//! Xbox 360 texture format parsing and de-tiling. //! //! ## XPR2 Container Layout //! //! ```text //! Offset Size Field //! 0x00 4 Magic: "XPR2" //! 0x04 4 header_size — pixel data section starts at this file offset (e.g. 0x2800) //! 0x08 4 data_size — size of the pixel data section (e.g. 0x8A000) //! 0x0C 4 num_resources //! 0x10 16*n Resource directory: n × 16-byte Xpr2ResourceEntry structs //! [type_tag:4][data_offset:4][data_size:4][name_offset:4] //! … … Resource descriptors (TX2D = 52-byte D3DBaseTexture2D structs) //! 0x2800 … Pixel data section //! ``` //! //! ## GPUTEXTURE_FETCH_CONSTANT (GPUFC) //! //! Each TX2D descriptor is 52 bytes. The 6-dword (24-byte) GPUFC starts at //! descriptor offset +0x18: //! //! ```text //! GPUFC[0] (+0x18): tiled flag at bit 31, pitch at bits[23:8] //! GPUFC[1] (+0x1C): TextureFormat at bits[5:0], base_address at bits[31:12] //! GPUFC[2] (+0x20): width-1 at bits[12:0], height-1 at bits[25:13] (size_2d) //! GPUFC[3] (+0x24): swizzle, filter //! GPUFC[4] (+0x28): mip_max at bits[9:6] → mip_count = mip_max + 1 //! GPUFC[5] (+0x2C): mip_address, packed_mips, dimension //! ``` //! //! ## GPU Tiling //! //! Xbox 360 Xenos stores textures in 32×32 texel macro-tiles. Within each //! macro-tile the DXT blocks are arranged in Morton (Z-order) order. //! GPUFC[0] bit 31 = 1 → tiled (de-tiling required); = 0 → linear. //! //! ## References //! //! - Xenia: `src/xenia/gpu/xenos.h` (GPUTEXTUREFORMAT enum, GPUFC bitfields) //! - Xenia: `src/xenia/gpu/texture_util.cc` (de-tiling algorithm) use binrw::{BinRead, binread}; use thiserror::Error; // ── Error type ─────────────────────────────────────────────────────────────── #[derive(Debug, Error)] pub enum TextureError { #[error("Invalid texture header magic: expected {expected:?}, got {got:?}")] BadMagic { expected: [u8; 4], got: [u8; 4] }, #[error("No TX2D texture resource found in XPR2 file")] NoTextureFound, #[error("Unsupported texture format: 0x{0:02X}")] UnsupportedFormat(u8), #[error("Buffer too small: need {needed} bytes, have {have}")] BufferTooSmall { needed: usize, have: usize }, #[error("IO error: {0}")] Io(#[from] std::io::Error), #[error("Parse error: {0}")] Parse(#[from] binrw::Error), } // ── Texture formats ─────────────────────────────────────────────────────────── /// GPUTEXTUREFORMAT values from Xenia's `xenos.h`. /// /// These 6-bit codes live in GPUFC dword_1 bits[5:0] — NOT the old D3DFORMAT /// codes. The mapping is: /// k_8_8_8_8 = 6, k_DXT1 = 18, k_DXT2_3 = 19, k_DXT4_5 = 20, /// k_DXN = 49, k_DXT5A = 59 #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(u8)] pub enum X360TextureFormat { /// A8R8G8B8 — uncompressed 32 bpp (k_8_8_8_8 = 6) A8R8G8B8 = 6, /// X8R8G8B8 — uncompressed 32 bpp, no alpha (k_8_8_8_8_AS_16_16_16_16 = 7) X8R8G8B8 = 7, /// DXT1 / BC1 — 4 bpp, 1-bit alpha (k_DXT1 = 18) Dxt1 = 18, /// DXT2/3 / BC2 — 8 bpp, 4-bit explicit alpha (k_DXT2_3 = 19) Dxt3 = 19, /// DXT4/5 / BC3 — 8 bpp, 8-bit interpolated alpha (k_DXT4_5 = 20) Dxt5 = 20, /// DXN / BC5 / ATI2N — two-channel normal maps (k_DXN = 49) Dxn = 49, /// DXT5A / BC4 / ATI1N — single alpha channel (k_DXT5A = 59) /// Used for gloss, specular, luminance, and reflection maps in Project Sylpheed. Dxt5A = 59, } impl X360TextureFormat { pub fn from_u8(v: u8) -> Option { match v { 6 => Some(Self::A8R8G8B8), 7 => Some(Self::X8R8G8B8), 18 => Some(Self::Dxt1), 19 => Some(Self::Dxt3), 20 => Some(Self::Dxt5), 49 => Some(Self::Dxn), 59 => Some(Self::Dxt5A), _ => None, } } /// Bytes per compressed block (4×4 texel group) or per pixel for uncompressed. pub fn bytes_per_block(&self) -> usize { match self { Self::Dxt1 | Self::Dxt5A => 8, Self::Dxt3 | Self::Dxt5 | Self::Dxn => 16, Self::A8R8G8B8 | Self::X8R8G8B8 => 4, } } /// Is this a BCn block-compressed format? pub fn is_block_compressed(&self) -> bool { matches!