# `_eff` glow layers are not focused-state records **Status:** βœ… `CONFIRMED` by measurement over all 965 screen builds on the disc, plus the draw capture of the developer-logo splash. 🟑 what actually marks a focused state in the file is still unknown β€” the pairing rule below is a naming convention, not a decoded field. ❔ no focus pair survives into a composable build at all, so the flag currently matches nothing. ## The defect `ui_layout::compose` skips elements flagged `focused` unless asked for them, on the reasoning that a focused-state record is the highlighted variant of a button and should not be painted over its base at rest. The flag was set by ```rust focused: lname.ends_with("f.rat") || lname.ends_with("f.t32"), ``` which is not the convention. It is a letter, and `_eff` β€” this UI's name for a glow or effect layer β€” ends in it. ## The measurement Swept every RATC bundle on the disc, comparing the suffix match against the element set of the same build: | | count | |---|---| | elements matching the `f` suffix | **2 458** | | …with the base element present (a real pair) | **54** | | …with no base element (a false positive) | **2 404**, across **864 bundles** | All 54 real pairs are `pgmenu_btnNNf.t32` beside `pgmenu_btnNN.t32` β€” the convention exists, it just does not reach far. The false positives are glows: ``` 1122 pb_name_eff.t32 18 pbmain_btn_eff.t32 132 pbmwindow_eff.t32 18 pghud_speed_cut_eff.t32 84 pb_warp_eff.t32 12 pghud_range_eff.t32 30 pblebendorf.t32 12 pgface_name_eff.t32 ``` ## Refuted on the way **The `opt ` link is not a focus link.** The obvious replacement was "an element is focused iff some other record's `opt ` link names it" β€” a decoded field rather than a naming convention. Measured: 221 elements are `opt` targets, **2** of which suffix-match, and the targets include `pjnet_bg.rat`, `pjeff02.rat` and `pv_loading_loop1.rat`. Whatever `opt ` links, it is not a button's highlighted state. The doc comment on `opt_link` that says otherwise is now known to be a guess; the field's meaning is open. ## Independent confirmation from the running game The developer-logo splash's paint order was read off the live child list. The three `_eff` glows are **in it** β€” `palogo_gamearts_eff.t32` and its siblings carry layer key `0xa100` and paint *before* their logos ([`ui-paint-order-key.md`](ui-paint-order-key.md)). The game paints them. They cannot be focus states, which are by definition not painted at rest. ## The fix, and what it changed `mark_focused_states` now requires the pair: the name minus its trailing `f` must be another element of the same build. **587 glow layers** come back in the builds the compositor accepts. `GP_OPTIONS` is the clearest case. Without `pbmwindow_eff.t32` the options panel had no window β€” two floating vertical brackets, no top or bottom edge, no glow: * [before](../captures/ui-layout/options-without-its-glow-layer.png) * [after](../captures/ui-layout/options-with-its-glow-layer.png) (209 400 pixels changed) Checked for the opposite error too: the tutorial PAUSE menu and `GP_CHALLENGE` render **byte-identical** before and after, so the change is confined to builds that actually have a glow layer. ## What is not settled * 🟑 **The pairing rule is still a naming convention.** It is defensible β€” a focused state needs something to be the focused state *of* β€” but nothing in the 60-byte declaration entry has been shown to mark it. The `kind` field's `0x3002` is a button record; whether some bit of it marks the focused variant is unchecked and is the cheapest next probe. * ❔ **The flag now matches nothing in a composable build.** All 5 453 elements in `is_build`-accepted bundles come out unfocused: the 54 real pairs live in bundles the compositor rejects. So the skip is currently dead code, kept because `include_focus` is the switch a menu renderer will need. * ❔ **What `opt ` actually links.** Refuted as focus, unexplained otherwise.