re: the Arsenal develop economy, and the save blob's index space (first 32 confirmed)
GP_HANGAR_ARSENAL.pak's screen config points at weapon.tbl (item ids, in the 8-category display order) and strings.tbl (names, descriptions, and a "Conditions to obtain" block per item). The id run No_Equipment .. Wep_83 is exactly 54 long -- the save blob's length -- and all 60 conditions blocks are extracted to a CSV: gates are stage completion, a predecessor item, or an ace kill; costs run 3000-350000 P, and 20 items cost nothing once gated (which is why items the player never bought read as Developed). Predicting the save state from those conditions -- before looking at the blob -- says exactly six items are developable here, and the blob's six 2s sit on those six, in weapon.tbl order, at indices 1/5/10/12/27/31. With the four obtained items and the differential's own two transitions that is twelve concordances over indices 0-31, nothing fitted. Broad Sword SG1 at index 5 needed scrolling the GUN list to see, which is the only one the first screenshots missed. The tail is NOT settled and is marked so: the Tomahawk is weapon.tbl index 38 and the screen shows it Developed, but blob[38] = 0, and the other tail 4s (33/39/45/46/47) land on items the Arsenal shows as locked -- the SPECIAL tab is entirely empty. A +1 shift does not repair it either. Settling it needs a second development in a late category, which needs a mission payout. Also recorded: IDXD string pools dedupe repeated values, so only the first record of a table can be read from the token stream -- record 2 shows just its unique values, record 6 no cost at all. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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docs/re/captures/arsenal-develop-conditions.csv
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docs/re/captures/arsenal-develop-conditions.csv
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item,stage_required,points_cost,other_conditions,raw_text
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Light Machine Gun MG1,1,4000,,Conditions to obtain Light Machine Gun MG1 - Complete Stage 1 - Must spend 4000 points to develop
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Light Swivel Machine Gun MG2H,,3000,Completed development of the Light Machine Gun MG1,Conditions to obtain Light Swivel Machine Gun MG2H - Completed development of the Light Machine Gun MG1 - Must spend 3000 points to develop
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Heavy Machine Gun MG3,6,6000,,Conditions to obtain Heavy Machine Gun MG3 - Complete Stage 6 - Must spend 6000 points to develop
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Heavy Swivel Machine Gun MG5H,,10000,Completed development of the Heavy Machine Gun MG3,Conditions to obtain Heavy Swivel Machine Gun MG5H - Completed development of the Heavy Machine Gun MG3 - Must spend 10000 points to develop
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Broad Sword SG1,1,5000,,Conditions to obtain Broad Sword SG1 - Complete Stage 1 - Must spend 5000 points to develop
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Swing Sword SG2H,,10000,Completed development of the Twin Sword SG3II,Conditions to obtain Swing Sword SG2H - Completed development of the Twin Sword SG3II - Must spend 10000 points to develop
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Twin Sword SG3II,,8000,Completed development of the Broad Sword SG1,Conditions to obtain Twin Sword SG3II - Completed development of the Broad Sword SG1 - Must spend 8000 points to develop
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Flail GP37,6,,,Conditions to obtain Flail GP37 - Complete Stage 6
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Stiletto BG1,,,Initially Mounted,Conditions to obtain Stiletto BG1 - Initially Mounted
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Dagger BG2,,5000,Development Possible,Conditions to obtain Dagger BG2 - Development Possible - Must spend 5000 points to develop
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Rapier BG4H,,12000,Completed development of the Dagger BG2,Conditions to obtain Rapier BG4H - Completed development of the Dagger BG2 - Must spend 12000 points to develop
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Pilum BP,,6000,Development Possible,Conditions to obtain Pilum BP - Development Possible - Must spend 6000 points to develop
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Multi Pike BP,,30000,Completed development of the Pilum BP,Conditions to obtain Multi Pike BP - Completed development of the Pilum BP - Must spend 30000 points to develop
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Spear HBP,,10000,Completed development of the Multi Pike BP,Conditions to obtain Spear HBP - Completed development of the Multi Pike BP - Must spend 10000 points to develop
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Long Spear HBP,7,350000,Completed development of the Gray Head T76H,Conditions to obtain Long Spear HBP - Complete Stage 7 - Completed development of the Gray Head T76H - Must spend 350000 points to develop
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Gray Head T76H,,25000,Completed development of the Spear HBP,Conditions to obtain Gray Head T76H - Completed development of the Spear HBP - Must spend 25000 points to develop
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Saber LG1,14,,,Conditions to obtain Saber LG1 - Complete Stage 14
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Twin Saber LG2H,15,,,Conditions to obtain Twin Saber LG2H - Complete Stage 15
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Needle L1GP,6,10000,,Conditions to obtain Needle L1GP - Complete Stage 6 - Must spend 10000 points to develop
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Fire Arrow L2GP,,20000,Completed development of the Needle L1GP,Conditions to obtain Fire Arrow L2GP - Completed development of the Needle L1GP - Must spend 20000 points to develop