(self, Self::Dxt1 | Self::Dxt3 | Self::Dxt5 | Self::Dxn | Self::Dxt5A) } /// Texels per block side (4 for BCn, 1 for uncompressed). pub fn block_size(&self) -> usize { if self.is_block_compressed() { 4 } else { 1 } } } // ── XPR2 container format ───────────────────────────────────────────────────── /// XPR2 container header (big-endian, 16 bytes total including magic). #[binread] #[br(magic = b"XPR2", big)] #[derive(Debug, Clone)] pub struct Xpr2Header { /// Byte offset where the pixel data section starts (= size of header region). /// Example value: 0x2800 = 10240. pub header_size: u32, /// Size of the pixel data section in bytes. /// Example value: 0x8A000 = 565248. pub data_size: u32, /// Number of 16-byte resource entries in the directory at offset 0x10. pub num_resources: u32, } /// One 16-byte entry in the XPR2 resource directory (starts at file offset 0x10). #[binread] #[br(big)] #[derive(Debug, Clone)] pub struct Xpr2ResourceEntry { /// ASCII type tag: b"TX2D" for 2D textures, b"XBG7" for geometry, etc. pub type_tag: [u8; 4], /// Byte offset of this resource's descriptor, relative to directory base 0x10. /// Actual file offset = data_offset + 0x10. pub data_offset: u32, /// Size of the resource descriptor in bytes (e.g. 0x34 = 52 for TX2D). pub descriptor_size: u32, /// Byte offset of this resource's name string, relative to directory base 0x10. pub name_offset: u32, } impl Xpr2ResourceEntry { pub fn is_texture(&self) -> bool { &self.type_tag == b"TX2D" } /// Cubemap resource (`TXCM`) — 6 faces sharing one GPUFC descriptor. pub fn is_cubemap(&self) -> bool { &self.type_tag == b"TXCM" } } // ── Decoded texture ─────────────────────────────────────────────────────────── /// A decoded Xbox 360 texture ready for GPU upload. /// /// After `from_xpr2()` the `data` field holds the texture in standard linear /// (row-major) layout. BCn formats are kept as compressed block data; the GPU /// decompresses in hardware. #[derive(Debug, Clone)] pub struct X360Texture { pub width: u32, pub height: u32, pub format: X360TextureFormat, pub mip_levels: u32, /// True when the source resource was a cubemap (`TXCM`). `data` then holds /// only face 0 (the +X face) decoded as a 2D image — enough for a preview. pub is_cubemap: bool, /// De-tiled texture data in linear order. /// BCn: standard packed block data (DDS layout). /// Uncompressed: BGRA8 pixel data. pub data: Vec, } /// A decoded Xbox 360 cubemap (`TXCM`) — a world skybox. The 6 faces are each a /// de-tiled 2D surface in the same layout as [`X360Texture::data`], in D3D9 /// `D3DCUBEMAP_FACES` order. #[derive(Debug, Clone)] pub struct Cubemap { pub width: u32, pub height: u32, pub format: X360TextureFormat, /// Exactly 6 faces, D3D9 order: +X, -X, +Y, -Y, +Z, -Z. pub faces: Vec>, } impl Cubemap { /// The D3D9 cube-face name for slice `i` (0..6). pub fn face_label(i: usize) -> &'static str { ["+X", "-X", "+Y", "-Y", "+Z", "-Z"].get(i).copied().unwrap_or("?") } } impl X360Texture { /// Parse the first TX2D texture from an XPR2 file's raw bytes. /// /// Pipeline: /// 1. Parse XPR2 header + resource directory /// 2. Locate the first TX2D entry /// 3. Read its GPUTEXTURE_FETCH_CONSTANT (GPUFC) at descriptor +0x18 /// 4. De-tile the pixel data (if tiled) → linear layout