# ✅ Which archives the disc can name — and the two it cannot The previous pass found that **0 of 419** in-game HUD config paths hash to a pak entry ([hud-config](hud-config.md)). Chasing more prefixes would have been the same mistake twice, so this censuses the whole disc instead: harvest **every** plausible asset-name string from **every** archive, hash each under the 16 known path prefixes, and ask per archive **what fraction of its TOC that explains**. `idxd-container.md` and `idxd-tag-hash.md` own the hash (`name_hash` = a checksum byte over a 24-bit modular value, case-insensitive, distinct from `tag_hash`); neither says which archives are *reachable* by it. Artefact `../data/archive-naming.txt`, regenerator `tools/re-capture/archive_naming.py` (**6 027** candidate names × 16 prefixes). ## The result is bimodal | archive | entries | named | | |---|---:|---:|---| | `GP_TITLE`, `GP_PAUSE_MENU`, `GP_STAGE_CLEAR`, `GP_CHALLENGE`, `GP_MOVIE_THEATER`, `GP_GAMEOVER`, `GP_BUNK`, `GP_SYSTEM`, `GP_TUTORIAL`, `MiscBin`, `fonts` | 2–151 | **all** | **100 %** | | `tables.pak` | 79 | 78 | 98.7 % | | `GP_DIALOG` | 140 | 139 | 99.3 % | | `deu/eng/esp/fra/ita/jpn.pak` | 117 | 115 | 98.3 % | | `GP_SAVE_LOAD` / `GP_LEADERBOARD` / `GP_OPTIONS` / `GP_MISSION_LOG` | 24–108 | | 91–94 % | | `GP_MAIN_GAME_{D,E,F,I,J,S}` | 1 119 | 751 | 67.1 % | | `GP_DEBRIEFING_PILOTLOG` | 234 | 78 | 33.3 % | | `GP_HANGAR_ARSENAL` | 1 538 | 347 | 22.6 % | | `DefTables` | 1 465 | 130 | 8.9 % | | `GP_MISSION_SELECT` | 88 | 22 | 25.0 % | | **`GP_READY_ROOM`** | **1 106** | **6** | **0.5 %** | | **`GP_MAIN_GAME_{D,E,F,I,J,S}2D`** | **711** each | **0** | **0.0 %** | | `sound.pak` | 9 519 | 1 | 0.0 % (a separate format — [sound-pak-contents](sound-pak-contents.md)) | 🔑 **The six 2D paks are at exactly 0.0 %, all six, 711 entries each** — while eleven menu paks are at 100 % by the same method in the same run. That is the control that makes it a finding rather than a failed guess: the method works, and these archives are outside it. 🔑 **`GP_READY_ROOM` is a second such archive** — 1 106 entries, **6** named. Not previously noted anywhere in `docs/re/`; it is the largest UI pak on the disc and its names are as unreachable as the 2D paks'. ## What that means for the 419 The in-game HUD's asset paths are not "missing". **Nothing in the 2D paks is reachable by name from the disc's own strings**, whatever the extension. So the 2D and READY_ROOM TOC keys are hashes of names that are **not written anywhere we can read** — built by the tool chain, or from a string the executable composes, or from a name list held outside these archives. ## 🧪 Also refuted here — 13 name transformations Before the census, the 419 config values were re-hashed under 13 rewrites: as-is, forward slashes, basename, basename without extension, without extension, uppercased, `.rat` substituted, `2d\`/`eng\`/`hud\`/`GP_MAIN_GAME_2D\` prefixed, and first-directory stripped. **Every one scored 0, both against the E2D pak's 711 entries and against all 16 630 entries on the disc.** ## 🔴 BLOCKED — three routes to those names, all closed Followed up the next iteration. Every avenue the container can reach is now tried, each with a positive control in the same run: **1. A different hash family.** The corpus knows three ([idxd-tag-hash](idxd-tag-hash.md)): `name_hash` (pak TOC), `tag_hash` (IDXD keys) and `ixud_hash`. Scoring all 5 977 harvested names × 6 prefixes: | archive | `name_hash` | `tag_hash` | `ixud_hash` | |---|---:|---:|---:| | `GP_TITLE` (control) | **8 / 16** | 0 | 0 | | `GP_PAUSE_MENU` (control) | **6 / 11** | 0 | 0 | | `GP_MAIN_GAME_E2D` | **0 / 711** | 0 | 0 | | `GP_READY_ROOM` | 6 / 1 106 | 0 | 0 | `tag_hash` and `ixud_hash` explain **nothing anywhere**, including the paks `name_hash` does explain — so they are not the TOC function, and the two unnameable archives are not simply keyed by a different one. **2. The executable.** `sylpheed.db`'s `strings` table holds **7 140** rows, of which exactly **two** look like asset paths — `Data\gmicon002_2.t32` and `Data\gmicon006_2.t32`, in a `Data\` directory nothing else on the disc uses. **Neither resolves in any archive.** So the binary is not the name source either; it holds two strays and no table. **3. Name transformations** of the config paths — 13 of them, all 0 (above). 🔴 **This is where the container runs out.** The 2D and `GP_READY_ROOM` TOC keys hash names that are on neither the disc nor the executable in readable form. The remaining lever is a *dictionary attack* using `name_hash`'s shape — the top byte is the character-sum checksum, so candidates are cheap to reject — but that needs a plausible name corpus, and this disc does not contain one. **Noted as blocked rather than improvised around.** ⚠️ The port does not need these names: the sprites and bundles are readable by *content* (T8aD, RATC), and the config records already say which asset each HUD element uses. Only the archive-key ↔ name mapping is missing. ## 🟡 Not settled * What names the 2D and `GP_READY_ROOM` TOCs actually hash. The one lever left is the hash's own shape — the top byte is the character-sum checksum, so any candidate is cheap to reject — but that needs a name corpus this disc does not contain. * Why `DefTables` (8.9 %) and `GP_HANGAR_ARSENAL` (22.6 %) sit in the middle; probably just that most of their entries are tables referenced by records this harvest does not treat as filenames. Not chased.