#!/usr/bin/env bash # Which input SELECTS a target, and does a lock then build? # # 98 guided missiles produced 2 kills. A guided missile with nothing to guide to # flies straight, so the suspicion is that the loop has never selected a target # at all: the HUD carries a `TARGET` marker and a lock reticle, and no button in # pilot.py has ever touched them. fire_probe.sh already showed LB/X/B/A/LS/RS do # not discharge a weapon — but "does not fire" says nothing about "does not # select", so sweep them again watching the RETICLE instead of the ammo. # # Captures the centre of the screen (reticle + lock brackets) and the right-hand # target panel, so a selection or a building lock is visible either way. set -u export HOME=/sylph-home/re SDL_AUDIODRIVER=dummy DISPLAY=:98 SD="$(cd "$(dirname "$0")" && pwd)" SHOTS=/sylph-home/re/shots HOLD="${1:-3}" shot(){ screenshot "$SHOTS/lock-$1.png" >/dev/null 2>&1; echo " shot $1"; } "$SD/launch_mission.sh" fly || { echo "BOOT FAILED"; exit 1; } sleep 3 shot "00-idle" # tap, not hold: a select is an edge, and holding a cycle button would just spin # through every contact. Two taps each, so a cycle that lands on nothing the # first time still shows on the second. for b in RS LS LB B X A Y; do vgamepad tap "$b" 200; sleep 0.4; vgamepad tap "$b" 200; sleep "$HOLD" shot "tap-$b" done vgamepad reset shot "99-final" echo "PROBE DONE"