Twin Sword SG3II Conditions to obtain Swing Sword SG2H - Completed development of the Twin Sword SG3II - Must spend 10000 points to develop
8 Twin Sword SG3II 8000 Completed development of the Broad Sword SG1 Conditions to obtain Twin Sword SG3II - Completed development of the Broad Sword SG1 - Must spend 8000 points to develop
9 Flail GP37 6 Conditions to obtain Flail GP37 - Complete Stage 6
10 Stiletto BG1 Initially Mounted Conditions to obtain Stiletto BG1 - Initially Mounted
11 Dagger BG2 5000 Development Possible Conditions to obtain Dagger BG2 - Development Possible - Must spend 5000 points to develop
12 Rapier BG4H 12000 Completed development of the Dagger BG2 Conditions to obtain Rapier BG4H - Completed development of the Dagger BG2 - Must spend 12000 points to develop
13 Pilum BP 6000 Development Possible Conditions to obtain Pilum BP - Development Possible - Must spend 6000 points to develop
14 Multi Pike BP 30000 Completed development of the Pilum BP Conditions to obtain Multi Pike BP - Completed development of the Pilum BP - Must spend 30000 points to develop
15 Spear HBP 10000 Completed development of the Multi Pike BP Conditions to obtain Spear HBP - Completed development of the Multi Pike BP - Must spend 10000 points to develop
16 Long Spear HBP 7 350000 Completed development of the Gray Head T76H Conditions to obtain Long Spear HBP - Complete Stage 7 - Completed development of the Gray Head T76H - Must spend 350000 points to develop
17 Gray Head T76H 25000 Completed development of the Spear HBP Conditions to obtain Gray Head T76H - Completed development of the Spear HBP - Must spend 25000 points to develop
18 Saber LG1 14 Conditions to obtain Saber LG1 - Complete Stage 14
19 Twin Saber LG2H 15 Conditions to obtain Twin Saber LG2H - Complete Stage 15
20 Needle L1GP 6 10000 Conditions to obtain Needle L1GP - Complete Stage 6 - Must spend 10000 points to develop
21 Fire Arrow L2GP 20000 Completed development of the Needle L1GP Conditions to obtain Fire Arrow L2GP - Completed development of the Needle L1GP - Must spend 20000 points to develop
22 Falcon 9AM Initially Mounted Conditions to obtain Falcon 9AM - Initially Mounted
23 Buzzard 10AM 1 Conditions to obtain Buzzard 10AM - Complete Stage 1
24 Hawk 75AM 6 10000 Possess Buzzard 10AM Conditions to obtain Hawk 75AM - Complete Stage 6 - Possess Buzzard 10AM - Must spend 10000 points to develop
25 Condor 105AM 6 Conditions to obtain Condor 105AM - Complete Stage 6
26 Eagle 120AM 12 15000 Completed development of the Hawk 75AM Conditions to obtain Eagle 120AM - Complete Stage 12 - Completed development of the Hawk 75AM - Must spend 15000 points to develop
27 Terrier SMH 1 Conditions to obtain Terrier SMH - Complete Stage 1
28 Hound SMH 10000 Development Possible Conditions to obtain Hound SMH - Development Possible - Must spend 10000 points to develop
29 Pointer SM 40000 Completed development of Piranha T53 Conditions to obtain Pointer SM - Completed development of Piranha T53 - Must spend 40000 points to develop
30 Piranha T53 25000 Obtain White Shark T53R Conditions to obtain Piranha T53 - Obtain White Shark T53R - Must spend 25000 points to develop
31 White Shark T53R 6 Conditions to obtain White Shark T53R - Complete Stage 6
32 Dart 23 Rocket 1 3500 Conditions to obtain Dart 23 Rocket - Complete Stage 1 - Must spend 3500 points to develop
33 Arrow 27 Rocket 2 5000 Conditions to obtain Arrow 27 Rocket - Complete Stage 2 - Must spend 5000 points to develop
34 Adhesive Mine B2A 3 MISSING Conditions to obtain Adhesive Mine B2A - Complete Stage 3 - Must spend points to develop
35 EMP Mine B8E 6 50000 Conditions to obtain EMP Mine B8E - Complete Stage 6 - Must spend 50000 points to develop
36 Laser Mine B9L 6 15000 Conditions to obtain Laser Mine B9L - Complete Stage 6 - Must spend 15000 points to develop
37 Cauldron 50 Rocket 14 Conditions to obtain Cauldron 50 Rocket - Complete Stage 14
38 Cluster Mine B10 6 5000 Conditions to obtain Cluster Mine B10 - Complete Stage 6 - Must spend 5000 points to develop
39 Maelstrom Bomb 6 200000 Conditions to obtain Maelstrom Bomb - Complete Stage 6 - Must spend 200000 points to develop
40 Tomahawk Alpha Rail Gun 1 Conditions to obtain Tomahawk Alpha Rail Gun - Complete Stage 1
41 Sling 75KG 2 5000 Conditions to obtain Sling 75KG - Complete Stage 2 - Must spend 5000 points to develop
42 Glaive 120mm Cannon 6 Conditions to obtain Glaive 120mm Cannon - Complete Stage 6
43 Arbalest 155KG 6 25000 Conditions to obtain Arbalest 155KG - Complete Stage 6 - Must spend 25000 points to develop
44 Monoceros Long Cannon Shoot down the ace pilot in Stage 14 Conditions to obtain Monoceros Long Cannon - Shoot down the ace pilot in Stage 14
45 Grav Cannon XGS 12 60000 Conditions to obtain Grav Cannon XGS - Complete Stage 12 - Must spend 60000 points to develop
46 Ballista GSH Conditions to obtain Ballista GSH
47 Designator LH Conditions to obtain Designator LH
48 Smoke Marker Launcher Conditions to obtain Smoke Marker Launcher
49 Bumble UV Conditions to obtain Bumble UV
50 Jamming System 3 15000 Conditions to obtain Jamming System - Complete Stage 3 - Must spend 15000 points to develop
51 Shield Doubler 12 50000 Conditions to obtain Shield Doubler - Complete Stage 12 - Must spend 50000 points to develop
52 Booster Shoot down the ace pilot in Stage 11 Conditions to obtain Booster - Shoot down the ace pilot in Stage 11
53 Fire Control System 6 15000 Conditions to obtain Fire Control System - Complete Stage 6 - Must spend 15000 points to develop
54 Regenerator 12 100000 Conditions to obtain Regenerator - Complete Stage 12 - Must spend 100000 points to develop
55 Cartridge Holder Shoot down the ace pilot in Stage 13 Conditions to obtain Cartridge Holder - Shoot down the ace pilot in Stage 13
56 Ballista 24 Rocket Launcher Conditions to obtain Ballista 24 Rocket Launcher
57 Thrush 220AM Conditions to obtain Thrush 220AM
58 Divider L3GP Conditions to obtain Divider L3GP
59 Mace GP25H Conditions to obtain Mace GP25H
60 Thor Gun System Conditions to obtain Thor Gun System
61 Spitfire BX Conditions to obtain Spitfire BX

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