# The oracle frames — what to verify a render against **These are framebuffer captures of the real game running under Xenia Canary.** They are the reference. `sylpheed-cli screen render` is **not** — Reborn is a GUI explorer and extraction CLI built to check that our *decoding* is right, and it may very well be wrong. Where a render and a capture disagree, the capture wins, and the render is the thing to go and fix. ⚠️ Two renderers agreeing proves nothing: they share our assumptions. This corpus has been bitten by exactly that three times — the dropped `pteff05` background, the scale-0 rect, and `rest()`. Each was invisible to any render-vs-render diff and visible immediately against a capture. ## The frames All are **1279×675**, top-left aligned, cropped to the game surface by the screenshot tool (the guest renders 1280×720; the missing row/column is the crop, not a scale). | screen | capture | |---|---| | publisher splash (SQUARE ENIX) | [`title-builds/live-splash-publisher.png`](title-builds/live-splash-publisher.png) | | developer splash (GAME ARTS / SETA / anima) | [`title-builds/live-splash-developer.png`](title-builds/live-splash-developer.png) | | title, **without** the `PRESS Ⓐ` plate | [`title-builds/live-title-build4-no-plate.png`](title-builds/live-title-build4-no-plate.png) | | title, **with** the plate | [`title-builds/live-title-press-a.png`](title-builds/live-title-press-a.png) | | main menu | [`title-builds/live-main-menu.png`](title-builds/live-main-menu.png) · [`main-menu-oracle.png`](main-menu-oracle.png) | | main menu, **`OPTIONS` focused** | [`title-builds/live-main-menu-options-focused.png`](title-builds/live-main-menu-options-focused.png) | | `EXTRAS` | [`title-builds/live-extras.png`](title-builds/live-extras.png) | | title (alternate) | [`title-screen-oracle.png`](title-screen-oracle.png) | | a screen transition, 13 frames | [`transitions/transition-filmstrip.png`](transitions/transition-filmstrip.png) + [`transition-luminance.csv`](transitions/transition-luminance.csv) | The **focused** pair is the useful one for button states: the same screen with a different button highlighted, so the difference isolates what focus changes. ## ⚠️ Before you compute an RMSE against one * **They are not gamma-neutral.** `capture ≈ 255·(render/255)^γ` with γ ≈ 1.34–1.49, and that is a ramp **the game installed**, not a capture-path artefact. So RMSE against these has a floor and chasing it below that floor is chasing the ramp. [`../structures/ui-render-tone-curve.md`](../structures/ui-render-tone-curve.md) * **Geometry is sound**: cross-correlating a render against `live-main-menu.png` over ±6 px puts the best alignment at exactly (0,0), correlation 0.9466. So a positional disagreement is real, not a crop artefact. * **A capture is one moment.** Several of these screens are still animating; the title's two `ptloop` sweeps move continuously. Compare settled poses, or compare regions you know are at rest. ## What is NOT here No capture of the interactive title reached mid-run without a pad press — three runs across two locales and two launch paths never reached it in ~35 minutes. See [`../capture-harness-status.md`](../capture-harness-status.md). And no `GP_READY_ROOM` capture; S1 ruled it out of scope.