pub fn from_xpr2(bytes: &[u8]) -> Result { // XPR files are frequently PACKS of many textures; XPR_RES_INDEX picks // the Nth texture resource (default 0) for RE/browse validation. let want = std::env::var("XPR_RES_INDEX") .ok() .and_then(|v| v.trim().parse::().ok()) .unwrap_or(0); Self::from_xpr2_index(bytes, want) } /// List the names of the texture resources (`TX2D` / `TXCM`) in an XPR2 /// container, in directory order — the same order [`from_xpr2_index`] /// selects by. Non-texture resources (e.g. `XBG7`) are skipped. pub fn texture_names(bytes: &[u8]) -> Vec { use std::io::Cursor; let mut cur = Cursor::new(bytes); let Ok(header) = Xpr2Header::read(&mut cur) else { return Vec::new(); }; let mut names = Vec::new(); for _ in 0..header.num_resources { let Ok(e) = Xpr2ResourceEntry::read(&mut cur) else { break; }; if e.is_texture() || e.is_cubemap() { const DIR_BASE: usize = 0x10; let no = e.name_offset as usize + DIR_BASE; let name = bytes .get(no..) .and_then(|s| s.iter().position(|&c| c == 0).map(|p| &s[..p])) .map(|s| String::from_utf8_lossy(s).into_owned()) .unwrap_or_default(); names.push(name); } } names } /// Decode the `want`-th texture resource (`TX2D` / `TXCM`, directory order). pub fn from_xpr2_index(bytes: &[u8], want: usize) -> Result { use std::io::Cursor; let mut cur = Cursor::new(bytes); // Parse header — validates "XPR2" magic, reads 3 × u32 (total 16 bytes) let header = Xpr2Header::read(&mut cur)?; // Resource directory begins immediately after the 16-byte header (offset 0x10) let mut entries = Vec::new(); for _ in 0..header.num_resources { entries.push(Xpr2ResourceEntry::read(&mut cur)?); } // Select a texture resource. TX2D = 2D texture; TXCM = cubemap // (skybox / backdrop) — same 52-byte descriptor + GPUFC layout, but the // pixel section holds 6 faces. For a preview we decode face 0. let tex_entry = entries.iter() .filter(|e| e.is_texture() || e.is_cubemap()) .nth(want) .ok_or(TextureError::NoTextureFound)?; let is_cubemap = tex_entry.is_cubemap(); // The descriptor is at file offset = data_offset + 0x10 (directory base) const DIR_BASE: usize = 0x10; let desc_file_offset = tex_entry.data_offset as usize + DIR_BASE; // GPUFC is a 6-dword (24-byte) block at descriptor offset +0x18 let gpufc_base = desc_file_offset + 0x18; if bytes.len() < gpufc_base + 6 * 4 { return Err(TextureError::BufferTooSmall { needed: gpufc_base + 24, have: bytes.len(), }); } // Read one big-endian u32 at the given file offset let be_u32 = |offset: usize| -> u32 { u32::from_be_bytes(bytes[offset..offset + 4].try_into().unwrap()) }; let gpufc0 = be_u32(gpufc_base); // +0x18 let gpufc1 = be_u32(gpufc_base + 0x04); // +0x1C let gpufc2 = be_u32(gpufc_base + 0x08); // +0x20 let gpufc4 = be_u32(gpufc_base + 0x10); // +0x28 // GPUFC[1] bits[5:0] = GPUTEXTUREFORMAT let fmt_code = (gpufc1 & 0x3F) as u8; let format = X360TextureFormat::from_u8(fmt_code) .ok_or(TextureError::UnsupportedFormat(fmt_code))?; // GPUFC[1] bits[7:6] = endianness. X360 stores texture words byte- // swapped; without undoing this, BCn endpoints/indices and ARGB channels // decode to noise. (fetch-constant `endianness`, xenos.h Endian.) let endianness = ((gpufc1 >> 6) & 0x3) as u8; // GPUFC[1] bits[31:12] = base_address (4KB-aligned byte offset into data section) let base_address = (gpufc1 & 0xFFFFF000) as usize; // GPUFC[2] / size_2d: width-1 in bits[12:0], height-1 in bits[25:13] let width = (gpufc2 & 0x1FFF) + 1; let height = ((gpufc2 >> 13) & 0x1FFF) + 1; // GPUFC[4]: mip_max in bits[9:6]; mip_count = mip_max + 1 let mip_count = ((gpufc4 >> 6) & 0xF) + 1; // GPUFC[0] bit 31 = 1 → tiled memory layout (requires de-tiling) let is_tiled = (gpufc0 >> 31) != 0; // Pixel data for this texture starts at: header_size + base_address let data_start = header.header_size as usize + base_address; if bytes.len() <= data_start { return Err(TextureError::BufferTooSmall { needed: data_start + 1, have: bytes.len(), }); } // De-tile + endian-correct the single (face-0) surface. let data = decode_surface(&bytes[data_start..], width, height, format, is_tiled, endianness)?; Ok(X360Texture { width, height, format, mip_levels: mip_count, is_cubemap, data }) } /// Decode all 6 faces of a cubemap (`TXCM`) resource, or `Ok(None)` if the /// selected resource is an ordinary 2D texture. /// /// X360 cubemaps store the 6 faces back-to-back in the pixel section, each a /// full independently-tiled 2D surface whose stride is the tiled surface size /// rounded up to a 4 KiB subresource boundary (`kTextureSubresourceAlignmentBytes`). /// Faces are in D3D9 `D3DCUBEMAP_FACES` order: +X, -X, +Y, -Y, +Z, -Z. /// (Derived from xenia `texture_util.cc::GetGuestTextureLayout`; verified on /// `BG_Acheron`: `data_size == 6 × 0x400000` and all 6 faces decode cleanly.) pub fn cube_faces_from_xpr2(bytes: &[u8]) -> Result, TextureError> { use std::io::Cursor; let mut cur = Cursor::new(bytes); let header = Xpr2Header::read(&mut cur)?; let mut entries = Vec::new(); for _ in 0..header.num_resources { entries.push(Xpr2ResourceEntry::read(&mut cur)?); } let want = std::env::var("XPR_RES_INDEX") .ok() .and_then(|v| v.trim().parse::().ok()) .unwrap_or(0); let tex_entry = entries .iter() .filter(|e| e.is_texture() || e.is_cubemap()) .nth(want) .ok_or(TextureError::NoTextureFound)?; if !tex_entry.is_cubemap() { return Ok(None); // ordinary 2D texture — use `from_xpr2` } const DIR_BASE: usize = 0x10; let gpufc_base = tex_entry.data_offset as usize + DIR_BASE + 0x18; if bytes.len() < gpufc_base + 6 * 4 { return Err(TextureError::BufferTooSmall { needed: gpufc_base + 24, have: bytes.len() }); } let be_u32 = |o: usize| u32::from_be_bytes(bytes[o..o + 4].try_into().unwrap()); let gpufc0 = be_u32(gpufc_base); let gpufc1 = be_u32(gpufc_base + 0x04); let gpufc2 = be_u32(gpufc_base + 0x08); let fmt_code = (gpufc1 & 0x3F) as u8; let format = X360TextureFormat::from_u8(fmt_code) .ok_or(TextureError::UnsupportedFormat(fmt_code))?; let endianness = ((gpufc1 >> 6) & 0x3) as u8; let base_address = (gpufc1 & 0xFFFFF000) as usize; let width = (gpufc2 & 0x1FFF) + 1; let height = ((gpufc2 >> 13) & 0x1FFF) + 1; let is_tiled = (gpufc0 >> 31) != 0; let data_start = header.header_size as usize + base_address; let stride = tiled_face_stride(width, height, format); let mut faces = Vec::with_capacity(6); for f in 0..6 { let start = data_start + f * stride; let raw = bytes .get(start..) .ok_or(TextureError::BufferTooSmall { needed: start + 1, have: bytes.len() })?; faces.push(decode_surface(raw, width, height, format, is_tiled, endianness)?); } Ok(Some(Cubemap { width, height, format, faces })) } /// Parse a texture from already-known parameters + raw tiled data. /// /// Use when you have reverse-engineered a container and extracted the /// raw tiled bytes yourself. pub fn from_raw_tiled( tiled_data: &[u8], width: u32, height: u32, format: X360TextureFormat, ) -> Result { let linear_data = detile(tiled_data, width, height, format)?; Ok(X360Texture { width, height, format, mip_levels: 1, is_cubemap: false, data: linear_data }) } } /// Apply the Xenos texture endian swap in place, as byte