# `REGN` — a per-map spatial grid (and `MCOL` beside it) **Status: ✅ `CONFIRMED` for the header**, which self-checks on all 11 objects on the disc. ❔ the four data sections are undecoded. **New to this corpus** — no document mentioned `REGN`, `MCOL` or `hidden/MiscBin.pak` before 2026-08-24. ## Where it is `hidden/MiscBin.pak` — 40 entries, **none** name-resolved, in three groups: | magic | count | sizes | |---|---|---| | `REGN` | **11** | 49 KB … 3.1 MB | | `MCOL` | **11** | 37 KB … 81 KB | | (other) | 18 | — | Eleven of each, which pairs them: one `REGN` and one `MCOL` per map. `MCOL` is untouched here; the name and the size range read like mesh collision. ## The header, and why it is believable ``` 0x00 char[4] 'REGN' 0x04 u32 section-data size 0x10 f32[4] bbox min (x, y, z, 1.0) 0x20 f32[4] bbox max (x, y, z, 1.0) 0x30 f32[4] extent (max - min) 0x40 f32[4] cell size 0x50 u32[4] grid dimensions 0x60 u16[6] six counts 0x70 u32[4] four section offsets (the first is always 0x80) ``` **The check that makes this a decode rather than a guess** — over all 11 objects: * `extent == cell × dims` holds **11 of 11**, exactly; * `counts[3]` equals the **cell count**: `1000` on every 10×10×10 map and `125` on every 5×5×5 one. Two independent fields reproducing the grid is what rules out coincidence. ## The three map sizes on the disc | half-extent | cell | dims | objects | |---|---|---|---| | 250 000 | 50 000 | 10×10×10 | 2 | | 50 000 | 10 000 | 10×10×10 | 6 | | 25 000 | 10 000 | 5×5×5 | 3 | So every map is a cube partitioned into 125 or 1 000 uniform cells — 10 km cells in a 100 km cube for the common case, and one pair of maps five times larger. ## ❔ The four sections Their offsets scale with the object, and `counts[0..2]` scale with them — `(318, 1172, 2584)` for the 350 KB map against `(2936, 14967, 31155)` for the 3.1 MB one, a roughly `1 : 4.5 : 10` ratio that holds across all eleven. The smallest object (49 KB) is nearly empty by comparison — `(8, 6, 18)` — which makes it the cheapest one to decode first. ## Why this matters, stated without overclaiming A mission's enemy count **rises and falls** as waves arrive and are destroyed, so somewhere there is a scheduler with parameters — what spawns, where, and on what trigger. A per-map uniform grid indexed by cell is exactly the structure such a thing is indexed *by*. 🔴 **But nothing here shows spawn parameters yet.** The header is a spatial partition and no more; the sections are unread. Treat this as the location of the world's spatial data, not as the wave table.