#!/usr/bin/env bash # Capture one tutorial's unit definitions: cold-boot Canary, walk # title -> TUTORIAL -> the Nth entry, wait for the stage to load, snapshot RAM. # # One emulator per tutorial on purpose: backing out of a loaded mission via # PAUSE -> BACK TO MENU wedged the emulator (log stops, CPU spins), while a # cold boot here is ~15 s. The unit definitions are all parsed at stage load, # so a single snapshot right after the load is everything this needs. set -u N="${1:?usage: grab_tutorial.sh }" OUT="${2:?}" export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98 SD="$(cd "$(dirname "$0")" && pwd)" RC="/home/fabi/RE - Project Sylpheed/sylpheed-reborn/tools/re-capture" # The container entrypoint's Xvfb/openbox do NOT restart on their own, and a # dead Xvfb leaves a entry that still matches `pgrep` -- so test the # display with xdpyinfo, never by process name. ensure_display(){ if ! xdpyinfo -display "$DISPLAY" >/dev/null 2>&1; then echo "[grab] $DISPLAY is down -> restarting Xvfb + openbox" setsid nohup Xvfb "$DISPLAY" -screen 0 1280x720x24 -ac -nolisten tcp \ +extension GLX +extension RANDR /tmp/xvfb98.log 2>&1 & for _ in $(seq 1 50); do xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 && break; sleep 0.2; done setsid nohup env DISPLAY="$DISPLAY" HOME=/sylph-home openbox /tmp/openbox98.log 2>&1 & sleep 1 fi xdpyinfo -display "$DISPLAY" >/dev/null 2>&1 || { echo "DISPLAY UNAVAILABLE"; exit 1; } } step(){ vgamepad dpad "$1"; sleep 0.2; vgamepad dpad center; sleep 0.6; } shot(){ screenshot "$SD/$1" >/dev/null 2>&1; } # Container PID 1 is `sleep infinity`, which never reaps, so every killed # emulator stays as a entry that `pgrep` still matches. Ask ps for the # state and ignore anything zombie, or this always thinks one is running. alive(){ ps -o pid=,stat= -C xenia_canary 2>/dev/null | awk '$2 !~ /^Z/ {print $1}'; } pkill -x xenia_canary 2>/dev/null; sleep 2 [ -n "$(alive)" ] && { kill -9 $(alive) 2>/dev/null; sleep 2; } rm -f /dev/shm/xenia_memory_* /dev/shm/xenia_code_cache_* 2>/dev/null ensure_display cd /sylph-home/re setsid nohup run-canary --audio --apu=sdl --log_mask=13 \ --logged_profile_slot_0_xuid=E0300000EFBEA3D4 /dev/null 2>&1 & sleep 5 "$RC/skip_intro.sh" 600 || { echo "BOOT FAILED"; exit 1; } # The main menu is not input-ready for ~10 s after the title tap under lavapipe; # d-pad presses before that are silently dropped, and the A then lands on NEW # GAME instead of TUTORIAL. This wait is the whole fix. sleep 14 shot "nav-$N-menu.png" step down; step down # NEW GAME -> TUTORIAL vgamepad tap A 250; sleep 8 shot "nav-$N-list.png" i=0; while [ "$i" -lt "$N" ]; do step down; i=$((i+1)); done shot "nav-$N-pick.png" vgamepad tap A 250 # the stage load takes ~25-45 s under lavapipe; wait for the screen to settle sleep 50 shot "nav-$N-loaded.png" MEM=$(ls /dev/shm/xenia_memory_* 2>/dev/null | head -1) [ -n "$MEM" ] || { echo "NO SHM"; exit 1; } cp --sparse=always "$MEM" "$SD/$OUT" || exit 1 echo "SNAPSHOT $OUT ($(du -h "$SD/$OUT" | cut -f1))"