permutations over the /// data. Xbox 360 stores texture words big-endian; this converts them to the /// PC-standard little-endian layout that BCn decoders and wgpu expect. /// `endianness` is the fetch-constant `dword_1` bits[7:6]: /// 0 = none, 1 = k8in16, 2 = k8in32, 3 = k16in32 (xenia `xenos.h` `Endian`). pub fn apply_endian_swap(data: &mut [u8], endianness: u8) { match endianness { 1 => { // k8in16 — swap the two bytes of each 16-bit half. for c in data.chunks_exact_mut(2) { c.swap(0, 1); } } 2 => { // k8in32 — reverse each 32-bit word. for c in data.chunks_exact_mut(4) { c.reverse(); } } 3 => { // k16in32 — swap the two 16-bit halves of each 32-bit word. for c in data.chunks_exact_mut(4) { c.swap(0, 2); c.swap(1, 3); } } _ => {} // kNone } } /// De-tile (if tiled) + endian-correct one texture surface into linear PC /// layout. Shared by `from_xpr2` (face 0) and `cube_faces_from_xpr2` (6 faces). /// The `XPR_NO_DETILE` / `XPR_NO_ENDIAN` / `XPR_FORCE_ENDIAN` / `XPR_NO_BC_DWORD_SWAP` /// debug knobs are honoured here so both paths behave identically. fn decode_surface( raw_data: &[u8], width: u32, height: u32, format: X360TextureFormat, is_tiled: bool, endianness: u8, ) -> Result, TextureError> { let force_linear = std::env::var("XPR_NO_DETILE").is_ok(); let mut linear_data = if is_tiled && !force_linear { detile(raw_data, width, height, format)? } else { // Linear layout — copy only the mip-0 slice. let block_size = format.block_size() as u32; let bw = ((width + block_size - 1) / block_size).max(1); let bh = ((height + block_size - 1) / block_size).max(1); let needed = bw as usize * bh as usize * format.bytes_per_block(); if raw_data.len() < needed { return Err(TextureError::BufferTooSmall { needed, have: raw_data.len() }); } raw_data[..needed].to_vec() }; // Undo the X360 word byte-swap so block/pixel data is PC little-endian. let endianness = std::env::var("XPR_FORCE_ENDIAN") .ok() .and_then(|v| v.trim().parse::().ok()) .unwrap_or(endianness); if std::env::var("XPR_NO_ENDIAN").is_err() { apply_endian_swap(&mut linear_data, endianness); } // BC1 colour-block dword swap (see the long note where this was discovered): // colour endpoints live in the high dword on X360; format-targeted so BC4/BC5 // (byte-indexed alpha/normal blocks) are left as endian-only. if std::env::var("XPR_NO_BC_DWORD_SWAP").is_err() { match format { X360TextureFormat::Dxt1 => swap_bc_block_dwords(&mut linear_data), X360TextureFormat::Dxt3 | X360TextureFormat::Dxt5 => { for block in linear_data.chunks_exact_mut(16) { swap_bc_block_dwords(&mut block[8..16]); } } _ => {} } } Ok(linear_data) } /// Byte stride between consecutive cubemap faces: the tiled surface size /// (`pitch_aligned × height_aligned × bpb`, both padded to 32-block macro tiles) /// rounded up to the 4 KiB subresource alignment (`kTextureSubresourceAlignmentBytes`). fn tiled_face_stride(width: u32, height: u32, format: X360TextureFormat) -> usize { let bs = format.block_size() as u32; let bw = ((width + bs - 1) / bs).max(1); let bh = ((height + bs - 1) / bs).max(1); let pitch_aligned = align_up(bw, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS); let height_aligned = align_up(bh, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS); let surface = pitch_aligned as usize * height_aligned as usize * format.bytes_per_block(); (surface + 0xFFF) & !0xFFF } /// Swap the two 32-bit dwords within each 64-bit unit of `data`, in place. /// /// Xbox 360 stores the BC1 *colour* block with its two 32-bit words in the /// opposite order to the PC/DDS layout, putting