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Falcon 9AM,,,Initially Mounted,Conditions to obtain Falcon 9AM - Initially Mounted
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Buzzard 10AM,1,,,Conditions to obtain Buzzard 10AM - Complete Stage 1
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Hawk 75AM,6,10000,Possess Buzzard 10AM,Conditions to obtain Hawk 75AM - Complete Stage 6 - Possess Buzzard 10AM - Must spend 10000 points to develop
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Condor 105AM,6,,,Conditions to obtain Condor 105AM - Complete Stage 6
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Eagle 120AM,12,15000,Completed development of the Hawk 75AM,Conditions to obtain Eagle 120AM - Complete Stage 12 - Completed development of the Hawk 75AM - Must spend 15000 points to develop
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Terrier SMH,1,,,Conditions to obtain Terrier SMH - Complete Stage 1
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Hound SMH,,10000,Development Possible,Conditions to obtain Hound SMH - Development Possible - Must spend 10000 points to develop
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Pointer SM,,40000,Completed development of Piranha T53,Conditions to obtain Pointer SM - Completed development of Piranha T53 - Must spend 40000 points to develop
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Piranha T53,,25000,Obtain White Shark T53R,Conditions to obtain Piranha T53 - Obtain White Shark T53R - Must spend 25000 points to develop
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White Shark T53R,6,,,Conditions to obtain White Shark T53R - Complete Stage 6
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Dart 23 Rocket,1,3500,,Conditions to obtain Dart 23 Rocket - Complete Stage 1 - Must spend 3500 points to develop
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Arrow 27 Rocket,2,5000,,Conditions to obtain Arrow 27 Rocket - Complete Stage 2 - Must spend 5000 points to develop
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Adhesive Mine B2A,3,MISSING,,Conditions to obtain Adhesive Mine B2A - Complete Stage 3 - Must spend points to develop
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EMP Mine B8E,6,50000,,Conditions to obtain EMP Mine B8E - Complete Stage 6 - Must spend 50000 points to develop
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Laser Mine B9L,6,15000,,Conditions to obtain Laser Mine B9L - Complete Stage 6 - Must spend 15000 points to develop
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Cauldron 50 Rocket,14,,,Conditions to obtain Cauldron 50 Rocket - Complete Stage 14
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Cluster Mine B10,6,5000,,Conditions to obtain Cluster Mine B10 - Complete Stage 6 - Must spend 5000 points to develop
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Maelstrom Bomb,6,200000,,Conditions to obtain Maelstrom Bomb - Complete Stage 6 - Must spend 200000 points to develop
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Tomahawk Alpha Rail Gun,1,,,Conditions to obtain Tomahawk Alpha Rail Gun - Complete Stage 1
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Sling 75KG,2,5000,,Conditions to obtain Sling 75KG - Complete Stage 2 - Must spend 5000 points to develop
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Glaive 120mm Cannon,6,,,Conditions to obtain Glaive 120mm Cannon - Complete Stage 6
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Arbalest 155KG,6,25000,,Conditions to obtain Arbalest 155KG - Complete Stage 6 - Must spend 25000 points to develop
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Monoceros Long Cannon,,,Shoot down the ace pilot in Stage 14,Conditions to obtain Monoceros Long Cannon - Shoot down the ace pilot in Stage 14
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Grav Cannon XGS,12,60000,,Conditions to obtain Grav Cannon XGS - Complete Stage 12 - Must spend 60000 points to develop
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Ballista GSH,,,,Conditions to obtain Ballista GSH
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Designator LH,,,,Conditions to obtain Designator LH
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Smoke Marker Launcher,,,,Conditions to obtain Smoke Marker Launcher
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Bumble UV,,,,Conditions to obtain Bumble UV
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Jamming System,3,15000,,Conditions to obtain Jamming System - Complete Stage 3 - Must spend 15000 points to develop
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Shield Doubler,12,50000,,Conditions to obtain Shield Doubler - Complete Stage 12 - Must spend 50000 points to develop
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Booster,,,Shoot down the ace pilot in Stage 11,Conditions to obtain Booster - Shoot down the ace pilot in Stage 11
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Fire Control System,6,15000,,Conditions to obtain Fire Control System - Complete Stage 6 - Must spend 15000 points to develop
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Regenerator,12,100000,,Conditions to obtain Regenerator - Complete Stage 12 - Must spend 100000 points to develop
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Cartridge Holder,,,Shoot down the ace pilot in Stage 13,Conditions to obtain Cartridge Holder - Shoot down the ace pilot in Stage 13
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Ballista 24 Rocket Launcher,,,,Conditions to obtain Ballista 24 Rocket Launcher
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Thrush 220AM,,,,Conditions to obtain Thrush 220AM
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Divider L3GP,,,,Conditions to obtain Divider L3GP
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Mace GP25H,,,,Conditions to obtain Mace GP25H
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Thor Gun System,,,,Conditions to obtain Thor Gun System
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Spitfire BX,,,,Conditions to obtain Spitfire BX
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