the colour endpoints ahead of /// the indices. Apply to a BC1 buffer (or the colour half of a BC2/BC3 block) /// after the byte-level endian swap. Any trailing bytes that don't fill a full /// 8-byte group are left untouched. pub fn swap_bc_block_dwords(data: &mut [u8]) { for unit in data.chunks_exact_mut(8) { // [d0 d1 d2 d3 | d4 d5 d6 d7] → [d4 d5 d6 d7 | d0 d1 d2 d3] let (lo, hi) = unit.split_at_mut(4); lo.swap_with_slice(hi); } } // ── Core de-tiling algorithm ────────────────────────────────────────────────── /// Macro-tile side in blocks (Xenos tiles are 32×32 *blocks*, where a "block" /// is one BCn 4×4 group or one uncompressed texel). `texture_address.h` /// `kTextureTileWidthHeight` / `kMacroTileWidth`. const MACRO_TILE_BLOCKS: u32 = 32; /// Storage pitch/height alignment, in blocks (`kStoragePitchHeightAlignmentBlocks`). const STORAGE_ALIGN_BLOCKS: u32 = 32; #[inline] fn align_up(v: u32, a: u32) -> u32 { (v + a - 1) & !(a - 1) } /// Byte offset of block (x, y) within an Xbox 360 2D tiled surface. /// /// Faithful port of xenia-canary `texture_address.h::Tiled2D` + `TiledCombine` /// (documented Xenos hardware tiling — bank/pipe/macro-tile addressing, NOT a /// plain Morton curve). `x`/`y` and `pitch_aligned` are in block units; /// `bpb_log2` is log2(bytes-per-block). Returns a byte offset. #[inline] fn tiled_2d_offset(x: i32, y: i32, pitch_aligned: u32, bpb_log2: u32) -> i32 { let outer_blocks = ((y >> 5) * (pitch_aligned >> 5) as i32 + (x >> 5)) << 6; let inner_blocks = (((y >> 1) & 0b111) << 3) | (x & 0b111); let outer_inner_bytes = (outer_blocks | inner_blocks) << bpb_log2; let bank = (y >> 4) & 0b1; let pipe = ((x >> 3) & 0b11) ^ (((y >> 3) & 0b1) << 1); let y_lsb = y & 1; // TiledCombine: splice bank/pipe/y_lsb bits into the byte address. ((y_lsb << 4) | (pipe << 6) | (bank << 11)) | (outer_inner_bytes & 0b1111) | (((outer_inner_bytes >> 4) & 0b1) << 5) | (((outer_inner_bytes >> 5) & 0b111) << 8) | (outer_inner_bytes >> 8 << 12) } /// De-tile an Xbox 360 GPU texture (mip-0) from tiled to linear (row-major) /// layout, using the exact Xenos address formula. /// /// `src` must hold the tiled mip-0 surface (its storage pitch/height are /// rounded up to 32 blocks, so it may be larger than the visible image). The /// returned buffer is tightly packed linear block data (DDS layout for BCn). pub fn detile( src: &[u8], width: u32, height: u32, format: X360TextureFormat, ) -> Result, TextureError> { let block_size = format.block_size() as u32; let bpb = format.bytes_per_block(); let bpb_log2 = (bpb as u32).trailing_zeros(); // Visible dimensions in blocks, and the padded storage pitch/height. let blocks_wide = ((width + block_size - 1) / block_size).max(1); let blocks_tall = ((height + block_size - 1) / block_size).max(1); let pitch_aligned = align_up(blocks_wide, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS); let height_aligned = align_up(blocks_tall, STORAGE_ALIGN_BLOCKS).max(MACRO_TILE_BLOCKS); // The tiled surface occupies pitch_aligned × height_aligned blocks. let src_needed = pitch_aligned as usize * height_aligned as usize * bpb; if src.len() < src_needed { return Err(TextureError::BufferTooSmall { needed: src_needed, have: src.len() }); } let dst_len = blocks_wide as usize * blocks_tall as usize * bpb; let mut dst = vec![0u8; dst_len]; for by in 0..blocks_tall { for bx in 0..blocks_wide { let src_offset = tiled_2d_offset(bx as i32, by as i32, pitch_aligned, bpb_log2) as usize; let dst_offset = (by * blocks_wide + bx) as usize * bpb; if src_offset + bpb <= src.len() && dst_offset + bpb <= dst.len() { dst[dst_offset..dst_offset + bpb] .copy_from_slice(&src[src_offset..src_offset + bpb]); } } } Ok(dst) } /// Decode a Morton (Z-order curve) index into (x, y) coordinates. /// /// Morton encoding interleaves bits: index = …y2 x2 y1 x1 y0 x0 #[inline] pub fn morton_decode(index: u32) -> (u32, u32) { let x = compact_bits(index); let y = compact_bits(index >> 1); (x, y) } /// Extract every other bit and pack them into the low bits. /// Used by `morton_decode` to de-interleave X and Y. #[inline] fn compact_bits(mut x: u32) -> u32 { x &= 0x5555_5555; // keep even-position bits x = (x ^ (x >> 1)) & 0x3333_3333; x = (x ^ (x >> 2)) & 0x0f0f_0f0f; x = (x ^ (x >> 4)) & 0x00ff_00ff; x = (x ^ (x >> 8)) & 0x0000_ffff; x } // ── Tests ──────────────────────────────────────────────────────────────────── #[cfg(test)] mod tests { use super::*; #[test] fn morton_decode_corners() { assert_eq!(morton_decode(0), (0, 0)); assert_eq!(morton_decode(1), (1, 0)); // bit 0 → x assert_eq!(morton_decode(2), (0, 1)); // bit 1 → y assert_eq!(morton_decode(3), (1, 1)); } #[test] fn tiled_offset_origin_is_zero() { // Block (0,0) always maps to byte offset 0 for any pitch / bpb. assert_eq!(tiled_2d_offset(0, 0, 32, 3), 0); assert_eq!(tiled_2d_offset(0, 0, 64, 4), 0); } #[test] fn detile_single_block_reads_offset_zero() { // A 4×4 DXT1 texture = 1 visible block, but Xenos pads the tiled // surface to 32×32 blocks (8192 bytes). Block (0,0) sits at offset 0, // so the de-tiled output equals the first 8 source bytes. let mut src = vec![0u8; 32 * 32 * 8]; src[..8].copy_from_slice(&[0xDE, 0xAD, 0xBE, 0xEF, 0x01, 0x02, 0x03, 0x04]); let result = detile(&src, 4, 4, X360TextureFormat::Dxt1).unwrap(); assert_eq!(result, &src[..8]); } #[test] fn swap_bc_dwords_swaps_each_64bit_half() { // One 8-byte BC1 block: X360 stores it as [indices][endpoints]; the swap // must move the endpoint dword to the front so BC decoders find it. let mut one = vec![0, 1, 2, 3, 4, 5, 6, 7]; swap_bc_block_dwords(&mut one); assert_eq!(one, vec![4, 5, 6, 7, 0, 1, 2, 3]); // A 16-byte BC3 block = two independent 8-byte halves; each is swapped. let mut two: Vec = (0..16).collect(); swap_bc_block_dwords(&mut two); assert_eq!( two, vec![4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11] ); // Applying it twice is the identity (it's its own inverse). let mut back = two.clone(); swap_bc_block_dwords(&mut back); assert_eq!(back, (0..16).collect::>()); } #[test] fn cubemap_face_stride_and_labels() { // Acheron: 1024×1024 A8R8G8B8 → 1024*1024*4 = 4 MiB, already 4 KiB-aligned. // Verified against the real file: data_size == 6 × 0x400000. assert_eq!( tiled_face_stride(1024, 1024, X360TextureFormat::A8R8G8B8), 0x400000 ); // A tiny surface still occupies a full 32×32-block tile, 4 KiB-aligned. assert_eq!(tiled_face_stride(4, 4, X360TextureFormat::A8R8G8B8), 0x1000); assert_eq!(Cubemap::face_label(0), "+X"); assert_eq!(Cubemap::face_label(2), "+Y"); assert_eq!(Cubemap::face_label(5), "-Z"); } #[test] fn x360_format_bytes_per_block() { assert_eq!(X360TextureFormat::Dxt1.bytes_per_block(), 8); assert_eq!(X360TextureFormat::Dxt5A.bytes_per_block(), 8); assert_eq!(X360TextureFormat::Dxt5.bytes_per_block(), 16); assert_eq!(X360TextureFormat::A8R8G8B8.bytes_per_block(), 4); } #[test] fn format_from_u8_roundtrip() { for code in [6u8, 7, 18, 19, 20, 49, 59] { assert!(X360TextureFormat::from_u8(code).is_some(), "missing format {code}"); } assert!(X360TextureFormat::from_u8(0x52).is_none(), "old D3DFORMAT 0x52 must not match"); } }